Player Matchup

Fenrir
Fenrir
Beaztmode614
Fenrir
Level 89
God Stats
1W - 1L
1,535 SR
Queue Stats
36W - 33L
1,390 Elo+
Solo
Xbalanque
Xbalanque
BuddhaJa
Xbalanque
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,274 Elo+
Solo
Thoth
Thoth
Count Popula
Thoth
Level 126
God Stats
1W - 1L
1,711 SR
Queue Stats
12W - 14L
1,388 Elo+
Solo
Chronos
Chronos
Jaydee v313v
Chronos
Level 115
God Stats
5W - 2L
1,589 SR
Queue Stats
186W - 201L
1,417 Elo+
Solo
Raijin
Raijin
meanguns35
Raijin
Level 138
God Stats
1W - 6L
1,213 SR
Queue Stats
342W - 377L
1,414 Elo+
Solo
Team Averages
Level 102
1,509 SR
1,377 Elo+

VS

Team Averages
Level 66
1,523 SR
1,379 Elo+
Chernobog
Chernobog
BIRDMAN1134
Chernobog
Level 62
God Stats
10W - 8L
1,682 SR
Queue Stats
554W - 610L
1,259 Elo+
Solo
Kukulkan
Kukulkan
DividingGhost
Kukulkan
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,387 Elo+
Solo
Nike
Nike
EnablerX420
Nike
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 70L
1,327 Elo+
Solo
Hercules
Hercules
iiMooses
Hercules
Level 83
God Stats
4W - 6L
1,433 SR
Queue Stats
339W - 312L
1,526 Elo+
Party 1
Da Ji
Da Ji
minesword7899
Da Ji
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
18
4 / 8 / 7
11,959
598
13,695
19,374
17,589
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Xbalanque
BuddhaJa
Xbalanque
18
1 / 11 / 12
11,930
597
25,653
24,568
11,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

19
2 / 7 / 5
11,917
596
16,251
15,245
6,739
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
Jaydee v313v
Chronos
20
8 / 5 / 7
14,687
734
24,224
24,433
16,356
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Raijin
meanguns35
Raijin
19
3 / 8 / 9
11,740
587
13,769
26,216
25,492
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BIRDMAN1134
Chernobog
20
6 / 2 / 22
13,299
665
16,569
18,737
11,634
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
DividingGhost
Kukulkan
20
6 / 3 / 17
13,978
699
23,751
20,488
11,492
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
5 / 3 / 23
13,677
684
13,205
25,785
24,824
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
iiMooses
Hercules
20
9 / 3 / 20
14,386
719
26,786
28,230
35,582
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
13 / 7 / 17
14,037
702
20,521
24,091
17,451
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
138
18
Kills
39
39
Deaths
18
40
Assists
99
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BIRDMAN1134
Chernobog
6
2
22
8.5
L
Fenrir
4
8
7
0.94
L
Xbalanque
BuddhaJa
Xbalanque
1
11
12
0.64
L
2
7
5
0.64
W
Kukulkan
DividingGhost
Kukulkan
6
3
17
4.83
W
5
3
23
5.5
L
Chronos
Jaydee v313v
Chronos
8
5
7
2.3
W
Hercules
iiMooses
Hercules
9
3
20
6.33
L
Raijin
meanguns35
Raijin
3
8
9
0.94
W
13
7
17
3.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,592
Damage
100,832
109,836
Taken
117,331
77,936
Mitigated
100,983
26,419
Healing
36,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BIRDMAN1134
Chernobog
16,569
9,731
5,897
4,349
18,737
11,634
368
9,579
9,052
0
34,012
L
Fenrir
13,695
1,376
296
2,607
19,374
17,589
0
4,931
14,443
159
19,540
L
Xbalanque
BuddhaJa
Xbalanque
25,653
9,506
324
3,821
24,568
11,760
127
6,071
18,497
0
43,706
L
16,251
389
2,260
1,822
15,245
6,739
481
1,884
13,361
36,245
0
W
Kukulkan
DividingGhost
Kukulkan
23,751
2,401
3,043
4,738
20,488
11,492
2,043
11,162
9,166
71,895
0
W
13,205
1,062
2,555
2,631
25,785
24,824
2,253
9,393
16,110
0
36,526
L
Chronos
Jaydee v313v
Chronos
24,224
6,123
1,131
5,795
24,433
16,356
605
6,765
17,668
56,561
0
W
Hercules
iiMooses
Hercules
26,786
3,270
2,179
6,408
28,230
35,582
1,802
12,357
15,449
0
38,651
L
Raijin
meanguns35
Raijin
13,769
2,813
3,495
4,868
26,216
25,492
331
4,100
22,116
24,817
0
W
20,521
4,510
2,088
2,186
24,091
17,451
1,174
11,733
12,217
0
27,963

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,233
Gold Earned
69,377
182
Minions Killed
207
0
Camps Cleared
0
1,507,985
Distance Traveled
1,869,678
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
13,299
665
39
2
0
405,039
0
L
Fenrir
11,959
598
14
1
0
331,326
0
L
Xbalanque
11,930
597
41
2
0
263,211
1
L
Thoth
11,917
596
35
2
0
322,834
0
W
Kukulkan
13,978
699
81
4
0
367,225
1
W
Nike
13,677
684
48
2
0
381,291
0
L
Chronos
14,687
734
74
4
0
317,706
2
W
Hercules
14,386
719
23
1
0
376,323
0
L
Raijin
11,740
587
18
1
0
272,908
2
W
Da Ji
14,037
702
16
1
0
339,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role