Player Matchup

Horus
Horus
Darkn1pp13
Horus
Level 40
God Stats
35W - 29L
1,566 SR
Queue Stats
82W - 68L
1,509 Elo+
Solo
Skadi
Skadi
Gambit536412-21
Skadi
Level 126
God Stats
93W - 76L
1,521 SR
Queue Stats
374W - 419L
1,365 Elo+
Solo
Sol
Sol
Il Ramos Il
Sol
Level 43
God Stats
8W - 8L
1,192 SR
Queue Stats
145W - 182L
1,316 Elo+
Solo
Nu Wa
Nu Wa
SlickStar31
Nu Wa
Level 63
God Stats
1W - 1L
1,210 SR
Queue Stats
70W - 65L
1,364 Elo+
Solo
Hou Yi
Hou Yi
lifeless_Ronin
Hou Yi
Level 68
God Stats
7W - 5L
1,355 SR
Queue Stats
296W - 285L
1,439 Elo+
Solo
Team Averages
Level 68
1,369 SR
1,399 Elo+

VS

Team Averages
Level 69
1,509 SR
1,373 Elo+
Atlas
Atlas
BigBadBarryy
Atlas
Level 33
God Stats
2W - 4L
1,367 SR
Queue Stats
11W - 13L
1,407 Elo+
Party 1
Bellona
Bellona
Ehrisedd
Bellona
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,146 Elo+
Party 1
Artemis
Artemis
LUrielP
Artemis
Level 125
God Stats
13W - 15L
1,572 SR
Queue Stats
245W - 239L
1,447 Elo+
Solo
Thor
Thor
Oxide GuneR
Thor
Level 64
God Stats
1W - 4L
1,463 SR
Queue Stats
45W - 50L
1,396 Elo+
Solo
Anubis
Anubis
RUN-wiso200246
Anubis
Level 104
God Stats
22W - 20L
1,645 SR
Queue Stats
337W - 329L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
15
5 / 0 / 6
8,340
642
8,869
8,417
3,811
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 1 / 6
6,951
535
3,512
6,330
4,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 2 / 1
8,217
632
3,855
7,569
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
3 / 1 / 4
7,184
553
8,900
5,008
1,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
2 / 2 / 4
6,936
534
4,806
7,908
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 3 / 1
5,243
403
2,975
11,434
6,497
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Ehrisedd
Bellona
10
0 / 3 / 0
5,739
441
1,468
8,239
5,037
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
LUrielP
Artemis
1
0 / 0 / 0
2,540
195
0
613
245
11
3 / 2 / 1
6,353
489
2,631
9,232
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
2 / 5 / 2
6,862
528
7,517
11,767
5,634
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
10
13
Kills
6
6
Deaths
13
21
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Horus
5
0
6
8
L
Bellona
Ehrisedd
Bellona
0
3
0
0
W
1
1
6
4
W
2
2
1
1.25
L
Artemis
LUrielP
Artemis
0
0
0
0
L
3
2
1
1.75
L
2
5
2
0.6
W
3
1
4
5
W
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,942
Damage
14,591
35,232
Taken
41,285
15,683
Mitigated
20,719
9,018
Healing
6,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,975
1,420
0
233
11,434
6,497
396
2,828
8,606
15,910
0
W
Horus
8,869
4,486
571
1,503
8,417
3,811
66
1,816
6,601
0
75,724
L
Bellona
Ehrisedd
Bellona
1,468
277
0
530
8,239
5,037
1,385
3,182
5,057
0
27,780
W
3,512
1,153
164
1,580
6,330
4,651
495
2,307
4,023
0
19,271
W
3,855
1,908
0
2,349
7,569
2,652
2,835
1,621
5,948
44,346
7,231
L
Artemis
LUrielP
Artemis
0
0
0
0
613
245
0
613
0
0
0
L
2,631
416
0
1,990
9,232
3,306
0
1,884
7,348
0
33,251
L
7,517
656
0
4,165
11,767
5,634
0
3,724
8,043
53,255
0
W
8,900
2,161
0
908
5,008
1,675
505
3,378
1,630
41,325
0
W
4,806
2,367
0
1,943
7,908
2,894
887
1,370
6,092
0
41,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,628
Gold Earned
26,737
352
Minions Killed
198
0
Camps Cleared
0
1,221,294
Distance Traveled
987,447
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
5,243
403
16
1
0
251,843
1
W
Horus
8,340
642
113
9
0
293,993
0
L
Bellona
5,739
441
40
3
0
271,271
1
W
Skadi
6,951
535
34
3
0
235,932
2
W
Sol
8,217
632
93
7
0
201,900
1
L
Artemis
2,540
195
0
0
0
0
0
L
Thor
6,353
489
58
4
0
275,437
1
L
Anubis
6,862
528
84
6
0
188,896
0
W
Nu Wa
7,184
553
53
4
0
251,716
2
W
Hou Yi
6,936
534
59
5
0
237,753
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role