Player Matchup

Hercules
Hercules
 
Hercules
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
BostEvor
The Morrigan
Level 107
God Stats
3W - 1L
1,822 SR
Queue Stats
54W - 57L
1,510 Elo+
Party 1
Guan Yu
Guan Yu
SWG DCHIL
Guan Yu
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 33L
1,486 Elo+
Party 1
Neith
Neith
SoggySlopster0
Neith
Level 88
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 17L
1,498 Elo+
Party 1
Sol
Sol
afin219
Sol
Level 47
God Stats
1W - 1L
1,322 SR
Queue Stats
30W - 24L
1,568 Elo+
Party 1
Team Averages
Level 87
1,529 SR
1,512 Elo+

VS

Team Averages
Level 74
1,661 SR
1,542 Elo+
Ra
Ra
BigWobb
Ra
Level 39
God Stats
2W - 2L
1,510 SR
Queue Stats
51W - 53L
1,465 Elo+
Solo
Jormungandr
Jormungandr
GenisSage
Jormungandr
Level 49
God Stats
2W - 3L
1,479 SR
Queue Stats
59W - 51L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
SilentThought
Hun Batz
Level 124
God Stats
6W - 2L
1,843 SR
Queue Stats
34W - 37L
1,499 Elo+
Party 2
Jing Wei
Jing Wei
VitalSign
Jing Wei
Level 129
God Stats
11W - 9L
1,639 SR
Queue Stats
56W - 50L
1,487 Elo+
Party 2
Terra
Terra
mabosa
Terra
Level 30
God Stats
1W - 1L
1,832 SR
Queue Stats
3W - 4L
1,758 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 1 / 11
10,761
512
7,857
17,094
19,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
BostEvor
The Morrigan
19
15 / 3 / 9
12,593
600
20,186
14,174
7,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Guan Yu
SWG DCHIL
Guan Yu
18
2 / 0 / 7
11,677
556
15,347
17,974
21,726
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 3 / 11
11,146
531
17,307
15,182
7,469
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sol
16
4 / 1 / 4
10,352
493
14,805
12,434
5,432
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 9 / 1
9,952
474
8,677
17,981
8,808
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
GenisSage
Jormungandr
15
1 / 7 / 2
9,491
452
9,794
22,934
17,705
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hun Batz
SilentThought
Hun Batz
16
2 / 8 / 3
10,366
494
11,365
20,757
9,108
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Jing Wei
VitalSign
Jing Wei
15
2 / 3 / 0
9,706
462
15,099
17,967
7,217
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
mabosa
Terra
14
0 / 3 / 3
8,841
421
4,743
19,286
19,802
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
17
30
Kills
8
8
Deaths
30
42
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
1
11
8.5
L
3
9
1
0.39
W
The Morrigan
BostEvor
The Morrigan
15
3
9
6.5
L
Jormungandr
GenisSage
Jormungandr
1
7
2
0.29
W
Guan Yu
SWG DCHIL
Guan Yu
2
0
7
5.5
L
Hun Batz
SilentThought
Hun Batz
2
8
3
0.44
W
6
3
11
3.83
L
Jing Wei
VitalSign
Jing Wei
2
3
0
0.67
W
Sol
4
1
4
6
L
Terra
mabosa
Terra
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,502
Damage
49,678
76,858
Taken
98,925
61,477
Mitigated
62,640
26,352
Healing
28,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,857
1,487
0
6,166
17,094
19,824
58
3,894
13,172
0
30,682
L
8,677
952
1,113
3,608
17,981
8,808
0
3,441
14,540
78,255
0
W
The Morrigan
BostEvor
The Morrigan
20,186
4,390
0
5,844
14,174
7,026
0
5,318
8,714
99,545
11,537
L
Jormungandr
GenisSage
Jormungandr
9,794
2,874
0
4,231
22,934
17,705
645
5,195
17,739
65,603
0
W
Guan Yu
SWG DCHIL
Guan Yu
15,347
1,308
1,080
3,894
17,974
21,726
690
6,617
11,245
0
100,153
L
Hun Batz
SilentThought
Hun Batz
11,365
2,234
0
3,581
20,757
9,108
532
5,626
15,131
0
87,025
W
17,307
7,677
0
2,872
15,182
7,469
198
4,269
10,805
0
92,554
L
Jing Wei
VitalSign
Jing Wei
15,099
10,300
0
5,568
17,967
7,217
806
6,164
11,803
0
89,702
W
Sol
14,805
4,470
0
6,496
12,434
5,432
44
3,042
9,309
97,088
0
L
Terra
mabosa
Terra
4,743
392
4,812
5,476
19,286
19,802
232
7,572
11,714
15,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,529
Gold Earned
48,356
609
Minions Killed
527
0
Camps Cleared
0
1,972,813
Distance Traveled
1,996,998
20
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,761
512
50
2
0
419,274
4
L
Ra
9,952
474
139
7
0
370,635
3
W
The Morrigan
12,593
600
135
6
0
389,207
5
L
Jormungandr
9,491
452
107
5
0
351,885
5
W
Guan Yu
11,677
556
168
8
0
416,812
6
L
Hun Batz
10,366
494
122
6
0
451,584
6
W
Neith
11,146
531
125
6
0
375,514
4
L
Jing Wei
9,706
462
144
7
0
401,356
3
W
Sol
10,352
493
131
6
0
372,006
1
L
Terra
8,841
421
15
1
0
421,538
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role