Player Matchup

Athena
Athena
AgNt SilverFang
Athena
Level 160
God Stats
0W - 1L
1,488 SR
Queue Stats
45W - 15L
1,837 Elo+
Party 1
Medusa
Medusa
Atyler84
Medusa
Level 145
God Stats
0W - 1L
1,244 SR
Queue Stats
45W - 41L
1,679 Elo+
Party 1
Yu Huang
Yu Huang
Curtis Pain5114
Yu Huang
Level 156
God Stats
3W - 1L
1,843 SR
Queue Stats
55W - 35L
1,758 Elo+
Party 1
Team Averages
Level 154
1,525 SR
1,758 Elo+

VS

Team Averages
Level 144
1,585 SR
1,738 Elo+
Scylla
Scylla
Lionheart139
Scylla
Level 121
God Stats
3W - 1L
1,648 SR
Queue Stats
146W - 112L
1,729 Elo+
Party 2
Tyr
Tyr
Master Zaheer
Tyr
Level 156
God Stats
18W - 9L
1,580 SR
Queue Stats
119W - 81L
1,769 Elo+
Party 2
Fenrir
Fenrir
StrativariusYT
Fenrir
Level 156
God Stats
3W - 3L
1,527 SR
Queue Stats
129W - 102L
1,715 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
10,801
635
9,279
18,344
19,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
Atyler84
Medusa
14
1 / 6 / 0
9,660
568
12,933
13,729
6,448
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Yu Huang
15
1 / 8 / 3
10,537
620
11,502
12,696
6,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
19
5 / 1 / 12
12,839
755
14,260
9,418
3,829
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
6 / 2 / 13
11,969
704
12,267
19,468
17,447
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
9 / 1 / 9
12,639
743
14,251
17,812
12,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
54
4
Kills
20
20
Deaths
4
4
Assists
34
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Medusa
Atyler84
Medusa
1
6
0
0.17
L
Yu Huang
1
8
3
0.31
W
Scylla
5
1
12
11
W
6
2
13
6.25
W
9
1
9
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,714
Damage
40,778
44,769
Taken
46,698
32,739
Mitigated
33,639
1,900
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,279
2,156
0
500
18,344
19,877
0
7,047
10,657
15,432
0
L
Medusa
Atyler84
Medusa
12,933
5,257
0
625
13,729
6,448
0
3,562
9,796
0
43,241
L
Yu Huang
11,502
1,312
0
775
12,696
6,414
0
3,171
9,153
34,004
0
W
Scylla
14,260
1,370
0
2,488
9,418
3,829
545
5,961
3,215
72,111
0
W
12,267
1,392
0
4,926
19,468
17,447
327
6,220
12,795
0
28,491
W
14,251
5,248
0
5,458
17,812
12,363
551
8,205
9,057
0
47,365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,998
Gold Earned
37,447
155
Minions Killed
210
4
Camps Cleared
11
881,947
Distance Traveled
965,698
18
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,801
635
26
2
0
331,022
8
L
Medusa
9,660
568
69
4
3
293,370
3
L
Yu Huang
10,537
620
60
4
1
257,555
7
W
Scylla
12,839
755
137
8
6
288,642
2
W
Tyr
11,969
704
21
1
0
331,385
4
W
Fenrir
12,639
743
52
3
5
345,671
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role