Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yemoja
Yemoja
TheMerlord
Yemoja
Level 4
God Stats
0W - 1L
1,281 SR
Queue Stats
3W - 10L
1,232 Elo+
Party 2
Neith
Neith
WirtsPegLeg42
Neith
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 16L
1,114 Elo+
Party 2
Team Averages
Level 73
1,427 SR
1,282 Elo+

VS

Team Averages
Level 72
1,607 SR
1,626 Elo+
Discordia
Discordia
Blackhood24
Discordia
Level 143
God Stats
29W - 12L
1,605 SR
Queue Stats
326W - 198L
1,714 Elo+
Party 1
Guan Yu
Guan Yu
XScitzoX
Guan Yu
Level 49
God Stats
84W - 73L
1,716 SR
Queue Stats
96W - 103L
1,513 Elo+
Solo
Arachne
Arachne
themightyduke12
Arachne
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
122W - 86L
1,652 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
1 / 5 / 1
8,705
622
5,971
10,751
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
TheMerlord
Yemoja
11
1 / 4 / 1
8,555
611
4,356
14,485
10,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

12
1 / 5 / 1
8,408
601
11,768
14,784
6,280
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Blackhood24
Discordia
15
4 / 2 / 8
10,263
733
17,169
8,044
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
XScitzoX
Guan Yu
15
5 / 0 / 4
11,001
786
5,142
17,253
22,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
5 / 1 / 8
10,276
734
13,660
15,166
9,801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
3
Kills
14
14
Deaths
3
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
1
5
1
0.3
W
Discordia
Blackhood24
Discordia
4
2
8
4
L
Yemoja
TheMerlord
Yemoja
1
4
1
0.38
L
1
5
1
0.3
W
Guan Yu
XScitzoX
Guan Yu
5
0
4
7
W
5
1
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,095
Damage
35,971
40,020
Taken
40,463
22,319
Mitigated
36,068
9,368
Healing
22,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,971
209
1,425
1,440
10,751
5,158
0
3,867
6,458
23,785
0
W
Discordia
Blackhood24
Discordia
17,169
447
0
1,661
8,044
3,449
1,136
1,742
6,302
52,253
0
L
Yemoja
TheMerlord
Yemoja
4,356
1,436
2,571
2,607
14,485
10,881
0
6,332
7,600
12,790
0
L
11,768
6,082
0
1,325
14,784
6,280
0
5,729
8,611
0
38,691
W
Guan Yu
XScitzoX
Guan Yu
5,142
472
2,967
10,347
17,253
22,818
46
5,527
11,726
0
20,874
W
13,660
7,366
0
8,002
15,166
9,801
1,752
3,769
11,397
0
47,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,668
Gold Earned
31,540
163
Minions Killed
164
1
Camps Cleared
11
600,804
Distance Traveled
810,274
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,705
622
42
3
1
210,647
0
W
Discordia
10,263
733
90
6
3
242,921
1
L
Yemoja
8,555
611
25
2
0
193,304
0
L
Neith
8,408
601
96
7
0
196,853
2
W
Guan Yu
11,001
786
32
2
1
273,960
2
W
Arachne
10,276
734
42
3
7
293,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role