Player Matchup

Kukulkan
Kukulkan
JTPlay3r
Kukulkan
Level 148
God Stats
1W - 1L
1,536 SR
Queue Stats
80W - 38L
1,712 Elo+
Party 1
Chaac
Chaac
JustNoDropped
Chaac
Level 29
God Stats
4W - 1L
1,757 SR
Queue Stats
99W - 32L
1,970 Elo+
Party 1
Jing Wei
Jing Wei
Vandagøs
Jing Wei
Level 149
God Stats
7W - 1L
1,500 SR
Queue Stats
137W - 37L
1,647 Elo+
Party 1
Ymir
Ymir
YmirHereHAVEFEAR
Ymir
Level 102
God Stats
58W - 24L
1,768 SR
Queue Stats
59W - 25L
1,768 Elo+
Party 1
Set
Set
iGxo
Set
Level 122
God Stats
3W - 1L
1,919 SR
Queue Stats
256W - 77L
1,696 Elo+
Party 1
Team Averages
Level 110
1,696 SR
1,758 Elo+

VS

Team Averages
Level 109
1,453 SR
1,387 Elo+
King Arthur
King Arthur
 
King Arthur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
GORILLAPOKEZ
Geb
Level 129
God Stats
9W - 9L
1,506 SR
Queue Stats
191W - 299L
1,380 Elo+
Party 3
Raijin
Raijin
GeneralE803
Raijin
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,215 Elo+
Solo
Fenrir
Fenrir
YoungGun1859
Fenrir
Level 67
God Stats
2W - 2L
1,482 SR
Queue Stats
86W - 132L
1,401 Elo+
Party 2
Charybdis
Charybdis
okey1516
Charybdis
Level 106
God Stats
2W - 4L
1,277 SR
Queue Stats
176W - 233L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JTPlay3r
Kukulkan
14
3 / 0 / 7
7,703
770
7,039
3,717
1,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
8 / 0 / 6
8,775
878
10,016
7,467
5,256
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
Vandagøs
Jing Wei
15
4 / 0 / 10
8,018
802
7,388
5,247
2,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 0 / 11
7,737
774
4,689
9,959
10,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Set
iGxo
Set
14
2 / 0 / 7
7,890
789
6,890
6,780
5,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
13
0 / 0 / 0
6,678
668
2,261
5,170
4,292
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
0 / 4 / 0
6,510
651
2,975
9,204
9,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Raijin
13
0 / 6 / 0
7,136
714
5,040
10,309
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
11
0 / 6 / 0
6,056
606
3,976
10,868
5,027
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
okey1516
Charybdis
11
0 / 2 / 0
6,219
622
2,846
5,951
2,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
0
18
Kills
0
0
Deaths
18
41
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
0
0
0
L
0
4
0
0
L
Raijin
0
6
0
0
W
Kukulkan
JTPlay3r
Kukulkan
3
0
7
6.5
W
8
0
6
11
W
Jing Wei
Vandagøs
Jing Wei
4
0
10
9
W
1
0
11
6.5
L
Fenrir
0
6
0
0
W
Set
iGxo
Set
2
0
7
5.5
L
Charybdis
okey1516
Charybdis
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,022
Damage
17,098
33,170
Taken
41,502
25,366
Mitigated
25,080
9,618
Healing
3,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,261
35
0
740
5,170
4,292
0
647
4,523
0
20,221
L
2,975
248
0
802
9,204
9,403
0
2,694
6,510
10,526
0
L
Raijin
5,040
279
0
390
10,309
3,968
0
2,035
8,274
27,323
0
W
Kukulkan
JTPlay3r
Kukulkan
7,039
936
0
408
3,717
1,595
415
772
2,945
27,849
0
W
10,016
1,488
0
3,373
7,467
5,256
131
2,029
5,438
0
38,483
W
Jing Wei
Vandagøs
Jing Wei
7,388
6,502
0
1,149
5,247
2,307
1,256
1,918
3,329
0
22,402
W
4,689
281
0
3,049
9,959
10,475
0
1,426
8,533
16,988
0
L
Fenrir
3,976
936
61
715
10,868
5,027
0
3,292
7,576
0
7,247
W
Set
iGxo
Set
6,890
2,907
445
1,194
6,780
5,733
0
1,870
4,910
0
24,549
L
Charybdis
okey1516
Charybdis
2,846
1,238
209
723
5,951
2,390
0
3,060
2,891
0
12,324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,123
Gold Earned
32,599
239
Minions Killed
130
0
Camps Cleared
0
1,109,012
Distance Traveled
822,104
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,678
668
40
4
0
167,864
0
L
Geb
6,510
651
5
1
0
176,743
0
L
Raijin
7,136
714
55
6
0
162,469
0
W
Kukulkan
7,703
770
58
6
0
162,892
0
W
Chaac
8,775
878
86
9
0
250,306
0
W
Jing Wei
8,018
802
38
4
0
227,661
1
W
Ymir
7,737
774
17
2
0
236,822
3
L
Fenrir
6,056
606
10
1
0
202,573
0
W
Set
7,890
789
40
4
0
231,331
2
L
Charybdis
6,219
622
20
2
0
112,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role