Player Matchup

Vamana
Vamana
AhhMyEye
Vamana
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,454 Elo+
Solo
Athena
Athena
DezzyDoee
Athena
Level 129
God Stats
3W - 7L
1,300 SR
Queue Stats
265W - 269L
1,480 Elo+
Party 1
Sun Wukong
Sun Wukong
Diskidgotskills
Sun Wukong
Level 157
God Stats
10W - 9L
1,482 SR
Queue Stats
406W - 389L
1,503 Elo+
Party 1
Poseidon
Poseidon
ImPooch
Poseidon
Level 159
God Stats
3W - 5L
1,460 SR
Queue Stats
589W - 419L
1,630 Elo+
Party 1
Bastet
Bastet
lm Duckie
Bastet
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
146W - 114L
1,625 Elo+
Party 1
Team Averages
Level 129
1,448 SR
1,538 Elo+

VS

Team Averages
Level 112
1,524 SR
1,602 Elo+
Scylla
Scylla
 
Scylla
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zhong Kui
Zhong Kui
JhonaA96
Zhong Kui
Level 145
God Stats
1W - 1L
1,322 SR
Queue Stats
54W - 48L
1,542 Elo+
Party 2
Apollo
Apollo
LuisferRacero
Apollo
Level 79
God Stats
2W - 1L
1,596 SR
Queue Stats
30W - 23L
1,653 Elo+
Party 2
Kuzenbo
Kuzenbo
MarkHr01
Kuzenbo
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 72L
1,570 Elo+
Party 2
Nu Wa
Nu Wa
MelyAnnGG
Nu Wa
Level 87
God Stats
3W - 0L
1,704 SR
Queue Stats
47W - 27L
1,747 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
AhhMyEye
Vamana
18
1 / 6 / 11
10,716
595
13,265
26,364
28,735
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Athena
DezzyDoee
Athena
18
1 / 9 / 12
12,350
686
6,514
31,658
35,570
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Diskidgotskills
Sun Wukong
20
5 / 7 / 12
12,774
710
20,133
34,017
34,410
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
ImPooch
Poseidon
20
6 / 6 / 9
13,159
731
17,929
16,557
7,685
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bastet
lm Duckie
Bastet
20
8 / 7 / 11
12,419
690
21,329
24,927
13,856
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
20
16 / 3 / 13
15,325
851
37,816
14,116
6,953
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
JhonaA96
Zhong Kui
20
8 / 7 / 14
13,070
726
24,240
27,929
34,778
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
5 / 3 / 14
12,451
692
19,025
15,401
8,150
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
MarkHr01
Kuzenbo
20
1 / 4 / 21
11,787
655
10,748
22,649
40,520
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
MelyAnnGG
Nu Wa
18
5 / 5 / 15
12,184
677
20,549
16,504
7,208
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
112
21
Kills
35
35
Deaths
22
55
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
16
3
13
7.5
L
Vamana
AhhMyEye
Vamana
1
6
11
1.08
L
Athena
DezzyDoee
Athena
1
9
12
0.78
L
Sun Wukong
Diskidgotskills
Sun Wukong
5
7
12
1.57
L
Poseidon
ImPooch
Poseidon
6
6
9
1.75
W
Zhong Kui
JhonaA96
Zhong Kui
8
7
14
2.14
W
5
3
14
4
W
Kuzenbo
MarkHr01
Kuzenbo
1
4
21
2.88
W
Nu Wa
MelyAnnGG
Nu Wa
5
5
15
2.5
L
Bastet
lm Duckie
Bastet
8
7
11
1.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,170
Damage
112,378
133,523
Taken
96,599
120,256
Mitigated
97,609
38,789
Healing
38,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
37,816
2,916
2,621
4,695
14,116
6,953
1,025
2,696
11,276
62,875
0
L
Vamana
AhhMyEye
Vamana
13,265
4,572
78
7,050
26,364
28,735
206
18,458
7,630
0
26,718
L
Athena
DezzyDoee
Athena
6,514
2,123
1,569
3,901
31,658
35,570
384
21,582
9,796
22,494
0
L
Sun Wukong
Diskidgotskills
Sun Wukong
20,133
1,225
669
13,485
34,017
34,410
329
22,247
11,528
0
49,587
L
Poseidon
ImPooch
Poseidon
17,929
2,237
1,706
1,398
16,557
7,685
1,060
12,590
3,855
47,199
0
W
Zhong Kui
JhonaA96
Zhong Kui
24,240
2,489
2,679
11,066
27,929
34,778
41
5,347
22,192
43,047
0
W
19,025
10,160
982
3,529
15,401
8,150
1,809
3,465
11,735
0
46,694
W
Kuzenbo
MarkHr01
Kuzenbo
10,748
3,353
1,826
6,373
22,649
40,520
245
6,476
15,582
18,178
0
W
Nu Wa
MelyAnnGG
Nu Wa
20,549
4,899
512
4,386
16,504
7,208
1,395
5,128
11,020
31,273
0
L
Bastet
lm Duckie
Bastet
21,329
3,411
1,786
7,147
24,927
13,856
62
17,366
7,361
0
35,374

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,418
Gold Earned
64,817
221
Minions Killed
225
0
Camps Cleared
0
1,642,602
Distance Traveled
1,618,381
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
15,325
851
55
3
0
350,505
0
L
Vamana
10,716
595
29
2
0
357,469
0
L
Athena
12,350
686
28
2
0
308,593
2
L
Sun Wukong
12,774
710
38
2
0
329,901
1
L
Poseidon
13,159
731
89
5
0
312,592
0
W
Zhong Kui
13,070
726
42
2
0
302,734
0
W
Apollo
12,451
692
76
4
0
355,701
0
W
Kuzenbo
11,787
655
16
1
0
331,511
0
W
Nu Wa
12,184
677
36
2
0
277,930
0
L
Bastet
12,419
690
37
2
0
334,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role