Player Matchup

King Arthur
King Arthur
AliverSid
King Arthur
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 26L
1,475 Elo+
Solo
Tiamat
Tiamat
FIG1
Tiamat
Level 160
God Stats
5W - 5L
1,494 SR
Queue Stats
316W - 287L
1,567 Elo+
Party 2
Lancelot
Lancelot
IxuAurum
Lancelot
Level 38
God Stats
22W - 26L
1,549 SR
Queue Stats
205W - 192L
1,507 Elo+
Party 2
Atlas
Atlas
Nirashm
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 58L
1,629 Elo+
Party 3
Izanami
Izanami
Nucl3arFish
Izanami
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,670 Elo+
Party 3
Team Averages
Level 72
1,509 SR
1,569 Elo+

VS

Team Averages
Level 38
1,527 SR
1,477 Elo+
Bastet
Bastet
 
Bastet
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
DMFPapaSmurf
Hun Batz
Level 49
God Stats
9W - 5L
1,466 SR
Queue Stats
125W - 101L
1,519 Elo+
Solo
Janus
Janus
DemonicPhenom
Janus
Level 39
God Stats
2W - 4L
1,267 SR
Queue Stats
9W - 13L
1,441 Elo+
Party 1
Charybdis
Charybdis
EcchiiSan
Charybdis
Level 38
God Stats
3W - 2L
1,613 SR
Queue Stats
22W - 23L
1,454 Elo+
Solo
Guan Yu
Guan Yu
EverlastingRoses
Guan Yu
Level 26
God Stats
3W - 1L
1,788 SR
Queue Stats
5W - 4L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AliverSid
King Arthur
12
2 / 9 / 1
7,899
465
15,327
20,768
19,987
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
FIG1
Tiamat
13
3 / 5 / 3
8,260
486
7,979
11,946
7,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
IxuAurum
Lancelot
13
5 / 4 / 6
8,674
510
9,705
11,899
5,323
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Nirashm
Atlas
11
0 / 6 / 3
7,137
420
5,252
18,099
15,681
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
Nucl3arFish
Izanami
13
3 / 3 / 4
7,994
470
5,658
12,100
4,015
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
2 / 6 / 12
7,973
469
9,577
15,752
10,349
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
DMFPapaSmurf
Hun Batz
14
6 / 2 / 8
8,978
528
9,310
15,005
6,152
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 3 / 6
8,755
515
11,110
11,042
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Charybdis
EcchiiSan
Charybdis
15
6 / 2 / 6
9,616
566
14,944
13,976
5,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
6 / 0 / 6
9,634
567
7,971
16,231
18,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
64
13
Kills
26
27
Deaths
13
17
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
2
6
12
1.33
L
King Arthur
AliverSid
King Arthur
2
9
1
0.28
W
Hun Batz
DMFPapaSmurf
Hun Batz
6
2
8
5
W
6
3
6
3
W
Charybdis
EcchiiSan
Charybdis
6
2
6
4.5
W
6
0
6
9
L
Tiamat
FIG1
Tiamat
3
5
3
0.9
L
Lancelot
IxuAurum
Lancelot
5
4
6
2
L
Atlas
Nirashm
Atlas
0
6
3
0.25
L
Izanami
Nucl3arFish
Izanami
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,921
Damage
52,912
74,812
Taken
72,006
52,327
Mitigated
45,518
12,664
Healing
31,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
9,577
2,358
345
2,690
15,752
10,349
0
4,152
11,600
0
26,803
L
King Arthur
AliverSid
King Arthur
15,327
3,786
0
220
20,768
19,987
549
2,078
17,847
0
58,099
W
Hun Batz
DMFPapaSmurf
Hun Batz
9,310
4,901
0
4,551
15,005
6,152
0
3,857
11,148
0
51,430
W
11,110
1,415
0
1,600
11,042
4,452
93
4,160
6,882
58,056
0
W
Charybdis
EcchiiSan
Charybdis
14,944
9,661
0
8,916
13,976
5,657
1,784
1,733
12,243
0
83,222
W
7,971
2,473
2,661
10,948
16,231
18,908
564
832
15,399
0
61,514
L
Tiamat
FIG1
Tiamat
7,979
979
0
2,292
11,946
7,321
968
2,511
9,200
52,551
0
L
Lancelot
IxuAurum
Lancelot
9,705
2,367
0
3,553
11,899
5,323
0
1,509
10,264
0
49,073
L
Atlas
Nirashm
Atlas
5,252
1,904
300
2,938
18,099
15,681
34
3,607
14,277
23,253
0
L
Izanami
Nucl3arFish
Izanami
5,658
3,302
0
3,361
12,100
4,015
0
765
11,319
0
43,949

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,964
Gold Earned
44,956
336
Minions Killed
452
0
Camps Cleared
0
1,546,187
Distance Traveled
1,664,901
13
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,973
469
29
2
0
342,400
4
L
King Arthur
7,899
465
70
4
0
277,279
1
W
Hun Batz
8,978
528
89
5
0
374,880
0
W
Janus
8,755
515
93
5
0
331,982
5
W
Charybdis
9,616
566
132
8
0
290,336
0
W
Guan Yu
9,634
567
109
6
0
325,303
8
L
Tiamat
8,260
486
85
5
0
278,015
5
L
Lancelot
8,674
510
78
5
0
357,211
3
L
Atlas
7,137
420
30
2
0
316,425
1
L
Izanami
7,994
470
73
4
0
317,257
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role