Player Matchup

Tyr
Tyr
AllMightRespect
Tyr
Level 106
God Stats
10W - 16L
1,382 SR
Queue Stats
289W - 409L
1,432 Elo+
Party 1
Ymir
Ymir
Latamgohome
Ymir
Level 36
God Stats
2W - 5L
1,400 SR
Queue Stats
167W - 163L
1,495 Elo+
Party 1
Gilgamesh
Gilgamesh
cloutscout
Gilgamesh
Level 45
God Stats
1W - 2L
1,607 SR
Queue Stats
70W - 84L
1,457 Elo+
Solo
Team Averages
Level 62
1,463 SR
1,461 Elo+

VS

Team Averages
Level 56
1,412 SR
1,396 Elo+
Pele
Pele
JerryTheSail0r
Pele
Level 122
God Stats
14W - 6L
1,527 SR
Queue Stats
52W - 41L
1,551 Elo+
Party 2
Olorun
Olorun
RancidDischarge
Olorun
Level 6
God Stats
2W - 1L
1,208 SR
Queue Stats
16W - 5L
1,262 Elo+
Party 2
Achilles
Achilles
YasaiMasa
Achilles
Level 39
God Stats
2W - 4L
1,500 SR
Queue Stats
127W - 155L
1,374 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 5
10,079
720
12,283
11,450
4,409
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 2 / 5
10,697
764
15,250
15,200
7,165
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Gilgamesh
cloutscout
Gilgamesh
14
0 / 1 / 8
9,332
667
7,343
13,987
9,310
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 4
8,552
611
9,002
14,000
5,789
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 5 / 4
8,524
609
11,112
12,348
5,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
YasaiMasa
Achilles
12
3 / 4 / 3
8,341
596
9,107
12,833
12,399
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
17
11
Kills
6
6
Deaths
11
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
5
3
5
2.5
W
1
2
4
1.5
L
6
2
5
4.25
W
2
5
4
0.8
W
Achilles
YasaiMasa
Achilles
3
4
3
1.13
L
Gilgamesh
cloutscout
Gilgamesh
0
1
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,876
Damage
29,221
40,637
Taken
39,181
20,884
Mitigated
23,843
11,876
Healing
6,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,283
1,826
0
2,734
11,450
4,409
364
2,631
8,819
0
35,858
W
9,002
1,909
0
2,584
14,000
5,789
116
4,251
9,749
0
30,002
L
15,250
3,787
534
6,283
15,200
7,165
1,324
3,497
11,703
47,256
0
W
11,112
5,720
1,171
2,546
12,348
5,655
0
5,037
7,311
28,019
3,442
W
Achilles
YasaiMasa
Achilles
9,107
1,456
0
212
12,833
12,399
152
6,170
6,663
0
18,965
L
Gilgamesh
cloutscout
Gilgamesh
7,343
1,766
540
1,785
13,987
9,310
736
3,895
10,092
0
26,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,108
Gold Earned
25,417
155
Minions Killed
127
11
Camps Cleared
3
827,242
Distance Traveled
683,630
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,079
720
41
3
3
287,952
2
W
Pele
8,552
611
56
4
2
271,026
3
L
Ymir
10,697
764
71
5
4
267,164
4
W
Olorun
8,524
609
45
3
1
181,284
4
W
Achilles
8,341
596
26
2
0
231,320
1
L
Gilgamesh
9,332
667
43
3
4
272,126
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role