Player Matchup

Janus
Janus
EmiContreras
Janus
Level 105
God Stats
1W - 3L
1,206 SR
Queue Stats
164W - 183L
1,412 Elo+
Solo
Sobek
Sobek
FlashyFlash31
Sobek
Level 88
God Stats
1W - 2L
1,955 SR
Queue Stats
47W - 50L
1,576 Elo+
Party 1
Fenrir
Fenrir
KungFuSkadoo
Fenrir
Level 82
God Stats
6W - 4L
1,476 SR
Queue Stats
12W - 9L
1,589 Elo+
Party 1
Bellona
Bellona
WiredTxn
Bellona
Level 64
God Stats
4W - 2L
1,499 SR
Queue Stats
113W - 99L
1,503 Elo+
Solo
Chernobog
Chernobog
zLIL ZKIPPz
Chernobog
Level 124
God Stats
4W - 3L
1,882 SR
Queue Stats
174W - 188L
1,492 Elo+
Party 1
Team Averages
Level 93
1,604 SR
1,514 Elo+

VS

Team Averages
Level 98
1,592 SR
1,454 Elo+
Danzaburou
Danzaburou
IMilenia
Danzaburou
Level 51
God Stats
1W - 1L
1,692 SR
Queue Stats
5W - 4L
1,225 Elo+
Party 2
Chaac
Chaac
SpookyFTC
Chaac
Level 89
God Stats
12W - 5L
1,684 SR
Queue Stats
125W - 111L
1,502 Elo+
Party 2
King Arthur
King Arthur
VileBlessing
King Arthur
Level 109
God Stats
0W - 1L
1,350 SR
Queue Stats
264W - 254L
1,532 Elo+
Party 2
Baron Samedi
Baron Samedi
kansib
Baron Samedi
Level 101
God Stats
18W - 10L
1,705 SR
Queue Stats
364W - 346L
1,552 Elo+
Party 2
Mercury
Mercury
ladybushlover1
Mercury
Level 141
God Stats
34W - 32L
1,530 SR
Queue Stats
413W - 414L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 6
9,080
504
8,803
10,126
4,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
4 / 1 / 11
9,777
543
7,340
15,094
18,339
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
14
6 / 2 / 7
9,739
541
9,347
14,866
7,077
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
WiredTxn
Bellona
14
3 / 0 / 5
9,400
522
7,828
14,058
12,724
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chernobog
zLIL ZKIPPz
Chernobog
17
11 / 2 / 8
11,142
619
18,525
19,492
10,304
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
IMilenia
Danzaburou
11
2 / 8 / 0
7,207
400
7,281
15,356
6,052
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Chaac
SpookyFTC
Chaac
13
0 / 4 / 0
7,654
425
6,964
14,967
9,943
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
VileBlessing
King Arthur
12
1 / 7 / 3
7,547
419
14,493
24,140
20,113
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Baron Samedi
kansib
Baron Samedi
14
1 / 3 / 2
8,420
468
11,269
9,883
5,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
5 / 4 / 1
8,776
488
6,707
13,212
4,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
26
Kills
9
9
Deaths
26
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
4
6
1.25
W
4
1
11
9.5
L
Danzaburou
IMilenia
Danzaburou
2
8
0
0.25
W
Fenrir
6
2
7
4.75
L
Chaac
SpookyFTC
Chaac
0
4
0
0
L
King Arthur
VileBlessing
King Arthur
1
7
3
0.36
W
Bellona
WiredTxn
Bellona
3
0
5
5.5
L
Baron Samedi
kansib
Baron Samedi
1
3
2
0.67
L
5
4
1
1.38
W
Chernobog
zLIL ZKIPPz
Chernobog
11
2
8
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,843
Damage
46,714
73,636
Taken
77,558
53,053
Mitigated
46,292
27,677
Healing
18,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,803
343
0
685
10,126
4,609
1,164
4,525
5,601
60,462
0
W
7,340
679
0
4,077
15,094
18,339
700
1,843
13,251
26,406
0
L
Danzaburou
IMilenia
Danzaburou
7,281
3,844
0
2,441
15,356
6,052
0
4,639
10,597
0
45,335
W
Fenrir
9,347
2,774
0
3,510
14,866
7,077
319
2,425
12,441
0
63,258
L
Chaac
SpookyFTC
Chaac
6,964
2,483
0
6,126
14,967
9,943
0
3,088
11,779
0
49,403
L
King Arthur
VileBlessing
King Arthur
14,493
1,567
210
5,570
24,140
20,113
0
3,928
20,161
1,871
53,449
W
Bellona
WiredTxn
Bellona
7,828
2,215
497
6,402
14,058
12,724
725
2,447
11,611
0
50,631
L
Baron Samedi
kansib
Baron Samedi
11,269
493
485
2,415
9,883
5,365
768
2,577
7,196
63,423
0
L
6,707
3,635
0
1,050
13,212
4,819
0
1,478
11,682
0
61,538
W
Chernobog
zLIL ZKIPPz
Chernobog
18,525
13,276
0
12,506
19,492
10,304
6,068
1,289
18,203
0
93,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,138
Gold Earned
39,604
427
Minions Killed
433
0
Camps Cleared
0
1,810,856
Distance Traveled
1,578,287
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,080
504
105
6
0
345,888
5
W
Sobek
9,777
543
25
1
0
347,380
1
L
Danzaburou
7,207
400
71
4
0
308,355
1
W
Fenrir
9,739
541
81
5
0
369,698
0
L
Chaac
7,654
425
78
4
0
310,048
0
L
King Arthur
7,547
419
75
4
0
336,766
2
W
Bellona
9,400
522
78
4
0
392,610
2
L
Baron Samedi
8,420
468
111
6
0
303,872
5
L
Mercury
8,776
488
98
5
0
319,246
0
W
Chernobog
11,142
619
138
8
0
355,280
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role