Player Matchup

Skadi
Skadi
 
Skadi
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Freya
Freya
BrandontheBro
Freya
Level 108
God Stats
2W - 2L
1,507 SR
Queue Stats
148W - 199L
1,404 Elo+
Party 3
Artio
Artio
ItsMicko19588
Artio
Level 109
God Stats
3W - 7L
1,336 SR
Queue Stats
413W - 509L
1,394 Elo+
Party 3
Tsukuyomi
Tsukuyomi
LSDthomas
Tsukuyomi
Level 66
God Stats
3W - 7L
1,499 SR
Queue Stats
139W - 152L
1,296 Elo+
Solo
Baron Samedi
Baron Samedi
TSSTZ
Baron Samedi
Level 15
God Stats
0W - 1L
1,757 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 88
1,520 SR
1,419 Elo+

VS

Team Averages
Level 59
1,478 SR
1,475 Elo+
Gilgamesh
Gilgamesh
GameZero
Gilgamesh
Level 43
God Stats
7W - 8L
1,158 SR
Queue Stats
54W - 79L
1,255 Elo+
Solo
Kali
Kali
HondaCivicTypeR
Kali
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 67L
1,390 Elo+
Solo
Danzaburou
Danzaburou
PandalfTheWhite
Danzaburou
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 93L
1,569 Elo+
Party 1
Ganesha
Ganesha
Xingue
Ganesha
Level 89
God Stats
46W - 42L
1,622 SR
Queue Stats
341W - 316L
1,543 Elo+
Party 1
Olorun
Olorun
obviouslyAracist
Olorun
Level 7
God Stats
4W - 4L
1,610 SR
Queue Stats
24W - 20L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
17
3 / 4 / 1
10,491
525
10,642
16,645
6,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 8 / 0
7,462
373
3,266
17,071
6,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

12
0 / 7 / 2
8,075
404
2,431
18,157
13,755
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tsukuyomi
LSDthomas
Tsukuyomi
11
1 / 7 / 2
7,950
398
7,137
16,134
5,283
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Baron Samedi
TSSTZ
Baron Samedi
13
1 / 6 / 2
9,252
463
6,496
17,291
18,318
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
GameZero
Gilgamesh
16
9 / 2 / 3
10,751
538
9,729
9,392
4,369
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
5 / 1 / 7
10,234
512
7,328
13,131
6,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
PandalfTheWhite
Danzaburou
15
5 / 1 / 8
10,394
520
9,961
11,302
4,947
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
Xingue
Ganesha
15
0 / 1 / 22
9,383
469
8,000
14,187
9,508
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
10 / 1 / 3
11,571
579
19,932
14,495
7,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
72
6
Kills
29
32
Deaths
6
7
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
3
4
1
0.88
L
1
8
0
0.13
W
Gilgamesh
GameZero
Gilgamesh
9
2
3
5.25
W
5
1
7
8.5
L
0
7
2
0.14
L
Tsukuyomi
LSDthomas
Tsukuyomi
1
7
2
0.29
W
Danzaburou
PandalfTheWhite
Danzaburou
5
1
8
9
L
Baron Samedi
TSSTZ
Baron Samedi
1
6
2
0.33
W
Ganesha
Xingue
Ganesha
0
1
22
11
W
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,972
Damage
54,950
85,298
Taken
62,507
50,209
Mitigated
32,301
20,532
Healing
24,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
10,642
5,061
0
6,184
16,645
6,614
2,153
4,294
12,351
0
89,950
L
3,266
779
120
3,063
17,071
6,239
69
5,674
11,397
27,754
0
W
Gilgamesh
GameZero
Gilgamesh
9,729
3,219
0
2,564
9,392
4,369
1,844
1,845
7,163
0
50,770
W
7,328
4,935
0
3,641
13,131
6,151
2,917
1,940
11,117
0
65,484
L
2,431
115
0
3,249
18,157
13,755
165
3,552
14,605
30,708
0
L
Tsukuyomi
LSDthomas
Tsukuyomi
7,137
1,187
0
2,594
16,134
5,283
0
6,407
9,727
0
41,922
W
Danzaburou
PandalfTheWhite
Danzaburou
9,961
4,352
716
2,395
11,302
4,947
1,060
1,491
9,811
0
77,224
L
Baron Samedi
TSSTZ
Baron Samedi
6,496
836
2,514
2,808
17,291
18,318
597
10,311
6,980
41,118
0
W
Ganesha
Xingue
Ganesha
8,000
987
1,217
2,459
14,187
9,508
1,097
2,379
11,808
33,174
0
W
19,932
13,243
1,495
10,340
14,495
7,326
3,180
4,723
9,732
99,833
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,230
Gold Earned
52,333
392
Minions Killed
499
0
Camps Cleared
0
1,611,723
Distance Traveled
1,814,339
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,491
525
148
7
0
306,409
5
L
Freya
7,462
373
39
2
0
303,931
1
W
Gilgamesh
10,751
538
108
5
0
329,195
0
W
Kali
10,234
512
110
6
0
409,190
1
L
Artio
8,075
404
72
4
0
346,997
1
L
Tsukuyomi
7,950
398
75
4
0
359,587
0
W
Danzaburou
10,394
520
126
6
0
360,132
0
L
Baron Samedi
9,252
463
58
3
0
294,799
0
W
Ganesha
9,383
469
2
0
0
410,929
5
W
Olorun
11,571
579
153
8
0
304,893
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role