Player Matchup

Mercury
Mercury
Gold II
FGC-Snow
Mercury
Gold II
Level 86
God Stats
11W - 9L
1,579 SR
Queue Stats
303W - 281L
1,540 MMR
Party 1
Jormungandr
Jormungandr
Gold III
MaXiMuS-BZH
Jormungandr
Gold III
Level 114
God Stats
214W - 199L
1,541 SR
Queue Stats
379W - 390L
1,453 MMR
Solo
Scylla
Scylla
Gold II
Muni 74
Scylla
Gold II
Level 106
God Stats
18W - 26L
1,511 SR
Queue Stats
679W - 693L
1,415 MMR
Solo
Danzaburou
Danzaburou
Gold V
futureron
Danzaburou
Gold V
Level 119
God Stats
5W - 6L
1,479 SR
Queue Stats
16W - 19L
1,449 MMR
Solo
Zhong Kui
Zhong Kui
Gold III
hazdrack
Zhong Kui
Gold III
Level 82
God Stats
6W - 3L
1,532 SR
Queue Stats
271W - 257L
1,371 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 101
1,528 SR
1,446 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 137
1,529 SR
1,450 MMR
Cernunnos
Cernunnos
Bronze III
 
Cernunnos
Bronze III
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chronos
Chronos
Gold III
 
Chronos
Gold III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hun Batz
Hun Batz
Gold V
IIDavid AtmII
Hun Batz
Gold V
Level 144
God Stats
10W - 11L
1,487 SR
Queue Stats
219W - 210L
1,400 MMR
Party 2
Ymir
Ymir
Silver II
R6 Shelby
Ymir
Silver II
Level 82
God Stats
1W - 1L
1,676 SR
Queue Stats
26W - 31L
1,394 MMR
Party 2
Thor
Thor
Gold I
sploouuchh
Thor
Gold I
Level 160
God Stats
136W - 129L
1,482 SR
Queue Stats
1,684W - 1,752L
1,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
FGC-Snow
Mercury
20
8 / 7 / 9
14,591
584
14,258
22,839
11,462
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Jormungandr
MaXiMuS-BZH
Jormungandr
18
1 / 1 / 15
12,061
482
14,200
27,200
35,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
Muni 74
Scylla
20
3 / 2 / 14
12,864
515
18,891
11,939
5,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
futureron
Danzaburou
20
7 / 0 / 10
16,388
656
22,072
14,788
8,174
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zhong Kui
hazdrack
Zhong Kui
20
8 / 2 / 9
15,987
639
21,736
20,709
19,284
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
KaliNikeLoki

VS

Bans
LancelotHeimdallrBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
18
0 / 5 / 0
10,600
424
9,067
19,653
9,512
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
 
Chronos
17
0 / 7 / 4
10,535
421
10,184
25,721
12,921
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
IIDavid AtmII
Hun Batz
19
3 / 5 / 5
12,035
481
12,702
22,131
11,875
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
15
1 / 5 / 5
10,220
409
6,513
25,518
39,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

19
8 / 5 / 0
12,328
493
16,731
21,479
13,065
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
26
27
Kills
12
12
Deaths
27
57
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
5
0
0
L
Chronos
 
Chronos
0
7
4
0.29
W
Mercury
FGC-Snow
Mercury
8
7
9
1.79
L
Hun Batz
IIDavid AtmII
Hun Batz
3
5
5
1.1
W
Jormungandr
MaXiMuS-BZH
Jormungandr
1
1
15
8.5
W
Scylla
Muni 74
Scylla
3
2
14
5
L
Ymir
1
5
5
0.7
W
Danzaburou
futureron
Danzaburou
7
0
10
12
W
Zhong Kui
hazdrack
Zhong Kui
8
2
9
6.25
L
8
5
0
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,157
Damage
55,197
97,475
Taken
114,502
80,139
Mitigated
86,703
35,153
Healing
28,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,067
3,590
0
8,113
19,653
9,512
0
4,712
14,857
0
89,205
L
Chronos
 
Chronos
10,184
4,686
0
8,302
25,721
12,921
0
12,954
12,401
108,841
0
W
Mercury
FGC-Snow
Mercury
14,258
8,821
0
3,616
22,839
11,462
590
2,522
20,317
0
119,642
L
Hun Batz
IIDavid AtmII
Hun Batz
12,702
2,945
0
7,761
22,131
11,875
0
9,331
12,644
0
129,750
W
Jormungandr
MaXiMuS-BZH
Jormungandr
14,200
5,320
0
7,052
27,200
35,246
1,159
9,338
17,862
71,011
0
W
Scylla
Muni 74
Scylla
18,891
1,648
0
3,644
11,939
5,973
1,406
2,747
9,192
115,240
0
L
Ymir
6,513
1,453
0
1,855
25,518
39,330
0
13,363
11,907
36,971
0
W
Danzaburou
futureron
Danzaburou
22,072
13,804
0
9,932
14,788
8,174
10,622
2,007
12,781
0
169,344
W
Zhong Kui
hazdrack
Zhong Kui
21,736
1,956
0
10,909
20,709
19,284
1,988
887
19,822
128,448
0
L
16,731
1,497
0
2,283
21,479
13,065
0
13,485
7,866
0
98,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,891
Gold Earned
55,718
810
Minions Killed
723
0
Camps Cleared
0
2,503,389
Distance Traveled
2,135,511
30
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
10,600
424
165
7
0
392,470
4
L
Chronos
10,535
421
160
6
0
402,959
7
W
Mercury
14,591
584
133
5
0
549,411
7
L
Hun Batz
12,035
481
186
7
0
500,174
6
W
Jormungandr
12,061
482
85
3
0
496,006
12
W
Scylla
12,864
515
156
6
0
479,372
6
L
Ymir
10,220
409
49
2
0
431,984
8
W
Danzaburou
16,388
656
229
9
0
485,532
0
W
Zhong Kui
15,987
639
207
8
0
493,068
5
L
Thor
12,328
493
163
7
0
407,924
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role