Player Matchup

Achilles
Achilles
ExaltedRonin13
Achilles
Level 160
God Stats
0W - 1L
1,339 SR
Queue Stats
293W - 282L
1,489 Elo+
Party 1
Jing Wei
Jing Wei
K4N3
Jing Wei
Level 110
God Stats
0W - 1L
1,363 SR
Queue Stats
23W - 20L
1,329 Elo+
Party 1
Mercury
Mercury
Lost_Renegade33
Mercury
Level 84
God Stats
1W - 4L
1,500 SR
Queue Stats
299W - 282L
1,460 Elo+
Solo
Gilgamesh
Gilgamesh
McFeedsAndSuch
Gilgamesh
Level 123
God Stats
6W - 8L
1,610 SR
Queue Stats
175W - 157L
1,560 Elo+
Party 1
Vulcan
Vulcan
VLADlockhart
Vulcan
Level 159
God Stats
0W - 1L
1,378 SR
Queue Stats
95W - 90L
1,576 Elo+
Party 1
Team Averages
Level 127
1,438 SR
1,483 Elo+

VS

Team Averages
Level 111
1,515 SR
1,534 Elo+
Baron Samedi
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
Level 136
God Stats
43W - 39L
1,605 SR
Queue Stats
403W - 407L
1,440 Elo+
Solo
Hachiman
Hachiman
DesertGhoztz
Hachiman
Level 156
God Stats
14W - 4L
1,822 SR
Queue Stats
261W - 202L
1,599 Elo+
Party 2
Agni
Agni
Gio64
Agni
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
130W - 66L
1,680 Elo+
Party 2
Ne Zha
Ne Zha
Penguilino
Ne Zha
Level 120
God Stats
1W - 1L
1,322 SR
Queue Stats
174W - 170L
1,463 Elo+
Party 3
Xing Tian
Xing Tian
Slepyoneshot
Xing Tian
Level 106
God Stats
2W - 1L
1,327 SR
Queue Stats
173W - 156L
1,485 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
12
1 / 4 / 0
7,436
413
7,314
18,026
23,086
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jing Wei
K4N3
Jing Wei
11
0 / 4 / 4
6,852
381
6,752
14,727
6,168
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

11
2 / 9 / 2
7,493
416
5,652
16,954
6,623
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Gilgamesh
McFeedsAndSuch
Gilgamesh
10
2 / 6 / 2
7,781
432
8,714
22,223
15,352
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
12
1 / 5 / 2
7,383
410
11,765
12,860
5,889
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
15
8 / 1 / 11
10,026
557
15,922
14,435
8,067
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hachiman
DesertGhoztz
Hachiman
13
4 / 3 / 1
8,609
478
11,622
13,650
5,880
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Agni
Gio64
Agni
18
9 / 1 / 0
11,216
623
15,635
13,701
5,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Ne Zha
Penguilino
Ne Zha
15
4 / 0 / 9
9,822
546
10,844
14,394
6,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Xing Tian
Slepyoneshot
Xing Tian
13
3 / 1 / 9
9,292
516
7,571
16,642
15,102
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
58
6
Kills
28
28
Deaths
6
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
8
1
11
13.5
W
Hachiman
DesertGhoztz
Hachiman
4
3
1
1.5
L
Achilles
1
4
0
0.25
W
Agni
Gio64
Agni
9
1
0
9
L
Jing Wei
K4N3
Jing Wei
0
4
4
0.5
L
2
9
2
0.33
L
Gilgamesh
McFeedsAndSuch
Gilgamesh
2
6
2
0.5
W
Ne Zha
Penguilino
Ne Zha
4
0
9
8.5
W
Xing Tian
Slepyoneshot
Xing Tian
3
1
9
7.5
L
Vulcan
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,197
Damage
61,594
84,790
Taken
72,822
57,118
Mitigated
41,425
18,806
Healing
35,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
B-ALEJANDRO-B
Baron Samedi
15,922
690
2,024
9,080
14,435
8,067
1,649
4,725
9,380
64,730
0
W
Hachiman
DesertGhoztz
Hachiman
11,622
8,003
0
4,381
13,650
5,880
586
905
12,683
0
65,144
L
Achilles
7,314
884
0
5,203
18,026
23,086
0
10,688
6,512
0
46,445
W
Agni
Gio64
Agni
15,635
1,590
103
5,531
13,701
5,966
450
1,539
12,074
92,005
0
L
Jing Wei
K4N3
Jing Wei
6,752
4,473
194
3,914
14,727
6,168
344
5,874
8,853
0
41,363
L
5,652
2,950
0
460
16,954
6,623
0
7,015
9,825
0
45,806
L
Gilgamesh
McFeedsAndSuch
Gilgamesh
8,714
1,669
1,725
4,106
22,223
15,352
0
7,524
14,683
0
30,068
W
Ne Zha
Penguilino
Ne Zha
10,844
4,238
0
8,639
14,394
6,410
1,960
1,424
12,886
0
81,176
W
Xing Tian
Slepyoneshot
Xing Tian
7,571
867
2,702
3,454
16,642
15,102
162
3,618
12,940
25,267
0
L
Vulcan
11,765
4,451
0
3,204
12,860
5,889
180
6,966
5,789
51,880
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,945
Gold Earned
48,965
327
Minions Killed
500
0
Camps Cleared
0
1,638,949
Distance Traveled
1,711,677
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,026
557
105
6
0
334,608
3
W
Hachiman
8,609
478
88
5
0
283,743
3
L
Achilles
7,436
413
79
4
0
311,160
1
W
Agni
11,216
623
166
9
0
339,100
0
L
Jing Wei
6,852
381
58
3
0
318,067
2
L
Mercury
7,493
416
89
5
0
344,247
0
L
Gilgamesh
7,781
432
26
1
0
340,753
6
W
Ne Zha
9,822
546
113
6
0
394,266
4
W
Xing Tian
9,292
516
28
2
0
359,960
2
L
Vulcan
7,383
410
75
4
0
324,722
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role