Player Matchup

Cerberus
Cerberus
AgNt SilverFang
Cerberus
Level 160
God Stats
1W - 2L
1,736 SR
Queue Stats
45W - 15L
1,857 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Atyler84
Ah Muzen Cab
Level 145
God Stats
4W - 3L
1,676 SR
Queue Stats
45W - 41L
1,685 Elo+
Party 1
Zeus
Zeus
Curtis Pain5114
Zeus
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 35L
1,769 Elo+
Party 1
Team Averages
Level 154
1,637 SR
1,770 Elo+

VS

Team Averages
Level 143
1,675 SR
1,526 Elo+
Gilgamesh
Gilgamesh
SALTY ST3vE
Gilgamesh
Level 127
God Stats
19W - 2L
1,819 SR
Queue Stats
193W - 162L
1,728 Elo+
Solo
Agni
Agni
TofuBazooka
Agni
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 49L
1,161 Elo+
Solo
Danzaburou
Danzaburou
triscit biscuit
Danzaburou
Level 156
God Stats
10W - 3L
1,705 SR
Queue Stats
697W - 579L
1,688 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
1 / 4 / 3
10,254
603
9,532
22,955
25,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ah Muzen Cab
Atyler84
Ah Muzen Cab
16
1 / 2 / 2
11,082
652
12,889
12,067
6,062
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 8 / 2
10,409
612
13,936
13,848
5,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
SALTY ST3vE
Gilgamesh
17
6 / 2 / 5
11,993
705
18,619
22,024
20,145
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
1 / 0 / 9
11,137
655
8,638
9,665
3,394
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
triscit biscuit
Danzaburou
18
7 / 2 / 5
12,382
728
16,752
14,535
6,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
33
4
Kills
14
14
Deaths
4
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
4
3
0.63
L
Ah Muzen Cab
Atyler84
Ah Muzen Cab
1
2
2
1
L
2
8
2
0.38
W
Gilgamesh
SALTY ST3vE
Gilgamesh
6
2
5
4.25
W
1
0
9
5.5
W
Danzaburou
triscit biscuit
Danzaburou
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,357
Damage
44,009
48,870
Taken
46,224
37,299
Mitigated
29,912
6,938
Healing
11,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
9,532
444
0
2,393
22,955
25,555
0
5,223
17,732
16,480
0
L
Ah Muzen Cab
Atyler84
Ah Muzen Cab
12,889
3,850
0
3,515
12,067
6,062
1,255
1,613
10,454
0
55,808
L
13,936
1,067
0
1,030
13,848
5,682
0
1,915
11,933
43,701
0
W
Gilgamesh
SALTY ST3vE
Gilgamesh
18,619
4,762
0
5,569
22,024
20,145
204
9,874
11,613
0
51,575
W
8,638
984
0
2,202
9,665
3,394
813
5,446
3,893
39,434
0
W
Danzaburou
triscit biscuit
Danzaburou
16,752
5,940
0
3,407
14,535
6,373
2,144
7,962
6,105
0
53,896

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
35,512
202
Minions Killed
233
5
Camps Cleared
10
895,339
Distance Traveled
952,902
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
10,254
603
25
1
0
307,529
4
L
Ah Muzen Cab
11,082
652
110
6
3
325,419
1
L
Zeus
10,409
612
67
4
2
262,391
4
W
Gilgamesh
11,993
705
80
5
7
345,995
2
W
Agni
11,137
655
62
4
3
288,139
3
W
Danzaburou
12,382
728
91
5
0
318,768
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role