Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Horus
Horus
Desslok25
Horus
Level 17
God Stats
0W - 4L
1,267 SR
Queue Stats
1W - 5L
1,292 Elo+
Party 2
Ra
Ra
JBright2
Ra
Level 13
God Stats
0W - 3L
1,238 SR
Queue Stats
1W - 5L
1,292 Elo+
Party 2
Sylvanus
Sylvanus
SuperSpclAwe
Sylvanus
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,183 Elo+
Party 2
Athena
Athena
greatzoopa
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,292 Elo+
Party 2
Team Averages
Level 32
1,401 SR
1,312 Elo+

VS

Team Averages
Level 73
1,452 SR
1,550 Elo+
Bakasura
Bakasura
 
Bakasura
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thoth
Thoth
C5_Groove
Thoth
Level 29
God Stats
14W - 15L
1,434 SR
Queue Stats
20W - 30L
1,382 Elo+
Solo
Osiris
Osiris
ImBootsy
Osiris
Level 146
God Stats
1W - 0L
1,328 SR
Queue Stats
51W - 46L
1,550 Elo+
Party 1
Neith
Neith
Peregrine314
Neith
Level 25
God Stats
2W - 4L
1,500 SR
Queue Stats
7W - 8L
1,816 Elo+
Party 1
Cthulhu
Cthulhu
cactusman314
Cthulhu
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
17
3 / 5 / 1
9,825
702
11,037
18,067
12,510
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
Desslok25
Horus
15
0 / 6 / 2
8,334
595
8,055
22,581
18,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
0 / 6 / 0
8,519
609
7,058
16,078
7,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
SuperSpclAwe
Sylvanus
17
1 / 3 / 1
10,149
725
4,713
16,984
20,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Athena
greatzoopa
Athena
15
0 / 5 / 2
9,130
652
3,326
19,981
21,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
20
15 / 3 / 6
13,205
943
33,826
16,152
11,936
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
C5_Groove
Thoth
16
1 / 0 / 5
9,657
690
14,156
2,984
1,204
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Osiris
ImBootsy
Osiris
19
5 / 1 / 13
11,618
830
13,154
17,758
19,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
3 / 0 / 8
10,021
716
7,762
7,608
4,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
cactusman314
Cthulhu
17
1 / 0 / 10
9,846
703
14,108
11,127
10,823
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
4
Kills
25
25
Deaths
4
6
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
5
1
0.7
W
Bakasura
 
Bakasura
15
3
6
6
W
Thoth
C5_Groove
Thoth
1
0
5
3.5
L
Horus
Desslok25
Horus
0
6
2
0.17
W
Osiris
ImBootsy
Osiris
5
1
13
11.5
L
0
6
0
0
W
3
0
8
7
L
Sylvanus
SuperSpclAwe
Sylvanus
1
3
1
0.5
W
Cthulhu
cactusman314
Cthulhu
1
0
10
6
L
Athena
greatzoopa
Athena
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,189
Damage
83,006
93,691
Taken
55,629
81,361
Mitigated
47,780
19,110
Healing
14,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
11,037
1,728
0
1,720
18,067
12,510
0
1,900
14,280
0
33,831
W
Bakasura
 
Bakasura
33,826
19,123
0
3,967
16,152
11,936
0
3,039
12,855
0
72,864
W
Thoth
C5_Groove
Thoth
14,156
785
0
520
2,984
1,204
3,343
1,224
1,720
33,773
0
L
Horus
Desslok25
Horus
8,055
3,530
1,498
3,119
22,581
18,558
256
6,243
13,711
0
16,056
W
Osiris
ImBootsy
Osiris
13,154
5,566
624
5,059
17,758
19,670
745
2,080
15,494
0
44,942
L
7,058
711
2,445
2,569
16,078
7,892
0
7,383
7,311
37,628
0
W
7,762
2,443
0
3,034
7,608
4,147
2,592
2,719
4,764
0
22,403
L
Sylvanus
SuperSpclAwe
Sylvanus
4,713
1,086
2,686
3,947
16,984
20,775
156
3,562
11,768
20,342
0
W
Cthulhu
cactusman314
Cthulhu
14,108
461
621
991
11,127
10,823
214
6,035
4,892
26,138
0
L
Athena
greatzoopa
Athena
3,326
937
0
1,126
19,981
21,626
0
6,586
11,184
7,396
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,957
Gold Earned
54,347
177
Minions Killed
323
0
Camps Cleared
0
1,231,454
Distance Traveled
1,517,012
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
9,825
702
50
4
0
301,158
0
W
Bakasura
13,205
943
125
9
0
334,191
0
W
Thoth
9,657
690
77
6
0
270,418
1
L
Horus
8,334
595
8
1
0
249,520
0
W
Osiris
11,618
830
57
4
0
308,417
1
L
Ra
8,519
609
76
5
0
221,274
0
W
Neith
10,021
716
36
3
0
296,608
2
L
Sylvanus
10,149
725
31
2
0
225,932
0
W
Cthulhu
9,846
703
28
2
0
307,378
0
L
Athena
9,130
652
12
1
0
233,570
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role