Player Matchup

Arachne
Arachne
Batclown
Arachne
Level 89
God Stats
0W - 4L
1,565 SR
Queue Stats
216W - 240L
1,366 Elo+
Party 2
Cthulhu
Cthulhu
Hashmuff1n
Cthulhu
Level 97
God Stats
2W - 2L
1,785 SR
Queue Stats
66W - 68L
1,449 Elo+
Party 1
Neith
Neith
MasSpagetti
Neith
Level 16
God Stats
3W - 4L
1,800 SR
Queue Stats
5W - 10L
1,338 Elo+
Party 1
Mulan
Mulan
PuffBlackGuy
Mulan
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
69W - 99L
1,250 Elo+
Party 2
Agni
Agni
ZxSpawnDevilxZ
Agni
Level 126
God Stats
4W - 7L
1,538 SR
Queue Stats
458W - 508L
1,421 Elo+
Party 1
Team Averages
Level 70
1,638 SR
1,365 Elo+

VS

Team Averages
Level 56
1,519 SR
1,520 Elo+
Cerberus
Cerberus
ColoursCrow
Cerberus
Level 47
God Stats
2W - 1L
1,703 SR
Queue Stats
28W - 34L
1,383 Elo+
Solo
Danzaburou
Danzaburou
JeanSilvaSants
Danzaburou
Level 67
God Stats
1W - 0L
1,343 SR
Queue Stats
76W - 61L
1,487 Elo+
Solo
Olorun
Olorun
Nickithebadcat
Olorun
Level 53
God Stats
3W - 2L
1,201 SR
Queue Stats
27W - 22L
1,554 Elo+
Party 3
Ra
Ra
Ranqom12324
Ra
Level 67
God Stats
7W - 8L
1,635 SR
Queue Stats
531W - 286L
1,637 Elo+
Party 3
Cernunnos
Cernunnos
Vacioh
Cernunnos
Level 45
God Stats
13W - 6L
1,714 SR
Queue Stats
300W - 192L
1,540 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Batclown
Arachne
7
1 / 5 / 2
4,872
487
3,440
8,452
2,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
Hashmuff1n
Cthulhu
6
1 / 2 / 0
4,668
467
2,399
7,717
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
1 / 1 / 1
5,012
501
2,826
4,552
1,379
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
0 / 4 / 0
4,724
472
2,828
7,554
3,886
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 3 / 0
5,866
587
7,180
6,457
2,427
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ColoursCrow
Cerberus
8
0 / 0 / 6
5,528
553
2,674
6,554
3,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
JeanSilvaSants
Danzaburou
8
1 / 3 / 3
5,016
502
3,701
5,058
1,701
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
3 / 0 / 0
6,363
636
3,523
3,266
1,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 1 / 3
7,107
711
6,087
5,959
2,400
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Vacioh
Cernunnos
10
5 / 2 / 3
6,008
601
6,412
7,826
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
30
6
Kills
15
15
Deaths
6
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Arachne
Batclown
Arachne
1
5
2
0.4
W
Cerberus
ColoursCrow
Cerberus
0
0
6
3
L
Cthulhu
Hashmuff1n
Cthulhu
1
2
0
0.5
W
Danzaburou
JeanSilvaSants
Danzaburou
1
3
3
0.83
L
1
1
1
1.5
W
3
0
0
3
L
0
4
0
0
W
6
1
3
7.5
W
Cernunnos
Vacioh
Cernunnos
5
2
3
3.25
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,673
Damage
22,397
34,732
Taken
28,663
14,713
Mitigated
11,750
7,800
Healing
9,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Batclown
Arachne
3,440
2,606
98
1,301
8,452
2,812
0
2,039
6,368
0
14,530
W
Cerberus
ColoursCrow
Cerberus
2,674
175
183
2,812
6,554
3,648
278
2,385
4,169
22,031
0
L
Cthulhu
Hashmuff1n
Cthulhu
2,399
528
0
1,473
7,717
4,209
0
1,468
6,229
15,752
0
W
Danzaburou
JeanSilvaSants
Danzaburou
3,701
2,046
0
1,024
5,058
1,701
1,006
2,016
3,042
0
25,507
L
2,826
866
0
1,736
4,552
1,379
0
1,376
3,150
0
21,364
W
3,523
1,799
0
1,965
3,266
1,171
767
0
3,036
35,696
0
L
2,828
1,108
0
1,426
7,554
3,886
0
3,196
4,358
0
29,048
W
6,087
1,143
488
1,742
5,959
2,400
0
3,600
2,359
51,571
0
W
Cernunnos
Vacioh
Cernunnos
6,412
3,334
0
1,523
7,826
2,830
0
1,578
6,192
0
37,851
L
7,180
116
0
1,766
6,457
2,427
0
3,858
2,343
34,179
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,142
Gold Earned
30,022
189
Minions Killed
366
0
Camps Cleared
0
918,382
Distance Traveled
952,449
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
4,872
487
22
2
0
215,961
1
W
Cerberus
5,528
553
78
8
0
187,543
1
L
Cthulhu
4,668
467
21
2
0
170,890
1
W
Danzaburou
5,016
502
45
5
0
182,334
3
L
Neith
5,012
501
40
4
0
175,957
0
W
Olorun
6,363
636
61
6
0
178,995
4
L
Mulan
4,724
472
52
5
0
175,528
0
W
Ra
7,107
711
110
11
0
204,988
0
W
Cernunnos
6,008
601
72
7
0
198,589
0
L
Agni
5,866
587
54
5
0
180,046
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role