Player Matchup

Scylla
Scylla
LarsonHere
Scylla
Level 157
God Stats
1W - 1L
1,566 SR
Queue Stats
83W - 79L
1,565 Elo+
Party 1
Sylvanus
Sylvanus
PessimisticPrime
Sylvanus
Level 125
God Stats
1W - 1L
1,589 SR
Queue Stats
52W - 55L
1,551 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Rebreathe04
Ah Muzen Cab
Level 127
God Stats
23W - 27L
1,483 SR
Queue Stats
231W - 244L
1,446 Elo+
Solo
Guan Yu
Guan Yu
Silverdoge33
Guan Yu
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 55L
1,490 Elo+
Solo
Thor
Thor
Sralangold
Thor
Level 154
God Stats
4W - 2L
1,691 SR
Queue Stats
163W - 161L
1,513 Elo+
Solo
Team Averages
Level 127
1,566 SR
1,513 Elo+

VS

Team Averages
Level 90
1,644 SR
1,534 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
 
Da Ji
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Akacie
Ah Muzen Cab
Level 64
God Stats
3W - 0L
1,901 SR
Queue Stats
251W - 258L
1,598 Elo+
Solo
Merlin
Merlin
istalk
Merlin
Level 52
God Stats
12W - 6L
1,807 SR
Queue Stats
41W - 27L
1,597 Elo+
Solo
Nu Wa
Nu Wa
老衲法号一库
Nu Wa
Level 69
God Stats
71W - 71L
1,512 SR
Queue Stats
128W - 132L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LarsonHere
Scylla
16
2 / 1 / 3
10,676
971
13,415
13,047
5,949
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 0 / 4
12,147
1,104
7,224
14,134
20,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ah Muzen Cab
Rebreathe04
Ah Muzen Cab
16
1 / 7 / 2
10,152
923
11,734
19,886
9,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Silverdoge33
Guan Yu
16
0 / 2 / 5
10,204
928
3,080
15,250
15,563
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
1 / 5 / 3
10,664
969
10,452
17,044
7,322
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Team 1 Tickets

178

VS

Team 2 Tickets

233

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
3 / 0 / 10
11,942
1,086
14,879
15,206
20,154
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Da Ji
 
Da Ji
17
4 / 0 / 9
11,186
1,017
15,302
8,705
5,637
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
Akacie
Ah Muzen Cab
17
4 / 0 / 7
11,530
1,048
22,591
7,821
3,283
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
istalk
Merlin
17
3 / 0 / 3
11,310
1,028
12,348
4,296
1,652
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
1 / 5 / 10
10,842
986
8,783
11,982
5,069
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
5
Kills
15
15
Deaths
5
17
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
0
10
8
W
Da Ji
 
Da Ji
4
0
9
8.5
W
Ah Muzen Cab
Akacie
Ah Muzen Cab
4
0
7
7.5
L
Scylla
LarsonHere
Scylla
2
1
3
3.5
L
1
0
4
3
L
Ah Muzen Cab
Rebreathe04
Ah Muzen Cab
1
7
2
0.29
L
Guan Yu
Silverdoge33
Guan Yu
0
2
5
1.25
L
1
5
3
0.5
W
Merlin
istalk
Merlin
3
0
3
4.5
W
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,905
Damage
73,903
79,361
Taken
48,010
59,011
Mitigated
35,795
22,533
Healing
7,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
14,879
367
1,531
3,540
15,206
20,154
0
6,589
8,617
24,274
0
W
Da Ji
 
Da Ji
15,302
4,458
0
26
8,705
5,637
0
3,868
4,837
0
17,978
W
Ah Muzen Cab
Akacie
Ah Muzen Cab
22,591
4,939
0
1,072
7,821
3,283
0
3,182
4,639
0
50,232
L
Scylla
LarsonHere
Scylla
13,415
1,709
0
1,353
13,047
5,949
0
6,912
6,135
57,683
0
L
7,224
1,339
5,980
5,674
14,134
20,383
0
8,398
5,736
14,468
0
L
Ah Muzen Cab
Rebreathe04
Ah Muzen Cab
11,734
4,740
0
2,797
19,886
9,794
0
6,334
13,552
0
40,614
L
Guan Yu
Silverdoge33
Guan Yu
3,080
628
2,626
3,853
15,250
15,563
0
7,284
7,966
0
14,762
L
10,452
2,927
0
250
17,044
7,322
0
7,082
9,962
0
33,361
W
Merlin
istalk
Merlin
12,348
350
0
169
4,296
1,652
0
538
3,758
50,098
0
W
8,783
2,402
0
745
11,982
5,069
0
6,462
5,520
24,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,843
Gold Earned
56,810
267
Minions Killed
278
12
Camps Cleared
5
1,006,891
Distance Traveled
1,196,417
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,942
1,086
31
3
0
264,764
1
W
Da Ji
11,186
1,017
7
1
1
242,224
0
W
Ah Muzen Cab
11,530
1,048
91
8
0
271,756
4
L
Scylla
10,676
971
104
9
1
227,053
0
L
Sylvanus
12,147
1,104
21
2
0
206,236
1
L
Ah Muzen Cab
10,152
923
69
6
2
202,511
0
L
Guan Yu
10,204
928
24
2
0
204,017
0
L
Thor
10,664
969
49
4
9
167,074
2
W
Merlin
11,310
1,028
109
10
1
226,144
1
W
Nu Wa
10,842
986
40
4
3
191,529
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role