Player Matchup

Discordia
Discordia
CampingCamel
Discordia
Level 159
God Stats
7W - 5L
1,302 SR
Queue Stats
129W - 115L
1,405 Elo+
Party 1
Hun Batz
Hun Batz
LaPinataTactica
Hun Batz
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
124W - 142L
1,417 Elo+
Party 3
Sobek
Sobek
Phantomphinex15
Sobek
Level 116
God Stats
5W - 2L
1,403 SR
Queue Stats
336W - 362L
1,468 Elo+
Solo
Chiron
Chiron
TheWo1verine92
Chiron
Level 160
God Stats
10W - 4L
1,714 SR
Queue Stats
146W - 146L
1,460 Elo+
Party 1
Erlang Shen
Erlang Shen
carlos143800
Erlang Shen
Level 84
God Stats
6W - 1L
1,948 SR
Queue Stats
174W - 184L
1,492 Elo+
Party 3
Team Averages
Level 120
1,573 SR
1,448 Elo+

VS

Team Averages
Level 122
1,456 SR
1,481 Elo+
Tyr
Tyr
 
Tyr
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
AngelV1001
Thanatos
Level 143
God Stats
4W - 2L
1,686 SR
Queue Stats
328W - 301L
1,556 Elo+
Party 2
Freya
Freya
El Quetza2892
Freya
Level 116
God Stats
0W - 3L
1,274 SR
Queue Stats
367W - 410L
1,448 Elo+
Solo
Ullr
Ullr
Emiliano759MX
Ullr
Level 113
God Stats
8W - 20L
1,319 SR
Queue Stats
315W - 285L
1,480 Elo+
Party 2
Cerberus
Cerberus
binuyo95
Cerberus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 225L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
CampingCamel
Discordia
17
5 / 5 / 8
10,934
521
15,128
13,366
6,336
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
18
3 / 2 / 5
10,890
519
10,356
20,631
9,598
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
1 / 0 / 15
10,529
501
8,978
18,972
20,679
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
19 / 1 / 3
12,550
598
26,089
16,315
7,136
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Erlang Shen
carlos143800
Erlang Shen
14
0 / 6 / 5
9,004
429
6,315
20,644
13,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
2 / 2 / 3
10,540
502
18,565
19,474
19,991
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
AngelV1001
Thanatos
17
5 / 4 / 5
10,607
505
8,752
16,712
8,346
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
5 / 6 / 1
10,841
516
11,040
20,343
9,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
0 / 8 / 1
8,736
416
8,623
17,884
6,982
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
binuyo95
Cerberus
13
2 / 9 / 1
9,085
433
10,919
26,003
23,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
25
28
Kills
14
14
Deaths
29
36
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
2
2
3
1.75
L
Thanatos
AngelV1001
Thanatos
5
4
5
1.88
W
Discordia
CampingCamel
Discordia
5
5
8
1.8
L
5
6
1
0.92
L
0
8
1
0.06
W
Hun Batz
3
2
5
2.75
W
1
0
15
8.5
W
19
1
3
20.5
L
Cerberus
binuyo95
Cerberus
2
9
1
0.28
W
Erlang Shen
carlos143800
Erlang Shen
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,866
Damage
57,899
89,928
Taken
100,416
57,443
Mitigated
68,166
29,405
Healing
39,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
18,565
2,475
45
7,092
19,474
19,991
0
3,951
15,523
0
82,906
L
Thanatos
AngelV1001
Thanatos
8,752
1,569
0
14,143
16,712
8,346
0
2,625
14,087
0
84,284
W
Discordia
CampingCamel
Discordia
15,128
1,394
142
2,108
13,366
6,336
1,157
3,849
9,075
93,259
0
L
11,040
3,899
0
8,242
20,343
9,473
933
7,526
12,817
72,797
0
L
8,623
4,211
0
1,797
17,884
6,982
1,025
1,699
16,185
0
73,454
W
Hun Batz
10,356
3,800
0
6,571
20,631
9,598
1,156
4,143
16,280
0
101,160
W
8,978
1,415
494
6,810
18,972
20,679
75
6,432
12,296
31,383
0
W
26,089
11,085
1,462
5,228
16,315
7,136
4,719
4,656
11,619
0
99,616
L
Cerberus
binuyo95
Cerberus
10,919
1,391
292
8,215
26,003
23,374
535
8,305
17,698
44,988
0
W
Erlang Shen
carlos143800
Erlang Shen
6,315
2,369
0
6,590
20,644
13,694
798
1,955
18,639
0
52,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,907
Gold Earned
49,809
552
Minions Killed
582
0
Camps Cleared
0
2,071,169
Distance Traveled
1,927,227
21
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,540
502
144
7
0
431,202
8
L
Thanatos
10,607
505
106
5
0
464,641
4
W
Discordia
10,934
521
144
7
0
370,048
8
L
Freya
10,841
516
142
7
0
330,077
2
L
Ullr
8,736
416
112
5
0
348,332
3
W
Hun Batz
10,890
519
145
7
0
491,550
5
W
Sobek
10,529
501
34
2
0
416,396
1
W
Chiron
12,550
598
141
7
0
384,419
7
L
Cerberus
9,085
433
78
4
0
352,975
1
W
Erlang Shen
9,004
429
88
4
0
408,756
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role