Player Matchup

Bacchus
Bacchus
AMZPlays
Bacchus
Level 48
God Stats
3W - 1L
1,174 SR
Queue Stats
58W - 19L
1,686 Elo+
Party 1
Bastet
Bastet
JimyMasy
Bastet
Level 159
God Stats
7W - 3L
1,695 SR
Queue Stats
489W - 332L
1,599 Elo+
Party 1
Agni
Agni
MiltoniusLord
Agni
Level 144
God Stats
11W - 1L
1,846 SR
Queue Stats
267W - 211L
1,591 Elo+
Party 1
Tyr
Tyr
Viondre
Tyr
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,435 Elo+
Party 1
Chiron
Chiron
roy2004
Chiron
Level 122
God Stats
1W - 0L
1,810 SR
Queue Stats
56W - 42L
1,549 Elo+
Party 1
Team Averages
Level 111
1,605 SR
1,572 Elo+

VS

Team Averages
Level 80
1,391 SR
1,393 Elo+
Sol
Sol
Burnt_Buddha17
Sol
Level 54
God Stats
0W - 1L
1,178 SR
Queue Stats
21W - 17L
1,395 Elo+
Solo
Sun Wukong
Sun Wukong
Claxmitity G0D
Sun Wukong
Level 37
God Stats
1W - 2L
1,240 SR
Queue Stats
8W - 15L
1,138 Elo+
Solo
Yemoja
Yemoja
DracoMalfoy01
Yemoja
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 22L
1,499 Elo+
Solo
Izanami
Izanami
ayatin
Izanami
Level 134
God Stats
106W - 93L
1,627 SR
Queue Stats
188W - 153L
1,557 Elo+
Solo
Danzaburou
Danzaburou
pitttiger
Danzaburou
Level 108
God Stats
74W - 86L
1,408 SR
Queue Stats
745W - 793L
1,378 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AMZPlays
Bacchus
10
3 / 2 / 4
6,632
553
3,446
6,068
4,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bastet
JimyMasy
Bastet
13
4 / 0 / 4
7,273
606
7,230
8,276
3,237
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

13
4 / 0 / 3
7,119
593
6,166
6,008
2,430
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
11
2 / 1 / 4
6,170
514
7,914
10,670
7,571
Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chiron
roy2004
Chiron
13
1 / 0 / 1
7,398
617
9,442
6,248
2,152
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,316
443
1,673
7,873
2,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Claxmitity G0D
Sun Wukong
9
0 / 1 / 0
5,121
427
2,474
7,881
3,594
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 2
5,663
472
2,441
10,953
7,058
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Izanami
ayatin
Izanami
9
2 / 2 / 0
5,704
475
4,710
9,198
2,790
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
pitttiger
Danzaburou
8
0 / 5 / 1
5,239
437
3,749
9,538
3,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
2
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AMZPlays
Bacchus
3
2
4
2.5
L
0
4
0
0
L
Sun Wukong
Claxmitity G0D
Sun Wukong
0
1
0
0
L
0
2
2
0.5
W
Bastet
JimyMasy
Bastet
4
0
4
6
W
4
0
3
5.5
W
Tyr
2
1
4
4
L
Izanami
ayatin
Izanami
2
2
0
1
L
Danzaburou
pitttiger
Danzaburou
0
5
1
0.1
W
Chiron
roy2004
Chiron
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,198
Damage
15,047
37,270
Taken
45,443
19,681
Mitigated
19,539
18,106
Healing
13,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AMZPlays
Bacchus
3,446
704
0
1,398
6,068
4,291
173
848
5,220
11,167
0
L
1,673
480
0
1,128
7,873
2,707
540
4,459
3,090
28,656
0
L
Sun Wukong
Claxmitity G0D
Sun Wukong
2,474
818
0
3,353
7,881
3,594
0
491
7,390
0
24,595
L
2,441
953
1,573
2,466
10,953
7,058
0
1,690
9,257
15,841
0
W
Bastet
JimyMasy
Bastet
7,230
2,918
0
6,351
8,276
3,237
0
750
7,526
0
56,893
W
6,166
106
0
1,299
6,008
2,430
138
1,189
4,819
49,287
0
W
Tyr
7,914
1,734
0
5,699
10,670
7,571
0
0
10,670
0
34,780
L
Izanami
ayatin
Izanami
4,710
2,658
2
1,662
9,198
2,790
0
2,207
6,929
0
49,413
L
Danzaburou
pitttiger
Danzaburou
3,749
1,938
0
3,076
9,538
3,390
302
369
9,165
0
27,897
W
Chiron
roy2004
Chiron
9,442
4,671
140
3,219
6,248
2,152
1,020
1,327
4,921
0
68,495

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,592
Gold Earned
27,043
375
Minions Killed
252
0
Camps Cleared
0
1,202,685
Distance Traveled
979,339
9
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,632
553
21
2
0
261,587
4
L
Sol
5,316
443
48
4
0
186,605
0
L
Sun Wukong
5,121
427
42
4
0
204,496
3
L
Yemoja
5,663
472
20
2
0
205,829
4
W
Bastet
7,273
606
86
7
0
270,960
1
W
Agni
7,119
593
98
8
0
218,372
2
W
Tyr
6,170
514
56
5
0
244,852
1
L
Izanami
5,704
475
93
8
0
214,888
3
L
Danzaburou
5,239
437
49
4
0
167,521
10
W
Chiron
7,398
617
114
10
0
206,914
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role