Player Matchup

Chernobog
Chernobog
Ditziwtwicked23
Chernobog
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,223 Elo+
Solo
Hera
Hera
Fr0stvayne
Hera
Level 96
God Stats
1W - 2L
1,318 SR
Queue Stats
32W - 58L
1,215 Elo+
Party 1
Fenrir
Fenrir
Mr Grim4228
Fenrir
Level 57
God Stats
2W - 8L
1,345 SR
Queue Stats
144W - 206L
1,271 Elo+
Party 1
Team Averages
Level 78
1,388 SR
1,236 Elo+

VS

Team Averages
Level 45
1,441 SR
1,314 Elo+
Lancelot
Lancelot
BJang3301
Lancelot
Level 43
God Stats
4W - 5L
1,431 SR
Queue Stats
109W - 182L
1,280 Elo+
Party 2
King Arthur
King Arthur
Big_Duds06
King Arthur
Level 18
God Stats
5W - 7L
1,404 SR
Queue Stats
59W - 86L
1,339 Elo+
Party 2
Merlin
Merlin
QGDiesel
Merlin
Level 74
God Stats
2W - 1L
1,489 SR
Queue Stats
81W - 101L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
Ditziwtwicked23
Chernobog
17
0 / 10 / 3
13,300
554
12,699
28,732
12,659
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
3 / 3 / 5
15,327
639
29,164
21,077
13,096
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
19
5 / 6 / 2
14,778
616
12,558
25,523
13,580
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
BJang3301
Lancelot
20
3 / 3 / 12
15,512
646
17,022
26,587
20,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

King Arthur
Big_Duds06
King Arthur
20
7 / 1 / 11
16,057
669
19,656
24,518
32,382
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Merlin
QGDiesel
Merlin
20
9 / 4 / 7
17,478
728
31,765
17,112
8,128
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
8
Kills
19
19
Deaths
8
10
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Lancelot
BJang3301
Lancelot
3
3
12
3
W
King Arthur
Big_Duds06
King Arthur
7
1
11
12.5
L
Chernobog
Ditziwtwicked23
Chernobog
0
10
3
0.15
L
3
3
5
1.83
L
Fenrir
5
6
2
1
W
Merlin
QGDiesel
Merlin
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,421
Damage
68,443
75,332
Taken
68,217
39,335
Mitigated
61,220
8,183
Healing
19,565
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
BJang3301
Lancelot
17,022
6,306
961
9,816
26,587
20,710
116
9,426
17,161
0
79,125
W
King Arthur
Big_Duds06
King Arthur
19,656
1,448
475
3,241
24,518
32,382
525
11,845
12,673
0
48,106
L
Chernobog
Ditziwtwicked23
Chernobog
12,699
6,489
414
1,172
28,732
12,659
1,042
13,324
15,408
0
65,093
L
29,164
10,246
413
4,362
21,077
13,096
440
11,389
9,688
72,555
0
L
Fenrir
12,558
2,378
0
1,822
25,523
13,580
251
7,692
17,831
0
30,056
W
Merlin
QGDiesel
Merlin
31,765
848
33
5,039
17,112
8,128
1,035
8,519
8,593
98,601
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,405
Gold Earned
49,047
228
Minions Killed
275
5
Camps Cleared
10
1,184,232
Distance Traveled
1,339,493
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
15,512
646
108
5
9
459,323
3
W
King Arthur
16,057
669
38
2
0
477,289
0
L
Chernobog
13,300
554
108
5
2
342,672
2
L
Hera
15,327
639
87
4
2
406,333
1
L
Fenrir
14,778
616
33
1
1
435,227
0
W
Merlin
17,478
728
129
5
1
402,881
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role