Player Matchup

Mercury
Mercury
Dr Trauma Death
Mercury
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
174W - 180L
1,427 Elo+
Party 1
Anubis
Anubis
FierceFire33674
Anubis
Level 85
God Stats
1W - 1L
1,897 SR
Queue Stats
78W - 55L
1,541 Elo+
Party 2
Neith
Neith
Inheritor59
Neith
Level 84
God Stats
3W - 1L
1,584 SR
Queue Stats
42W - 23L
1,669 Elo+
Party 2
Achilles
Achilles
Subzerofire712
Achilles
Level 79
God Stats
3W - 4L
1,338 SR
Queue Stats
189W - 174L
1,512 Elo+
Solo
Geb
Geb
Vagueprophet
Geb
Level 61
God Stats
112W - 93L
1,660 SR
Queue Stats
253W - 247L
1,464 Elo+
Party 1
Team Averages
Level 91
1,596 SR
1,523 Elo+

VS

Team Averages
Level 101
1,490 SR
1,456 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
EddieKruger69
Anubis
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,452 Elo+
Solo
Xbalanque
Xbalanque
Kolderon
Xbalanque
Level 87
God Stats
160W - 151L
1,452 SR
Queue Stats
326W - 324L
1,381 Elo+
Solo
Chaac
Chaac
LineXxoxXYaY24
Chaac
Level 112
God Stats
0W - 1L
1,496 SR
Queue Stats
14W - 14L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 0 / 8
7,842
1,307
6,644
5,064
2,323
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 1 / 7
7,673
1,279
6,481
4,491
2,237
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
3 / 0 / 8
7,566
1,261
5,360
2,935
1,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Achilles
12
2 / 0 / 7
6,897
1,150
6,835
6,362
4,493
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
0 / 0 / 9
6,945
1,158
3,231
6,104
4,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Team 1 Tickets

379

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
12
0 / 5 / 1
6,406
1,068
7,247
9,616
5,297
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
 
Gilgamesh
11
0 / 1 / 0
5,938
990
1,629
3,664
1,555
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 1
6,289
1,048
5,454
6,179
3,147
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Xbalanque
Kolderon
Xbalanque
11
0 / 1 / 0
6,146
1,024
3,168
4,808
2,044
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
1 / 4 / 0
6,302
1,050
4,054
8,425
4,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
3
14
Kills
1
1
Deaths
14
39
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
 
Jormungandr
0
5
1
0.1
L
Gilgamesh
 
Gilgamesh
0
1
0
0
W
5
0
8
9
L
0
3
1
0.17
W
4
1
7
7.5
W
3
0
8
7
L
Xbalanque
Kolderon
Xbalanque
0
1
0
0
L
1
4
0
0.25
W
Achilles
2
0
7
5.5
W
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,551
Damage
21,552
24,956
Taken
32,692
14,898
Mitigated
16,435
3,842
Healing
3,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
 
Jormungandr
7,247
2,022
0
1,032
9,616
5,297
0
3,302
6,314
17,318
0
L
Gilgamesh
 
Gilgamesh
1,629
270
0
207
3,664
1,555
0
770
2,894
0
6,334
W
6,644
4,149
0
166
5,064
2,323
0
3,190
1,784
0
11,049
L
5,454
353
0
1,162
6,179
3,147
0
1,128
5,051
25,793
0
W
6,481
0
0
2,315
4,491
2,237
0
2,481
1,926
20,304
0
W
5,360
1,939
0
702
2,935
1,324
0
1,488
1,415
0
26,563
L
Xbalanque
Kolderon
Xbalanque
3,168
1,098
0
24
4,808
2,044
0
1,444
3,364
0
11,416
L
4,054
321
0
1,213
8,425
4,392
0
3,068
5,357
0
7,781
W
Achilles
6,835
1,134
0
47
6,362
4,493
0
3,045
3,291
0
11,540
W
3,231
287
0
612
6,104
4,521
0
2,497
3,607
4,651
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,923
Gold Earned
31,081
111
Minions Killed
112
5
Camps Cleared
4
656,636
Distance Traveled
503,723
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
6,406
1,068
23
4
0
107,385
0
L
Gilgamesh
5,938
990
8
1
2
78,982
2
W
Mercury
7,842
1,307
10
2
2
139,677
0
L
Anubis
6,289
1,048
52
9
1
106,069
0
W
Anubis
7,673
1,279
38
6
0
124,267
1
W
Neith
7,566
1,261
52
9
2
128,730
1
L
Xbalanque
6,146
1,024
19
3
0
111,621
1
L
Chaac
6,302
1,050
10
2
1
99,666
2
W
Achilles
6,897
1,150
10
2
1
137,441
1
W
Geb
6,945
1,158
1
0
0
126,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role