Player Matchup

Chang'e
Chang'e
BrothaDrknes
Chang'e
Level 139
God Stats
7W - 5L
1,579 SR
Queue Stats
31W - 29L
1,544 Elo+
Party 1
Neith
Neith
CringeCarry
Neith
Level 28
God Stats
1W - 0L
1,826 SR
Queue Stats
19W - 17L
1,565 Elo+
Party 1
Pele
Pele
HumbleTadpole
Pele
Level 46
God Stats
3W - 3L
1,629 SR
Queue Stats
21W - 30L
1,511 Elo+
Solo
Ganesha
Ganesha
Thesupersaiyanj
Ganesha
Level 147
God Stats
3W - 2L
2,056 SR
Queue Stats
343W - 267L
1,581 Elo+
Party 3
Bacchus
Bacchus
sh4rpeye9
Bacchus
Level 29
God Stats
10W - 4L
1,934 SR
Queue Stats
88W - 64L
1,539 Elo+
Party 3
Team Averages
Level 78
1,805 SR
1,548 Elo+

VS

Team Averages
Level 35
1,462 SR
1,528 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Anakind1
Artemis
Level 26
God Stats
30W - 15L
1,608 SR
Queue Stats
61W - 44L
1,525 Elo+
Party 2
Ymir
Ymir
LxrdKami
Ymir
Level 5
God Stats
2W - 2L
1,250 SR
Queue Stats
21W - 14L
1,436 Elo+
Party 2
Amaterasu
Amaterasu
VILLAINJRESSJ
Amaterasu
Level 28
God Stats
173W - 97L
1,676 SR
Queue Stats
251W - 182L
1,614 Elo+
Party 2
Awilix
Awilix
iguccer2
Awilix
Level 68
God Stats
24W - 22L
1,277 SR
Queue Stats
269W - 217L
1,565 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
BrothaDrknes
Chang'e
9
3 / 1 / 1
5,481
548
2,485
6,300
1,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
3 / 0 / 0
5,855
586
4,921
3,666
1,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

9
3 / 2 / 1
5,655
566
2,556
6,734
2,148
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
1 / 0 / 2
5,879
588
6,659
6,938
3,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
sh4rpeye9
Bacchus
8
0 / 0 / 4
5,417
542
3,667
5,720
4,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
9
0 / 2 / 1
5,371
537
2,408
4,613
1,795
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
Anakind1
Artemis
7
0 / 2 / 1
4,419
442
2,615
4,692
1,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
6
0 / 1 / 2
4,466
447
1,643
6,249
3,479
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Amaterasu
VILLAINJRESSJ
Amaterasu
9
0 / 2 / 0
5,416
542
4,478
8,934
6,120
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Awilix
iguccer2
Awilix
9
3 / 3 / 0
5,282
528
4,685
6,280
2,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
7
10
Kills
3
3
Deaths
10
8
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
0
2
1
0.25
L
Artemis
Anakind1
Artemis
0
2
1
0.25
W
Chang'e
BrothaDrknes
Chang'e
3
1
1
3.5
W
3
0
0
3
W
3
2
1
1.75
L
Ymir
0
1
2
1
W
1
0
2
2
L
Amaterasu
VILLAINJRESSJ
Amaterasu
0
2
0
0
L
Awilix
iguccer2
Awilix
3
3
0
1
W
Bacchus
sh4rpeye9
Bacchus
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,288
Damage
15,829
29,358
Taken
30,768
13,318
Mitigated
15,402
10,117
Healing
6,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
2,408
758
0
625
4,613
1,795
0
2,067
2,460
39,604
0
L
Artemis
Anakind1
Artemis
2,615
943
0
892
4,692
1,356
0
761
3,931
0
17,961
W
Chang'e
BrothaDrknes
Chang'e
2,485
167
852
1,659
6,300
1,999
307
1,675
4,625
27,074
0
W
4,921
1,722
0
1,788
3,666
1,479
0
195
3,471
0
38,686
W
2,556
733
0
1,059
6,734
2,148
0
900
5,834
0
35,473
L
Ymir
1,643
784
0
589
6,249
3,479
0
2,032
4,148
8,431
0
W
6,659
1,972
0
2,750
6,938
3,449
0
0
6,938
40,202
0
L
Amaterasu
VILLAINJRESSJ
Amaterasu
4,478
2,624
0
3,526
8,934
6,120
0
5,806
2,571
0
37,411
L
Awilix
iguccer2
Awilix
4,685
1,751
0
1,231
6,280
2,652
0
1,294
4,847
0
30,139
W
Bacchus
sh4rpeye9
Bacchus
3,667
1,077
0
2,009
5,720
4,243
117
1,281
4,439
11,492
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,287
Gold Earned
24,954
300
Minions Killed
243
0
Camps Cleared
0
981,337
Distance Traveled
954,114
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
5,371
537
72
7
0
178,910
1
L
Artemis
4,419
442
34
3
0
164,961
1
W
Chang'e
5,481
548
56
6
0
215,911
1
W
Neith
5,855
586
81
8
0
178,514
2
W
Pele
5,655
566
70
7
0
199,447
2
L
Ymir
4,466
447
14
1
0
197,045
1
W
Ganesha
5,879
588
73
7
0
182,125
2
L
Amaterasu
5,416
542
71
7
0
199,462
0
L
Awilix
5,282
528
52
5
0
213,736
0
W
Bacchus
5,417
542
20
2
0
205,340
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role