Player Matchup

Danzaburou
Danzaburou
RuZa2
Danzaburou
Level 160
God Stats
10W - 5L
1,658 SR
Queue Stats
598W - 465L
1,596 Elo+
Party 2
Hera
Hera
SundayT
Hera
Level 160
God Stats
3W - 1L
1,887 SR
Queue Stats
410W - 297L
1,661 Elo+
Party 2
Bacchus
Bacchus
motorboater1202
Bacchus
Level 160
God Stats
273W - 196L
1,614 SR
Queue Stats
275W - 202L
1,580 Elo+
Party 2
Team Averages
Level 160
1,720 SR
1,612 Elo+

VS

Team Averages
Level 127
1,569 SR
1,497 Elo+
Ullr
Ullr
 
Ullr
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Alpaet
Bacchus
Level 69
God Stats
5W - 5L
1,631 SR
Queue Stats
102W - 119L
1,519 Elo+
Party 1
Ra
Ra
GunnGam3r
Ra
Level 158
God Stats
2W - 2L
1,578 SR
Queue Stats
141W - 125L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
RuZa2
Danzaburou
12
2 / 0 / 1
7,456
678
8,237
4,951
2,113
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hera
SundayT
Hera
13
3 / 0 / 1
7,658
696
8,437
3,843
1,592
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 0 / 4
7,988
726
4,849
11,863
15,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 1 / 0
6,686
608
7,284
8,432
3,534
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Alpaet
Bacchus
10
0 / 1 / 0
7,273
661
3,333
9,498
10,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

12
0 / 3 / 0
6,937
631
4,484
7,177
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
5
Kills
0
0
Deaths
5
6
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
0
1
0
0
L
Bacchus
Alpaet
Bacchus
0
1
0
0
L
0
3
0
0
W
Danzaburou
RuZa2
Danzaburou
2
0
1
2.5
W
Hera
SundayT
Hera
3
0
1
3.5
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,523
Damage
15,101
20,657
Taken
25,107
18,719
Mitigated
17,170
4,897
Healing
5,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
7,284
2,841
0
587
8,432
3,534
0
4,630
3,704
0
23,555
L
Bacchus
Alpaet
Bacchus
3,333
369
466
2,216
9,498
10,629
0
3,655
5,573
9,101
0
L
4,484
389
1,048
1,109
7,177
3,007
0
4,561
2,346
36,285
0
W
Danzaburou
RuZa2
Danzaburou
8,237
2,369
0
662
4,951
2,113
785
2,890
2,061
0
26,645
W
Hera
SundayT
Hera
8,437
1,384
0
1,149
3,843
1,592
0
1,267
2,576
36,363
0
W
4,849
604
0
3,086
11,863
15,014
0
4,020
7,843
13,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,102
Gold Earned
20,896
138
Minions Killed
140
5
Camps Cleared
5
656,419
Distance Traveled
628,649
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,686
608
39
4
2
206,167
4
L
Bacchus
7,273
661
5
0
0
228,701
4
L
Ra
6,937
631
96
9
3
193,781
3
W
Danzaburou
7,456
678
41
4
2
204,546
4
W
Hera
7,658
696
78
7
2
225,577
0
W
Bacchus
7,988
726
19
2
1
226,296
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role