Player Matchup

Ares
Ares
BeansAndMash
Ares
Level 28
God Stats
1W - 1L
1,719 SR
Queue Stats
17W - 2L
2,069 Elo+
Party 1
Tyr
Tyr
DooDooDunkaroo
Tyr
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 5L
1,878 Elo+
Party 1
Hades
Hades
IronGore727
Hades
Level 35
God Stats
3W - 10L
1,316 SR
Queue Stats
3W - 10L
1,318 Elo+
Party 1
Anhur
Anhur
NoTouchyyy
Anhur
Level 26
God Stats
3W - 2L
1,831 SR
Queue Stats
21W - 6L
1,765 Elo+
Party 1
Zeus
Zeus
PuckyCheekClappa
Zeus
Level 22
God Stats
25W - 8L
1,952 SR
Queue Stats
25W - 8L
1,857 Elo+
Party 1
Team Averages
Level 25
1,664 SR
1,778 Elo+

VS

Team Averages
Level 110
1,660 SR
1,570 Elo+
Danzaburou
Danzaburou
Amelon17
Danzaburou
Level 124
God Stats
3W - 0L
1,839 SR
Queue Stats
62W - 50L
1,577 Elo+
Solo
Nu Wa
Nu Wa
DEANWINCHESTER88
Nu Wa
Level 43
God Stats
75W - 76L
1,555 SR
Queue Stats
123W - 145L
1,502 Elo+
Solo
Serqet
Serqet
DatXNinja101
Serqet
Level 157
God Stats
1W - 1L
1,609 SR
Queue Stats
181W - 185L
1,553 Elo+
Solo
Baron Samedi
Baron Samedi
FreezeSubZero
Baron Samedi
Level 122
God Stats
2W - 0L
1,715 SR
Queue Stats
28W - 21L
1,616 Elo+
Solo
Chaac
Chaac
JakhaltheGM
Chaac
Level 104
God Stats
6W - 3L
1,581 SR
Queue Stats
79W - 65L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 5 / 6
12,850
988
13,826
29,649
49,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

17
1 / 3 / 3
11,245
865
5,914
17,958
19,691
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
1 / 6 / 4
11,744
903
12,418
24,492
20,279
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
17
4 / 7 / 1
12,737
980
27,569
29,677
17,071
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 2 / 3
11,863
913
9,948
7,403
3,238
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

91

VS

Team 2 Tickets

222

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Amelon17
Danzaburou
19
4 / 3 / 13
13,125
1,010
25,945
18,120
6,966
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

20
6 / 0 / 15
13,798
1,061
23,760
5,433
2,500
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Serqet
19
5 / 0 / 13
12,830
987
13,134
12,368
7,177
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
FreezeSubZero
Baron Samedi
19
7 / 2 / 14
13,650
1,050
27,540
10,690
5,977
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
1 / 2 / 18
12,739
980
13,636
27,448
30,605
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
96
7
Kills
23
23
Deaths
7
17
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Amelon17
Danzaburou
4
3
13
3.5
L
0
5
6
0.6
W
6
0
15
13.5
W
Serqet
5
0
13
11.5
L
1
3
3
0.83
W
Baron Samedi
FreezeSubZero
Baron Samedi
7
2
14
7
L
1
6
4
0.5
W
1
2
18
5
L
Anhur
4
7
1
0.64
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,675
Damage
104,015
109,179
Taken
74,059
110,271
Mitigated
53,225
16,533
Healing
20,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Amelon17
Danzaburou
25,945
14,824
0
1,880
18,120
6,966
0
8,319
9,801
0
58,446
L
13,826
383
0
1,804
29,649
49,992
0
15,114
14,035
23,956
0
W
23,760
5,339
0
450
5,433
2,500
0
3,596
1,837
54,736
0
W
Serqet
13,134
2,543
0
197
12,368
7,177
0
4,176
8,192
0
15,689
L
5,914
47
0
1,133
17,958
19,691
0
6,953
10,415
82
17,604
W
Baron Samedi
FreezeSubZero
Baron Samedi
27,540
2,863
6,125
5,427
10,690
5,977
0
5,690
5,000
44,821
0
L
12,418
1,306
871
4,117
24,492
20,279
0
13,618
10,364
44,523
0
W
13,636
2,789
0
6,775
27,448
30,605
0
14,493
12,955
0
29,295
L
Anhur
27,569
23,171
0
8,608
29,677
17,071
0
12,901
16,629
0
65,201
L
9,948
396
0
0
7,403
3,238
0
2,714
4,609
40,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,439
Gold Earned
66,142
255
Minions Killed
240
11
Camps Cleared
7
1,150,408
Distance Traveled
1,284,613
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
13,125
1,010
93
7
1
229,262
0
L
Ares
12,850
988
10
1
0
244,241
0
W
Nu Wa
13,798
1,061
53
4
3
255,426
3
W
Serqet
12,830
987
14
1
1
286,181
0
L
Tyr
11,245
865
26
2
1
248,813
2
W
Baron Samedi
13,650
1,050
44
3
1
240,592
0
L
Hades
11,744
903
83
6
3
208,316
0
W
Chaac
12,739
980
36
3
1
273,152
0
L
Anhur
12,737
980
66
5
7
223,592
3
L
Zeus
11,863
913
70
5
0
225,446
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role