Player Matchup

Sylvanus
Sylvanus
PlayoffKyleLowry
Sylvanus
Level 98
God Stats
12W - 13L
1,592 SR
Queue Stats
40W - 45L
1,490 Elo+
Party 2
Medusa
Medusa
TheSuave--
Medusa
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 13L
1,487 Elo+
Party 2
Xing Tian
Xing Tian
UncleMoe1
Xing Tian
Level 16
God Stats
5W - 3L
1,486 SR
Queue Stats
5W - 3L
1,593 Elo+
Party 2
Zeus
Zeus
YOUNG_S1MBA_24
Zeus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 171L
1,584 Elo+
Party 2
Da Ji
Da Ji
codexrules
Da Ji
Level 104
God Stats
0W - 2L
1,230 SR
Queue Stats
18W - 11L
1,661 Elo+
Party 2
Team Averages
Level 83
1,462 SR
1,563 Elo+

VS

Team Averages
Level 82
1,563 SR
1,628 Elo+
Ullr
Ullr
FirmerGun
Ullr
Level 29
God Stats
26W - 11L
1,932 SR
Queue Stats
361W - 226L
1,669 Elo+
Party 1
Freya
Freya
InfiniteGeniuses
Freya
Level 156
God Stats
2W - 3L
1,379 SR
Queue Stats
287W - 177L
1,721 Elo+
Party 1
Nemesis
Nemesis
KickerMan4
Nemesis
Level 92
God Stats
6W - 6L
1,418 SR
Queue Stats
77W - 67L
1,487 Elo+
Party 3
Erlang Shen
Erlang Shen
KingxNix19
Erlang Shen
Level 5
God Stats
1W - 2L
1,724 SR
Queue Stats
7W - 4L
1,674 Elo+
Party 3
Xing Tian
Xing Tian
vBlasz
Xing Tian
Level 128
God Stats
11W - 12L
1,360 SR
Queue Stats
328W - 263L
1,589 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 4
9,562
531
10,416
14,827
19,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
TheSuave--
Medusa
13
0 / 7 / 0
7,726
429
6,189
15,018
5,835
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Xing Tian
UncleMoe1
Xing Tian
11
0 / 2 / 2
7,506
417
5,490
17,824
16,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 5 / 2
8,702
483
8,086
12,663
4,986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Da Ji
14
4 / 4 / 0
9,083
505
9,497
16,452
7,717
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
17
6 / 0 / 3
10,273
571
17,194
13,068
6,200
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

17
6 / 0 / 5
10,604
589
13,394
14,590
7,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nemesis
KickerMan4
Nemesis
13
1 / 1 / 5
8,270
459
5,399
11,314
5,170
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Erlang Shen
KingxNix19
Erlang Shen
15
2 / 5 / 1
9,492
527
7,151
17,601
12,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Xing Tian
vBlasz
Xing Tian
14
4 / 0 / 7
9,399
522
8,086
12,578
9,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
6
Kills
19
20
Deaths
6
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Ullr
6
0
3
7.5
W
6
0
5
8.5
W
Nemesis
KickerMan4
Nemesis
1
1
5
3.5
W
Erlang Shen
KingxNix19
Erlang Shen
2
5
1
0.5
L
1
2
4
1.5
L
Medusa
TheSuave--
Medusa
0
7
0
0
L
Xing Tian
UncleMoe1
Xing Tian
0
2
2
0.5
L
1
5
2
0.4
L
Da Ji
4
4
0
1
W
Xing Tian
vBlasz
Xing Tian
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,678
Damage
51,224
76,784
Taken
69,151
54,643
Mitigated
40,659
17,118
Healing
20,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
17,194
9,618
0
446
13,068
6,200
0
4,140
8,634
0
106,262
W
13,394
4,591
0
8,987
14,590
7,353
33
2,032
12,558
90,010
0
W
Nemesis
KickerMan4
Nemesis
5,399
1,708
0
455
11,314
5,170
378
4,790
6,396
0
53,720
W
Erlang Shen
KingxNix19
Erlang Shen
7,151
4,145
0
8,496
17,601
12,104
1,242
6,575
10,985
0
64,762
L
10,416
2,501
836
5,933
14,827
19,647
312
1,711
13,088
56,437
12,955
L
Medusa
TheSuave--
Medusa
6,189
3,627
0
2,678
15,018
5,835
1,004
8,592
6,000
0
55,383
L
Xing Tian
UncleMoe1
Xing Tian
5,490
898
0
1,008
17,824
16,458
460
7,036
10,536
20,385
0
L
8,086
759
0
2,524
12,663
4,986
0
1,416
11,209
66,140
0
L
Da Ji
9,497
3,270
0
4,139
16,452
7,717
174
1,981
14,471
0
59,222
W
Xing Tian
vBlasz
Xing Tian
8,086
1,315
0
2,032
12,578
9,832
0
5,615
6,845
30,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,579
Gold Earned
48,038
475
Minions Killed
553
0
Camps Cleared
0
1,591,351
Distance Traveled
1,751,277
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,273
571
154
9
0
362,214
2
W
Freya
10,604
589
158
9
0
312,808
1
W
Nemesis
8,270
459
77
4
0
413,391
7
W
Erlang Shen
9,492
527
131
7
0
291,129
4
L
Sylvanus
9,562
531
145
8
0
268,865
0
L
Medusa
7,726
429
87
5
0
287,511
0
L
Xing Tian
7,506
417
29
2
0
366,087
1
L
Zeus
8,702
483
125
7
0
296,541
5
L
Da Ji
9,083
505
89
5
0
372,347
7
W
Xing Tian
9,399
522
33
2
0
371,735
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role