Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
Arkaaniline
Hades
Level 41
God Stats
2W - 2L
1,303 SR
Queue Stats
31W - 40L
1,337 Elo+
Solo
Cernunnos
Cernunnos
Ascenon
Cernunnos
Level 14
God Stats
19W - 17L
1,297 SR
Queue Stats
53W - 63L
1,296 Elo+
Party 2
Yu Huang
Yu Huang
DrathBulls1
Yu Huang
Level 109
God Stats
1W - 3L
1,500 SR
Queue Stats
362W - 357L
1,485 Elo+
Party 2
Fafnir
Fafnir
xXRazaNieXx
Fafnir
Level 48
God Stats
1W - 2L
1,297 SR
Queue Stats
30W - 28L
1,296 Elo+
Party 2
Team Averages
Level 63
1,380 SR
1,383 Elo+

VS

Team Averages
Level 65
1,554 SR
1,501 Elo+
Sol
Sol
 
Sol
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vamana
Vamana
Hyakujusan
Vamana
Level 126
God Stats
29W - 15L
1,645 SR
Queue Stats
274W - 245L
1,567 Elo+
Party 1
Medusa
Medusa
SecurID
Medusa
Level 49
God Stats
7W - 6L
1,469 SR
Queue Stats
104W - 93L
1,506 Elo+
Party 1
Sobek
Sobek
XibaZotz
Sobek
Level 34
God Stats
3W - 0L
1,814 SR
Queue Stats
34W - 44L
1,514 Elo+
Party 3
Sun Wukong
Sun Wukong
x_Arrakis_x
Sun Wukong
Level 26
God Stats
7W - 9L
1,340 SR
Queue Stats
30W - 41L
1,419 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 4 / 0
7,661
511
6,256
13,923
5,588
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 0 / 1
8,789
586
6,157
5,526
2,844
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
Ascenon
Cernunnos
11
0 / 5 / 0
6,490
433
2,731
10,625
3,887
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Yu Huang
DrathBulls1
Yu Huang
13
0 / 2 / 2
7,656
510
3,454
6,899
2,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
10
0 / 4 / 3
6,963
464
3,864
14,433
11,375
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 2 / 8
7,466
498
2,881
7,499
3,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
Hyakujusan
Vamana
15
9 / 0 / 4
9,166
611
13,059
11,331
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Medusa
SecurID
Medusa
13
3 / 1 / 5
7,843
523
8,987
8,373
3,615
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
XibaZotz
Sobek
12
3 / 1 / 6
7,696
513
4,037
10,129
8,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sun Wukong
x_Arrakis_x
Sun Wukong
13
0 / 1 / 0
7,686
512
2,058
10,663
6,925
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
38
4
Kills
15
15
Deaths
5
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
4
4
0
1
W
Sol
 
Sol
0
2
8
2
L
0
0
1
0.5
L
Cernunnos
Ascenon
Cernunnos
0
5
0
0
L
Yu Huang
DrathBulls1
Yu Huang
0
2
2
0.5
W
Vamana
Hyakujusan
Vamana
9
0
4
11
W
Medusa
SecurID
Medusa
3
1
5
5.5
W
Sobek
XibaZotz
Sobek
3
1
6
6
L
Fafnir
0
4
3
0.38
W
Sun Wukong
x_Arrakis_x
Sun Wukong
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,462
Damage
31,022
51,406
Taken
47,995
26,594
Mitigated
29,191
18,920
Healing
17,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
6,256
2,484
0
6,323
13,923
5,588
0
1,062
12,861
0
49,709
W
Sol
 
Sol
2,881
701
0
3,637
7,499
3,436
1,401
1,822
5,677
46,014
4,897
L
6,157
1,058
0
4,523
5,526
2,844
400
0
5,526
76,495
0
L
Cernunnos
Ascenon
Cernunnos
2,731
1,347
0
3,336
10,625
3,887
0
1,068
9,557
0
50,879
L
Yu Huang
DrathBulls1
Yu Huang
3,454
335
0
1,958
6,899
2,900
0
1,815
5,084
67,898
0
W
Vamana
Hyakujusan
Vamana
13,059
7,374
0
5,580
11,331
6,672
0
2,470
8,861
0
81,526
W
Medusa
SecurID
Medusa
8,987
3,104
0
1,560
8,373
3,615
474
1,497
6,876
0
57,134
W
Sobek
XibaZotz
Sobek
4,037
542
0
3,617
10,129
8,543
161
1,549
8,580
18,990
0
L
Fafnir
3,864
1,229
0
2,780
14,433
11,375
0
2,842
11,591
19,943
0
W
Sun Wukong
x_Arrakis_x
Sun Wukong
2,058
215
0
3,584
10,663
6,925
0
6,137
4,526
0
62,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,559
Gold Earned
39,857
484
Minions Killed
465
0
Camps Cleared
0
1,317,739
Distance Traveled
1,468,011
27
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,661
511
83
6
0
316,487
3
W
Sol
7,466
498
101
7
0
259,649
8
L
Hades
8,789
586
165
11
0
261,002
5
L
Cernunnos
6,490
433
93
6
0
246,312
5
L
Yu Huang
7,656
510
119
8
0
250,070
4
W
Vamana
9,166
611
109
7
0
383,900
6
W
Medusa
7,843
523
103
7
0
280,351
0
W
Sobek
7,696
513
32
2
0
272,073
5
L
Fafnir
6,963
464
24
2
0
243,868
10
W
Sun Wukong
7,686
512
120
8
0
272,038
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role