Player Matchup

Set
Set
 
Set
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Arneold
Sun Wukong
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 17L
1,630 Elo+
Solo
Terra
Terra
Calvi6
Terra
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 53L
1,562 Elo+
Party 3
Freya
Freya
PhantomRaz1
Freya
Level 69
God Stats
1W - 2L
1,126 SR
Queue Stats
309W - 320L
1,515 Elo+
Solo
Izanami
Izanami
djudi
Izanami
Level 108
God Stats
3W - 1L
1,715 SR
Queue Stats
52W - 56L
1,592 Elo+
Party 3
Team Averages
Level 95
1,468 SR
1,560 Elo+

VS

Team Averages
Level 103
1,464 SR
1,504 Elo+
Sobek
Sobek
 
Sobek
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Aquish
Chiron
Level 47
God Stats
0W - 3L
1,312 SR
Queue Stats
14W - 21L
1,497 Elo+
Party 1
Lancelot
Lancelot
Slushman
Lancelot
Level 109
God Stats
1W - 3L
1,495 SR
Queue Stats
19W - 20L
1,515 Elo+
Party 2
Vulcan
Vulcan
mast13
Vulcan
Level 126
God Stats
0W - 1L
1,511 SR
Queue Stats
34W - 32L
1,547 Elo+
Party 2
King Arthur
King Arthur
tymiii
King Arthur
Level 130
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 49L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
7 / 6 / 5
8,449
604
10,713
14,303
7,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sun Wukong
Arneold
Sun Wukong
14
7 / 2 / 2
9,129
652
12,321
15,900
11,454
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
Calvi6
Terra
11
1 / 0 / 10
7,447
532
3,573
9,845
8,117
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 2
7,625
545
3,425
11,749
4,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
djudi
Izanami
14
3 / 5 / 3
8,135
581
8,535
14,217
5,916
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
3 / 3 / 5
7,496
535
7,743
14,709
12,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Mystical Earring

Mystical Earring

+15
Mp 5

Chiron
Aquish
Chiron
12
3 / 5 / 1
7,205
515
6,801
10,735
3,546
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Lancelot
Slushman
Lancelot
13
4 / 4 / 5
8,038
574
10,946
13,783
5,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
mast13
Vulcan
13
4 / 3 / 4
8,222
587
10,850
8,883
3,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

King Arthur
tymiii
King Arthur
11
1 / 6 / 0
6,907
493
5,372
12,983
8,795
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
30
21
Kills
15
15
Deaths
21
22
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Set
 
Set
7
6
5
1.58
L
Sobek
 
Sobek
3
3
5
1.83
L
Chiron
Aquish
Chiron
3
5
1
0.7
W
Sun Wukong
Arneold
Sun Wukong
7
2
2
4
W
Terra
Calvi6
Terra
1
0
10
6
W
3
2
2
2
L
Lancelot
Slushman
Lancelot
4
4
5
1.63
W
Izanami
djudi
Izanami
3
5
3
0.9
L
Vulcan
mast13
Vulcan
4
3
4
2
L
King Arthur
tymiii
King Arthur
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,567
Damage
41,712
66,014
Taken
61,093
37,459
Mitigated
33,874
23,034
Healing
14,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Set
 
Set
10,713
6,130
0
3,761
14,303
7,253
0
3,913
10,390
0
50,757
L
Sobek
 
Sobek
7,743
2,163
0
4,274
14,709
12,810
246
3,179
11,426
23,686
0
L
Chiron
Aquish
Chiron
6,801
3,994
572
2,347
10,735
3,546
252
1,083
9,652
0
50,091
W
Sun Wukong
Arneold
Sun Wukong
12,321
2,838
0
7,400
15,900
11,454
0
2,397
13,503
0
64,645
W
Terra
Calvi6
Terra
3,573
1,282
872
3,481
9,845
8,117
0
3,898
5,947
14,468
0
W
3,425
1,049
0
3,630
11,749
4,719
0
7,230
4,519
36,687
0
L
Lancelot
Slushman
Lancelot
10,946
3,298
0
4,718
13,783
5,654
0
1,544
12,073
0
57,919
W
Izanami
djudi
Izanami
8,535
5,445
0
3,890
14,217
5,916
0
2,774
11,443
0
62,864
L
Vulcan
mast13
Vulcan
10,850
2,947
0
2,117
8,883
3,069
972
716
7,961
60,839
0
L
King Arthur
tymiii
King Arthur
5,372
649
0
939
12,983
8,795
272
0
12,983
5,141
38,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,785
Gold Earned
37,868
390
Minions Killed
358
0
Camps Cleared
0
1,356,651
Distance Traveled
1,304,767
19
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
8,449
604
63
5
0
269,857
5
L
Sobek
7,496
535
21
2
0
242,148
3
L
Chiron
7,205
515
85
6
0
225,551
1
W
Sun Wukong
9,129
652
125
9
0
266,056
3
W
Terra
7,447
532
13
1
0
293,365
0
W
Freya
7,625
545
79
6
0
267,656
4
L
Lancelot
8,038
574
88
6
0
313,338
1
W
Izanami
8,135
581
110
8
0
259,717
7
L
Vulcan
8,222
587
92
7
0
266,967
2
L
King Arthur
6,907
493
72
5
0
256,763
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role