Player Matchup

Medusa
Medusa
EI m0nk
Medusa
Level 68
God Stats
2W - 9L
1,517 SR
Queue Stats
105W - 106L
1,359 Elo+
Solo
Da Ji
Da Ji
GrimsHashibira
Da Ji
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,100 Elo+
Party 1
Chang'e
Chang'e
Kaanashimi
Chang'e
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 58L
1,379 Elo+
Party 2
Bellona
Bellona
RonanDax97
Bellona
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,225 Elo+
Party 1
Sobek
Sobek
Unreal-Shoot-
Sobek
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 61L
1,478 Elo+
Party 2
Team Averages
Level 45
1,503 SR
1,308 Elo+

VS

Team Averages
Level 40
1,468 SR
1,327 Elo+
Nu Wa
Nu Wa
Azza1719
Nu Wa
Level 68
God Stats
4W - 8L
1,459 SR
Queue Stats
16W - 23L
1,271 Elo+
Solo
Sol
Sol
Il Ramos Il
Sol
Level 43
God Stats
8W - 8L
1,284 SR
Queue Stats
145W - 182L
1,312 Elo+
Solo
Cthulhu
Cthulhu
Marquitos_39
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,429 Elo+
Party 3
Neith
Neith
Smelly 0ld Lady
Neith
Level 43
God Stats
2W - 3L
1,597 SR
Queue Stats
95W - 130L
1,327 Elo+
Solo
Thor
Thor
Xz0nderX 538
Thor
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
123W - 124L
1,295 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
EI m0nk
Medusa
12
5 / 0 / 3
7,452
532
7,612
8,049
3,266
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

13
8 / 2 / 4
8,285
592
10,017
13,130
5,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Kaanashimi
Chang'e
13
1 / 0 / 3
7,785
556
6,441
6,060
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
RonanDax97
Bellona
12
2 / 4 / 2
7,486
535
5,305
13,170
11,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 0 / 7
7,519
537
3,729
11,212
12,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Azza1719
Nu Wa
12
0 / 2 / 0
7,286
520
6,334
8,090
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 3 / 0
8,929
638
7,937
11,228
5,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Cthulhu
Marquitos_39
Cthulhu
10
0 / 3 / 0
6,568
469
4,263
10,329
9,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
1 / 3 / 0
7,085
506
7,417
10,247
4,831
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 7 / 1
6,633
474
3,760
13,232
4,890
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
17
Kills
6
6
Deaths
18
19
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
Azza1719
Nu Wa
0
2
0
0
W
Medusa
EI m0nk
Medusa
5
0
3
6.5
W
8
2
4
5
L
5
3
0
1.67
W
Chang'e
Kaanashimi
Chang'e
1
0
3
2.5
L
Cthulhu
Marquitos_39
Cthulhu
0
3
0
0
W
Bellona
RonanDax97
Bellona
2
4
2
0.75
L
1
3
0
0.33
W
1
0
7
4.5
L
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,104
Damage
29,711
51,621
Taken
53,126
34,987
Mitigated
27,948
19,233
Healing
13,169
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
Azza1719
Nu Wa
6,334
1,698
0
400
8,090
3,152
526
3,265
4,825
51,636
0
W
Medusa
EI m0nk
Medusa
7,612
2,927
0
2,782
8,049
3,266
930
2,001
6,048
0
57,514
W
10,017
3,361
0
3,292
13,130
5,508
0
3,359
9,771
0
54,735
L
7,937
3,711
0
5,848
11,228
5,259
3,984
0
11,228
48,473
8,029
W
Chang'e
Kaanashimi
Chang'e
6,441
441
575
3,203
6,060
2,496
431
2,888
3,172
65,640
0
L
Cthulhu
Marquitos_39
Cthulhu
4,263
447
198
745
10,329
9,816
0
2,359
7,970
22,850
0
W
Bellona
RonanDax97
Bellona
5,305
2,652
0
5,300
13,170
11,494
255
6,204
6,966
0
33,562
L
7,417
2,326
0
3,026
10,247
4,831
0
887
9,360
0
50,788
W
3,729
404
152
3,929
11,212
12,223
330
3,722
7,490
16,727
0
L
3,760
941
0
2,952
13,232
4,890
0
3,659
9,573
0
38,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,527
Gold Earned
36,501
363
Minions Killed
360
0
Camps Cleared
0
1,375,069
Distance Traveled
1,257,275
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,286
520
82
6
0
245,949
0
W
Medusa
7,452
532
91
7
0
264,441
0
W
Da Ji
8,285
592
70
5
0
294,378
0
L
Sol
8,929
638
99
7
0
235,786
1
W
Chang'e
7,785
556
122
9
0
270,507
4
L
Cthulhu
6,568
469
31
2
0
267,906
0
W
Bellona
7,486
535
56
4
0
264,235
2
L
Neith
7,085
506
84
6
0
260,228
2
W
Sobek
7,519
537
24
2
0
281,508
0
L
Thor
6,633
474
64
5
0
247,406
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role