Player Matchup

Olorun
Olorun
CarnitaAsada16
Olorun
Level 42
God Stats
2W - 0L
1,704 SR
Queue Stats
6W - 3L
1,635 Elo+
Party 1
Merlin
Merlin
Drink Local
Merlin
Level 152
God Stats
11W - 2L
1,930 SR
Queue Stats
283W - 312L
1,563 Elo+
Solo
Heimdallr
Heimdallr
Legate_Daedalus
Heimdallr
Level 154
God Stats
4W - 4L
1,506 SR
Queue Stats
343W - 349L
1,510 Elo+
Solo
Nemesis
Nemesis
TTVLUIS_DH
Nemesis
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Horus
Horus
rymn13
Horus
Level 122
God Stats
6W - 5L
1,395 SR
Queue Stats
193W - 199L
1,551 Elo+
Solo
Team Averages
Level 111
1,607 SR
1,552 Elo+

VS

Team Averages
Level 143
1,597 SR
1,557 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
 
Janus
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
EdwinDLuffy
Anhur
Level 123
God Stats
2W - 4L
1,602 SR
Queue Stats
278W - 248L
1,587 Elo+
Solo
Guan Yu
Guan Yu
Hellsing III
Guan Yu
Level 159
God Stats
11W - 5L
1,566 SR
Queue Stats
466W - 588L
1,465 Elo+
Solo
Chaac
Chaac
snazzyMr bigs
Chaac
Level 145
God Stats
1W - 2L
1,816 SR
Queue Stats
36W - 33L
1,733 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 6
8,107
811
8,298
9,657
4,192
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Merlin
14
3 / 0 / 0
7,289
729
6,365
5,002
2,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Legate_Daedalus
Heimdallr
13
0 / 0 / 6
6,808
681
9,098
5,636
2,892
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
TTVLUIS_DH
Nemesis
15
4 / 0 / 3
8,064
806
11,524
8,360
4,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Horus
rymn13
Horus
14
2 / 2 / 7
7,282
728
6,957
9,343
5,056
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
2 / 1 / 1
6,947
695
5,428
8,609
4,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Janus
 
Janus
12
0 / 4 / 3
6,667
667
5,107
8,620
2,926
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 4 / 2
6,557
656
3,858
10,177
3,720
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
Hellsing III
Guan Yu
13
1 / 2 / 0
6,832
683
5,138
11,158
7,101
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 0 / 2
6,539
654
7,314
9,899
9,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
11
11
Kills
3
3
Deaths
11
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
2
1
1
2.5
L
Janus
 
Janus
0
4
3
0.38
W
2
1
6
5
W
Merlin
3
0
0
3
L
0
4
2
0.25
L
Guan Yu
Hellsing III
Guan Yu
1
2
0
0.5
W
Heimdallr
Legate_Daedalus
Heimdallr
0
0
6
3
W
Nemesis
TTVLUIS_DH
Nemesis
4
0
3
5.5
W
Horus
rymn13
Horus
2
2
7
2.75
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,242
Damage
26,845
37,998
Taken
48,463
18,174
Mitigated
28,069
12,569
Healing
13,763
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,428
710
0
2,012
8,609
4,772
0
3,069
5,540
22,769
0
L
Janus
 
Janus
5,107
120
0
1,899
8,620
2,926
0
3,083
5,537
20,946
0
W
8,298
4,564
820
6,034
9,657
4,192
2,184
4,437
5,082
38,223
0
W
Merlin
6,365
87
0
504
5,002
2,022
60
670
4,322
24,179
0
L
3,858
1,091
0
2,320
10,177
3,720
0
3,119
7,058
0
20,175
L
Guan Yu
Hellsing III
Guan Yu
5,138
587
754
3,371
11,158
7,101
0
2,784
8,374
0
17,583
W
Heimdallr
Legate_Daedalus
Heimdallr
9,098
3,378
0
748
5,636
2,892
137
1,176
4,418
0
21,944
W
Nemesis
TTVLUIS_DH
Nemesis
11,524
4,260
0
2,060
8,360
4,012
530
1,706
6,624
0
35,326
W
Horus
rymn13
Horus
6,957
2,730
1,165
1,238
9,343
5,056
0
3,293
5,952
0
14,624
L
7,314
450
0
3,407
9,899
9,550
0
2,608
7,291
3,022
15,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,550
Gold Earned
33,542
205
Minions Killed
179
0
Camps Cleared
0
1,058,249
Distance Traveled
977,810
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
6,947
695
41
4
0
187,379
0
L
Janus
6,667
667
45
5
0
166,403
3
W
Olorun
8,107
811
67
7
0
185,572
1
W
Merlin
7,289
729
37
4
0
202,635
4
L
Anhur
6,557
656
42
4
0
217,314
1
L
Guan Yu
6,832
683
28
3
0
190,452
0
W
Heimdallr
6,808
681
28
3
0
190,451
2
W
Nemesis
8,064
806
59
6
0
249,689
2
W
Horus
7,282
728
14
1
0
229,902
2
L
Chaac
6,539
654
23
2
0
216,262
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role