Player Matchup

Cupid
Cupid
 
Cupid
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Fearedlol
Yemoja
Level 59
God Stats
1W - 1L
1,291 SR
Queue Stats
5W - 6L
1,347 Elo+
Solo
Kali
Kali
I am Judas
Kali
Level 48
God Stats
15W - 7L
1,629 SR
Queue Stats
111W - 124L
1,410 Elo+
Party 1
Hades
Hades
PhatPanda69
Hades
Level 61
God Stats
2W - 3L
1,500 SR
Queue Stats
163W - 184L
1,415 Elo+
Party 1
Hel
Hel
roberto2001
Hel
Level 108
God Stats
19W - 19L
1,359 SR
Queue Stats
202W - 192L
1,364 Elo+
Solo
Team Averages
Level 79
1,456 SR
1,407 Elo+

VS

Team Averages
Level 74
1,531 SR
1,370 Elo+
Agni
Agni
JeffStrongman
Agni
Level 108
God Stats
2W - 7L
1,413 SR
Queue Stats
227W - 260L
1,398 Elo+
Solo
Ullr
Ullr
Petar-Pro99
Ullr
Level 69
God Stats
2W - 2L
1,476 SR
Queue Stats
153W - 151L
1,349 Elo+
Party 2
Osiris
Osiris
kom55
Osiris
Level 101
God Stats
2W - 4L
1,457 SR
Queue Stats
559W - 569L
1,404 Elo+
Solo
Bacchus
Bacchus
leonarxYT
Bacchus
Level 29
God Stats
3W - 2L
1,760 SR
Queue Stats
22W - 30L
1,328 Elo+
Party 2
Bakasura
Bakasura
simsies
Bakasura
Level 63
God Stats
4W - 6L
1,549 SR
Queue Stats
98W - 114L
1,369 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
16
3 / 0 / 1
9,815
491
7,655
11,417
5,044
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Yemoja
Fearedlol
Yemoja
15
1 / 0 / 4
9,639
482
6,840
12,494
11,011
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
6 / 3 / 4
10,720
536
14,628
20,049
10,832
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

16
4 / 3 / 7
10,909
545
12,104
20,095
12,215
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 2 / 6
10,272
514
10,640
11,253
5,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 2
8,799
440
8,139
10,596
4,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 0
7,532
377
12,031
11,126
5,965
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Osiris
kom55
Osiris
17
5 / 8 / 1
10,204
510
12,654
21,686
21,599
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
leonarxYT
Bacchus
14
0 / 1 / 0
8,800
440
6,522
15,412
21,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bakasura
simsies
Bakasura
15
2 / 3 / 3
9,268
463
7,269
17,598
7,914
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
14
16
Kills
8
8
Deaths
16
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
3
0
1
3.5
W
Yemoja
Fearedlol
Yemoja
1
0
4
3
W
6
3
4
2.67
L
1
1
2
2
L
0
3
0
0
W
4
3
7
2.5
L
Osiris
kom55
Osiris
5
8
1
0.69
L
Bacchus
leonarxYT
Bacchus
0
1
0
0
W
2
2
6
2.5
L
Bakasura
simsies
Bakasura
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,867
Damage
46,615
75,308
Taken
76,418
44,174
Mitigated
62,119
36,572
Healing
12,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
7,655
5,356
125
6,422
11,417
5,044
2,162
2,684
8,733
0
80,320
W
Yemoja
Fearedlol
Yemoja
6,840
899
3,510
4,444
12,494
11,011
250
3,097
9,200
32,870
0
W
14,628
5,628
0
4,082
20,049
10,832
94
2,829
16,780
0
78,432
L
8,139
697
0
2,000
10,596
4,741
0
5,985
4,611
72,135
0
L
12,031
4,001
0
1,311
11,126
5,965
0
4,933
6,193
0
67,163
W
12,104
2,978
497
9,068
20,095
12,215
396
2,985
16,482
73,535
0
L
Osiris
kom55
Osiris
12,654
5,785
0
3,916
21,686
21,599
0
8,986
12,700
0
67,128
L
Bacchus
leonarxYT
Bacchus
6,522
926
0
3,478
15,412
21,900
0
6,050
9,362
36,331
0
W
10,640
992
2,794
5,630
11,253
5,072
1,838
3,066
8,187
87,066
0
L
Bakasura
simsies
Bakasura
7,269
4,872
0
2,069
17,598
7,914
0
3,630
13,968
0
74,936

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,355
Gold Earned
44,603
566
Minions Killed
487
0
Camps Cleared
0
1,863,986
Distance Traveled
1,797,920
14
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,815
491
126
6
0
377,440
4
W
Yemoja
9,639
482
35
2
0
393,131
4
W
Kali
10,720
536
115
6
0
423,744
1
L
Agni
8,799
440
101
5
0
369,934
5
L
Ullr
7,532
377
86
4
0
325,807
3
W
Hades
10,909
545
123
6
0
310,844
0
L
Osiris
10,204
510
99
5
0
314,698
4
L
Bacchus
8,800
440
62
3
0
379,467
1
W
Hel
10,272
514
167
8
0
358,827
5
L
Bakasura
9,268
463
139
7
0
408,014
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role