Player Matchup

Medusa
Medusa
Twitch_XTyresiaX
Medusa
Level 100
God Stats
2W - 1L
1,188 SR
Queue Stats
39W - 54L
1,461 Elo+
Party 1
Baron Samedi
Baron Samedi
UchihaDarkRF
Baron Samedi
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 32L
1,370 Elo+
Party 1
Da Ji
Da Ji
barvel000
Da Ji
Level 147
God Stats
2W - 0L
1,878 SR
Queue Stats
74W - 85L
1,469 Elo+
Party 1
Team Averages
Level 105
1,522 SR
1,433 Elo+

VS

Team Averages
Level 47
1,474 SR
1,242 Elo+
Izanami
Izanami
Sirdarkbet
Izanami
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,050 Elo+
Party 2
Guan Yu
Guan Yu
Tobshoter
Guan Yu
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,164 Elo+
Party 2
Janus
Janus
o_SunWukong_o
Janus
Level 69
God Stats
2W - 5L
1,422 SR
Queue Stats
11W - 10L
1,512 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 14
10,394
800
10,521
11,318
4,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
UchihaDarkRF
Baron Samedi
14
1 / 4 / 14
9,187
707
10,716
13,612
5,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Da Ji
barvel000
Da Ji
17
16 / 3 / 5
11,782
906
22,521
16,493
6,863
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Sirdarkbet
Izanami
12
4 / 7 / 4
9,148
704
9,231
15,540
5,573
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Tobshoter
Guan Yu
13
2 / 7 / 7
10,183
783
10,410
18,049
21,807
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 8 / 3
9,179
706
10,769
14,438
4,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
23
22
Kills
9
10
Deaths
22
33
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
Sirdarkbet
Izanami
4
7
4
0.86
L
Guan Yu
Tobshoter
Guan Yu
2
7
7
0.79
W
5
3
14
4
W
Baron Samedi
UchihaDarkRF
Baron Samedi
1
4
14
2
W
Da Ji
barvel000
Da Ji
16
3
5
6.17
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,758
Damage
30,410
41,423
Taken
48,027
17,090
Mitigated
31,710
11,757
Healing
5,564
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Sirdarkbet
Izanami
9,231
5,841
0
1,350
15,540
5,573
0
2,979
12,355
0
19,286
L
Guan Yu
Tobshoter
Guan Yu
10,410
1,781
634
2,736
18,049
21,807
202
4,859
12,673
0
22,544
W
10,521
4,769
0
2,066
11,318
4,454
1,787
3,353
7,727
0
44,003
W
Baron Samedi
UchihaDarkRF
Baron Samedi
10,716
2,103
1,405
4,885
13,612
5,773
181
3,144
10,266
25,861
0
W
Da Ji
barvel000
Da Ji
22,521
7,224
0
3,401
16,493
6,863
908
4,009
12,238
0
42,639
L
10,769
775
0
844
14,438
4,330
0
2,356
11,967
34,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,363
Gold Earned
28,510
151
Minions Killed
110
8
Camps Cleared
3
683,278
Distance Traveled
631,642
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,148
704
24
2
2
203,976
4
L
Guan Yu
10,183
783
23
2
0
223,816
1
W
Medusa
10,394
800
79
6
5
222,287
2
W
Baron Samedi
9,187
707
41
3
1
211,292
3
W
Da Ji
11,782
906
31
2
2
249,699
5
L
Janus
9,179
706
63
5
1
203,850
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role