Player Matchup

Danzaburou
Danzaburou
DJFelipeezy
Danzaburou
Level 44
God Stats
15W - 18L
1,367 SR
Queue Stats
49W - 63L
1,338 Elo+
Party 2
Cthulhu
Cthulhu
PWBcannon
Cthulhu
Level 63
God Stats
10W - 10L
1,493 SR
Queue Stats
48W - 58L
1,376 Elo+
Party 2
Sun Wukong
Sun Wukong
divineklutz
Sun Wukong
Level 27
God Stats
1W - 0L
1,575 SR
Queue Stats
20W - 21L
1,259 Elo+
Party 2
Team Averages
Level 45
1,478 SR
1,324 Elo+

VS

Team Averages
Level 47
1,500 SR
1,145 Elo+
Nemesis
Nemesis
King_Nothing_IV
Nemesis
Level 31
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 21L
1,108 Elo+
Party 1
Mercury
Mercury
Kirnkana
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
172W - 265L
1,218 Elo+
Solo
Izanami
Izanami
xxRimuruTempestx
Izanami
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 21L
1,108 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DJFelipeezy
Danzaburou
18
13 / 4 / 3
13,337
834
19,503
16,063
7,048
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
PWBcannon
Cthulhu
16
2 / 4 / 14
12,154
760
10,262
19,927
23,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
divineklutz
Sun Wukong
14
2 / 4 / 9
10,432
652
14,273
19,455
14,469
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 5
11,047
690
9,520
17,487
11,969
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Kirnkana
Mercury
13
5 / 7 / 5
11,103
694
10,396
19,002
9,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 8 / 4
11,317
707
19,991
18,575
9,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
26
17
Kills
12
12
Deaths
17
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DJFelipeezy
Danzaburou
13
4
3
3.63
L
3
2
5
2.75
L
Mercury
Kirnkana
Mercury
5
7
5
1.07
W
Cthulhu
PWBcannon
Cthulhu
2
4
14
2.25
W
Sun Wukong
divineklutz
Sun Wukong
2
4
9
1.63
L
4
8
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,038
Damage
39,907
55,445
Taken
55,064
45,236
Mitigated
31,274
11,723
Healing
9,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DJFelipeezy
Danzaburou
19,503
10,938
0
5,378
16,063
7,048
2,274
69
15,994
0
47,807
L
9,520
2,877
377
5,586
17,487
11,969
96
2,456
15,031
0
38,081
L
Mercury
Kirnkana
Mercury
10,396
7,004
155
617
19,002
9,549
1,158
3,477
15,525
0
25,047
W
Cthulhu
PWBcannon
Cthulhu
10,262
873
778
2,548
19,927
23,719
130
84
19,843
28,030
0
W
Sun Wukong
divineklutz
Sun Wukong
14,273
2,178
0
3,019
19,455
14,469
364
477
18,978
0
43,254
L
19,991
10,699
0
3,175
18,575
9,756
493
4,924
13,651
0
52,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,923
Gold Earned
33,467
157
Minions Killed
148
7
Camps Cleared
4
848,151
Distance Traveled
887,741
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,337
834
68
4
1
241,204
0
L
Nemesis
11,047
690
54
3
2
360,586
6
L
Mercury
11,103
694
29
2
0
300,954
2
W
Cthulhu
12,154
760
44
3
0
288,960
4
W
Sun Wukong
10,432
652
45
3
6
317,987
0
L
Izanami
11,317
707
65
4
2
226,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role