Player Matchup

Neith
Neith
JB79433
Neith
Level 37
God Stats
3W - 6L
1,374 SR
Queue Stats
203W - 212L
1,354 Elo+
Solo
Arachne
Arachne
McPhatPat
Arachne
Level 40
God Stats
10W - 15L
1,151 SR
Queue Stats
21W - 37L
1,293 Elo+
Solo
Chaac
Chaac
NotNas3498
Chaac
Level 23
God Stats
2W - 2L
1,698 SR
Queue Stats
41W - 73L
1,301 Elo+
Party 1
Baron Samedi
Baron Samedi
SRU Cliqxs
Baron Samedi
Level 101
God Stats
2W - 0L
1,716 SR
Queue Stats
246W - 263L
1,338 Elo+
Party 1
Poseidon
Poseidon
SRU Kefe
Poseidon
Level 98
God Stats
7W - 6L
1,432 SR
Queue Stats
90W - 117L
1,336 Elo+
Party 1
Team Averages
Level 60
1,474 SR
1,324 Elo+

VS

Team Averages
Level 38
1,397 SR
1,117 Elo+
Zeus
Zeus
ModerateCross19
Zeus
Level 44
God Stats
0W - 2L
1,246 SR
Queue Stats
5W - 26L
979 Elo+
Party 3
Poseidon
Poseidon
Veazq
Poseidon
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
4W - 24L
875 Elo+
Party 3
Hercules
Hercules
Xug5
Hercules
Level 31
God Stats
0W - 2L
1,312 SR
Queue Stats
98W - 116L
1,374 Elo+
Party 2
Nox
Nox
jimmypopo70
Nox
Level 81
God Stats
30W - 35L
1,428 SR
Queue Stats
248W - 237L
1,421 Elo+
Party 2
Amaterasu
Amaterasu
qStance
Amaterasu
Level 16
God Stats
1W - 3L
1,500 SR
Queue Stats
3W - 19L
935 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
JB79433
Neith
17
5 / 2 / 3
11,039
526
11,045
14,432
6,275
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
McPhatPat
Arachne
15
3 / 1 / 0
9,588
457
3,634
11,565
6,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Chaac
17
4 / 1 / 3
10,690
509
9,919
15,115
18,313
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
SRU Cliqxs
Baron Samedi
16
3 / 0 / 11
11,468
546
6,870
14,340
17,248
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Poseidon
SRU Kefe
Poseidon
17
10 / 2 / 1
11,815
563
15,639
10,077
3,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 2
9,351
445
8,014
14,849
4,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Poseidon
Veazq
Poseidon
14
2 / 6 / 0
9,382
447
5,823
13,589
5,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hercules
Xug5
Hercules
9
0 / 7 / 0
7,166
341
1,395
14,374
9,732
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
4 / 3 / 1
10,858
517
14,209
12,929
5,851
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
qStance
Amaterasu
12
0 / 6 / 0
7,891
376
2,465
14,709
8,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
25
Kills
6
6
Deaths
27
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Neith
JB79433
Neith
5
2
3
3.25
W
Arachne
McPhatPat
Arachne
3
1
0
3
L
0
5
2
0.2
W
Chaac
4
1
3
5.5
W
Baron Samedi
SRU Cliqxs
Baron Samedi
3
0
11
8.5
W
Poseidon
SRU Kefe
Poseidon
10
2
1
5.25
L
Poseidon
Veazq
Poseidon
2
6
0
0.33
L
Hercules
Xug5
Hercules
0
7
0
0
L
4
3
1
1.5
L
Amaterasu
qStance
Amaterasu
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,107
Damage
31,906
65,529
Taken
70,450
52,087
Mitigated
34,175
21,520
Healing
6,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
JB79433
Neith
11,045
3,472
0
4,263
14,432
6,275
3,426
10,823
3,609
0
79,239
W
Arachne
McPhatPat
Arachne
3,634
2,415
0
3,704
11,565
6,376
848
711
10,854
0
65,210
L
8,014
1,686
0
650
14,849
4,753
253
3,857
10,886
75,414
0
W
Chaac
9,919
972
0
2,893
15,115
18,313
1,453
5,672
9,443
0
68,624
W
Baron Samedi
SRU Cliqxs
Baron Samedi
6,870
1,439
3,554
5,736
14,340
17,248
235
5,937
8,403
58,970
0
W
Poseidon
SRU Kefe
Poseidon
15,639
2,763
0
1,370
10,077
3,875
2,395
4,903
5,174
82,118
0
L
Poseidon
Veazq
Poseidon
5,823
947
0
1,230
13,589
5,263
708
5,934
7,373
55,197
0
L
Hercules
Xug5
Hercules
1,395
654
0
877
14,374
9,732
571
4,879
9,219
0
22,999
L
14,209
964
0
1,599
12,929
5,851
605
2,554
10,205
81,666
0
L
Amaterasu
qStance
Amaterasu
2,465
667
0
2,623
14,709
8,576
1,260
4,182
10,258
0
33,556

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,600
Gold Earned
44,648
528
Minions Killed
415
0
Camps Cleared
0
1,779,609
Distance Traveled
1,714,380
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,039
526
134
6
0
323,993
2
W
Arachne
9,588
457
94
4
0
359,245
0
L
Zeus
9,351
445
118
6
0
337,877
0
W
Chaac
10,690
509
102
5
0
356,764
3
W
Baron Samedi
11,468
546
67
3
0
336,907
1
W
Poseidon
11,815
563
131
6
0
402,700
1
L
Poseidon
9,382
447
90
4
0
390,757
3
L
Hercules
7,166
341
37
2
0
253,502
1
L
Nox
10,858
517
125
6
0
367,176
6
L
Amaterasu
7,891
376
45
2
0
365,068
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role