Player Matchup

Nox
Nox
Ruukusann
Nox
Level 49
God Stats
4W - 0L
1,849 SR
Queue Stats
197W - 231L
1,422 Elo+
Solo
Horus
Horus
Scabies14
Horus
Level 127
God Stats
9W - 3L
1,500 SR
Queue Stats
69W - 59L
1,516 Elo+
Solo
Thor
Thor
SixFercho
Thor
Level 67
God Stats
2W - 3L
1,182 SR
Queue Stats
244W - 262L
1,560 Elo+
Solo
Nu Wa
Nu Wa
re13paya
Nu Wa
Level 160
God Stats
16W - 17L
1,457 SR
Queue Stats
430W - 478L
1,494 Elo+
Solo
Jing Wei
Jing Wei
sargentrat66
Jing Wei
Level 156
God Stats
40W - 42L
1,532 SR
Queue Stats
128W - 133L
1,443 Elo+
Solo
Team Averages
Level 112
1,504 SR
1,487 Elo+

VS

Team Averages
Level 82
1,404 SR
1,439 Elo+
Xing Tian
Xing Tian
JBayless2772
Xing Tian
Level 72
God Stats
1W - 3L
1,447 SR
Queue Stats
178W - 197L
1,411 Elo+
Party 1
Baron Samedi
Baron Samedi
PreWettest
Baron Samedi
Level 16
God Stats
0W - 1L
1,291 SR
Queue Stats
6W - 10L
1,500 Elo+
Party 2
Fenrir
Fenrir
S0DAP0PMAN
Fenrir
Level 139
God Stats
1W - 2L
1,256 SR
Queue Stats
109W - 125L
1,410 Elo+
Party 1
Ao Kuang
Ao Kuang
TonicArcturis
Ao Kuang
Level 61
God Stats
5W - 4L
1,529 SR
Queue Stats
279W - 337L
1,376 Elo+
Party 1
Ullr
Ullr
YungSauceLord
Ullr
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 22L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 0 / 15
12,002
1,200
18,064
5,580
2,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
Scabies14
Horus
18
8 / 0 / 21
12,688
1,269
15,129
16,490
21,075
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Thor
17
7 / 0 / 15
11,256
1,126
18,119
10,797
5,187
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
re13paya
Nu Wa
17
3 / 1 / 21
11,286
1,129
22,314
7,302
3,187
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
sargentrat66
Jing Wei
17
3 / 1 / 15
11,100
1,110
14,441
16,493
6,840
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Team 1 Tickets

319

VS

Team 2 Tickets

96

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
JBayless2772
Xing Tian
15
0 / 2 / 2
10,212
1,021
10,669
19,271
23,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
PreWettest
Baron Samedi
15
1 / 5 / 0
9,379
938
13,747
13,303
6,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
S0DAP0PMAN
Fenrir
15
0 / 10 / 2
9,143
914
13,144
23,722
12,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ao Kuang
TonicArcturis
Ao Kuang
15
1 / 9 / 1
9,332
933
7,684
22,075
10,487
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

15
0 / 7 / 2
9,353
935
6,338
17,859
7,198
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
9
33
Kills
2
2
Deaths
33
87
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xing Tian
JBayless2772
Xing Tian
0
2
2
0.5
L
Baron Samedi
PreWettest
Baron Samedi
1
5
0
0.2
W
12
0
15
19.5
L
Fenrir
S0DAP0PMAN
Fenrir
0
10
2
0.1
W
Horus
Scabies14
Horus
8
0
21
18.5
W
Thor
7
0
15
14.5
L
Ao Kuang
TonicArcturis
Ao Kuang
1
9
1
0.17
L
0
7
2
0.14
W
Nu Wa
re13paya
Nu Wa
3
1
21
13.5
W
Jing Wei
sargentrat66
Jing Wei
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

88,067
Damage
51,582
56,662
Taken
96,230
38,767
Mitigated
59,681
14,055
Healing
10,848
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xing Tian
JBayless2772
Xing Tian
10,669
1,178
0
1,340
19,271
23,328
0
8,580
10,691
41,296
0
L
Baron Samedi
PreWettest
Baron Samedi
13,747
1,963
2,408
2,211
13,303
6,196
0
5,381
7,922
30,300
0
W
18,064
753
0
182
5,580
2,478
0
2,540
2,934
23,751
0
L
Fenrir
S0DAP0PMAN
Fenrir
13,144
3,885
0
1,563
23,722
12,472
0
9,797
13,925
0
24,742
W
Horus
Scabies14
Horus
15,129
8,089
3,459
5,815
16,490
21,075
0
8,802
7,439
0
18,943
W
Thor
18,119
3,445
0
0
10,797
5,187
0
7,275
3,417
0
28,746
L
Ao Kuang
TonicArcturis
Ao Kuang
7,684
2,472
0
2,812
22,075
10,487
0
9,030
13,045
19,888
0
L
6,338
3,980
0
514
17,859
7,198
0
7,590
10,269
0
23,813
W
Nu Wa
re13paya
Nu Wa
22,314
6,525
113
1,195
7,302
3,187
0
4,256
2,933
47,486
0
W
Jing Wei
sargentrat66
Jing Wei
14,441
10,968
0
3,291
16,493
6,840
0
9,227
7,013
0
44,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,332
Gold Earned
47,419
174
Minions Killed
180
9
Camps Cleared
5
1,015,606
Distance Traveled
914,090
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xing Tian
10,212
1,021
52
5
0
210,657
1
L
Baron Samedi
9,379
938
31
3
1
181,548
0
W
Nox
12,002
1,200
10
1
0
214,959
0
L
Fenrir
9,143
914
25
3
1
179,651
0
W
Horus
12,688
1,269
1
0
0
202,089
2
W
Thor
11,256
1,126
20
2
5
204,047
0
L
Ao Kuang
9,332
933
31
3
1
182,293
0
L
Ullr
9,353
935
41
4
2
159,941
0
W
Nu Wa
11,286
1,129
63
6
0
166,466
2
W
Jing Wei
11,100
1,110
80
8
4
228,045
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role