Player Matchup

Danzaburou
Danzaburou
Guilloseph
Danzaburou
Level 160
God Stats
4W - 1L
1,632 SR
Queue Stats
153W - 139L
1,658 Elo+
Party 1
Bastet
Bastet
JohnTheWeabo
Bastet
Level 128
God Stats
17W - 15L
1,781 SR
Queue Stats
189W - 176L
1,668 Elo+
Party 1
Jormungandr
Jormungandr
KamakaziKitten
Jormungandr
Level 156
God Stats
2W - 0L
1,227 SR
Queue Stats
31W - 11L
1,762 Elo+
Party 1
Eset
Eset
Zexional
Eset
Level 154
God Stats
6W - 2L
1,695 SR
Queue Stats
258W - 189L
1,702 Elo+
Party 1
Thor
Thor
edenV
Thor
Level 89
God Stats
6W - 7L
1,482 SR
Queue Stats
412W - 350L
1,601 Elo+
Party 1
Team Averages
Level 137
1,564 SR
1,678 Elo+

VS

Team Averages
Level 126
1,699 SR
1,683 Elo+
Artemis
Artemis
EternalYokaii
Artemis
Level 136
God Stats
6W - 6L
1,524 SR
Queue Stats
123W - 110L
1,623 Elo+
Party 3
Cerberus
Cerberus
SkullerC
Cerberus
Level 125
God Stats
4W - 4L
1,770 SR
Queue Stats
219W - 129L
1,717 Elo+
Party 2
Thor
Thor
bluelobsterdish
Thor
Level 67
God Stats
2W - 1L
1,915 SR
Queue Stats
13W - 10L
1,751 Elo+
Party 2
Atlas
Atlas
fancybooty
Atlas
Level 160
God Stats
20W - 19L
1,544 SR
Queue Stats
280W - 269L
1,611 Elo+
Party 3
Eset
Eset
llkoolkyle1
Eset
Level 140
God Stats
109W - 57L
1,744 SR
Queue Stats
184W - 122L
1,711 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Guilloseph
Danzaburou
20
8 / 2 / 3
12,720
636
19,092
15,733
7,998
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bastet
15
1 / 3 / 9
10,045
502
9,535
17,318
16,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jormungandr
KamakaziKitten
Jormungandr
18
2 / 0 / 4
11,342
567
14,756
15,183
7,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Eset
16
4 / 4 / 2
10,127
506
6,513
11,388
4,591
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Thor
edenV
Thor
17
3 / 2 / 5
10,956
548
10,057
15,320
6,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
15
3 / 5 / 0
9,429
471
9,806
18,145
6,729
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
SkullerC
Cerberus
17
0 / 3 / 1
9,978
499
7,316
16,979
11,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 2 / 2
9,920
496
10,696
16,665
7,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
14
0 / 3 / 5
8,468
423
6,016
15,336
14,108
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 5 / 5
8,983
449
9,719
14,276
5,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
18
Kills
11
11
Deaths
18
23
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Artemis
3
5
0
0.6
W
Danzaburou
Guilloseph
Danzaburou
8
2
3
4.75
W
Bastet
1
3
9
1.83
W
Jormungandr
KamakaziKitten
Jormungandr
2
0
4
4
L
Cerberus
SkullerC
Cerberus
0
3
1
0.17
W
Eset
4
4
2
1.25
L
6
2
2
3.5
W
Thor
edenV
Thor
3
2
5
2.75
L
Atlas
0
3
5
0.83
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,953
Damage
43,553
74,942
Taken
81,401
44,042
Mitigated
45,742
23,214
Healing
18,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
9,806
5,419
0
6,476
18,145
6,729
1,416
712
17,431
0
73,401
W
Danzaburou
Guilloseph
Danzaburou
19,092
8,181
0
4,405
15,733
7,998
2,616
2,949
12,762
0
127,687
W
Bastet
9,535
1,769
1,190
4,603
17,318
16,929
0
5,821
11,429
0
33,595
W
Jormungandr
KamakaziKitten
Jormungandr
14,756
2,632
177
3,558
15,183
7,662
830
7,080
7,843
100,478
0
L
Cerberus
SkullerC
Cerberus
7,316
170
0
5,197
16,979
11,737
756
9,685
6,527
76,001
0
W
Eset
6,513
868
771
1,449
11,388
4,591
1,498
3,714
7,612
78,608
0
L
10,696
3,011
0
1,197
16,665
7,556
33
1,292
15,313
0
83,977
W
Thor
edenV
Thor
10,057
2,242
0
7,061
15,320
6,862
1,188
3,252
12,032
0
88,813
L
Atlas
6,016
1,981
0
2,294
15,336
14,108
0
4,389
10,855
30,499
0
L
9,719
716
999
1,876
14,276
5,612
296
4,198
10,006
70,017
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,190
Gold Earned
46,778
659
Minions Killed
572
0
Camps Cleared
0
1,996,968
Distance Traveled
1,757,032
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
9,429
471
104
5
0
324,595
6
W
Danzaburou
12,720
636
205
10
0
391,707
5
W
Bastet
10,045
502
31
2
0
442,293
10
W
Jormungandr
11,342
567
181
9
0
396,731
1
L
Cerberus
9,978
499
190
10
0
299,473
5
W
Eset
10,127
506
118
6
0
371,142
1
L
Thor
9,920
496
124
6
0
402,843
3
W
Thor
10,956
548
124
6
0
395,095
7
L
Atlas
8,468
423
51
3
0
389,126
4
L
Eset
8,983
449
103
5
0
340,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role