Player Matchup

Guan Yu
Guan Yu
Circle
Guan Yu
Level 134
God Stats
38W - 51L
1,536 SR
Queue Stats
511W - 537L
1,466 Elo+
Solo
Neith
Neith
HurpDurpington
Neith
Level 69
God Stats
1W - 3L
1,543 SR
Queue Stats
8W - 12L
1,476 Elo+
Party 3
Nike
Nike
ManwordBananword
Nike
Level 84
God Stats
4W - 3L
1,540 SR
Queue Stats
17W - 16L
1,524 Elo+
Party 3
Freya
Freya
Tweeed
Freya
Level 65
God Stats
1W - 1L
1,201 SR
Queue Stats
13W - 15L
1,472 Elo+
Party 3
Janus
Janus
h0ck3y
Janus
Level 125
God Stats
0W - 1L
1,439 SR
Queue Stats
30W - 27L
1,539 Elo+
Party 3
Team Averages
Level 95
1,452 SR
1,495 Elo+

VS

Team Averages
Level 137
1,561 SR
1,499 Elo+
Cupid
Cupid
 
Cupid
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Eset
Eset
BougeyMonster
Eset
Level 147
God Stats
1W - 0L
1,612 SR
Queue Stats
192W - 208L
1,533 Elo+
Party 2
Charybdis
Charybdis
Essined
Charybdis
Level 145
God Stats
6W - 10L
1,316 SR
Queue Stats
109W - 124L
1,446 Elo+
Party 1
Agni
Agni
GABOSER0
Agni
Level 148
God Stats
5W - 1L
1,878 SR
Queue Stats
223W - 229L
1,453 Elo+
Party 1
Ymir
Ymir
PandaBeats11
Ymir
Level 105
God Stats
2W - 0L
1,500 SR
Queue Stats
157W - 163L
1,563 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Circle
Guan Yu
12
0 / 0 / 0
6,390
639
1,757
3,608
2,989
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 3 / 1
7,126
713
5,423
6,820
3,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 4 / 1
7,189
719
4,639
12,606
11,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Freya
Tweeed
Freya
13
1 / 4 / 1
6,582
658
3,702
8,737
4,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Janus
h0ck3y
Janus
14
1 / 1 / 4
7,412
741
11,265
5,380
2,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
13
0 / 1 / 5
7,042
704
2,324
5,424
2,487
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
5 / 1 / 5
7,850
785
10,010
9,729
4,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Essined
Charybdis
15
2 / 1 / 6
7,761
776
6,117
7,214
3,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Agni
15
4 / 1 / 3
8,126
813
7,923
5,417
2,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 1 / 8
7,547
755
2,807
10,041
8,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
5
Kills
11
12
Deaths
5
7
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
1
5
2.5
W
5
1
5
7.5
L
Guan Yu
Circle
Guan Yu
0
0
0
0
W
Charybdis
Essined
Charybdis
2
1
6
5
W
Agni
4
1
3
5.5
L
2
3
1
0.83
L
1
4
1
0.38
W
0
1
8
4
L
Freya
Tweeed
Freya
1
4
1
0.38
L
Janus
h0ck3y
Janus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,786
Damage
29,181
37,151
Taken
37,825
24,364
Mitigated
20,607
5,144
Healing
11,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
2,324
825
481
1,092
5,424
2,487
282
2,527
2,637
0
28,877
W
10,010
781
757
3,574
9,729
4,124
125
2,678
6,843
22,706
0
L
Guan Yu
Circle
Guan Yu
1,757
0
106
507
3,608
2,989
0
779
2,829
0
11,055
W
Charybdis
Essined
Charybdis
6,117
3,674
0
2,425
7,214
3,093
1,712
920
6,174
0
29,277
W
Agni
7,923
450
0
370
5,417
2,548
236
2,593
2,690
29,074
0
L
5,423
1,442
0
1,121
6,820
3,267
0
4,279
2,541
0
17,545
L
4,639
219
260
1,500
12,606
11,399
0
6,600
6,006
0
13,983
W
2,807
306
1,018
1,533
10,041
8,355
31
5,169
4,514
7,498
0
L
Freya
Tweeed
Freya
3,702
977
0
1,290
8,737
4,302
0
6,147
2,590
10,179
0
L
Janus
h0ck3y
Janus
11,265
171
0
360
5,380
2,407
0
2,935
2,445
35,839
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,699
Gold Earned
38,326
156
Minions Killed
218
0
Camps Cleared
0
915,744
Distance Traveled
1,016,124
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
7,042
704
61
6
0
200,387
1
W
Eset
7,850
785
39
4
0
194,580
2
L
Guan Yu
6,390
639
25
3
0
143,965
3
W
Charybdis
7,761
776
53
5
0
198,852
1
W
Agni
8,126
813
56
6
0
227,838
3
L
Neith
7,126
713
29
3
0
181,220
3
L
Nike
7,189
719
18
2
0
209,248
2
W
Ymir
7,547
755
9
1
0
194,467
4
L
Freya
6,582
658
18
2
0
172,091
1
L
Janus
7,412
741
66
7
0
209,220
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role