Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Pato Vicious
Sun Wukong
Level 80
God Stats
9W - 4L
1,616 SR
Queue Stats
224W - 227L
1,324 Elo+
Solo
Tsukuyomi
Tsukuyomi
Val-R-01
Tsukuyomi
Level 121
God Stats
58W - 58L
1,541 SR
Queue Stats
467W - 493L
1,344 Elo+
Solo
Cabrakan
Cabrakan
Victor-kun1
Cabrakan
Level 83
God Stats
6W - 7L
1,783 SR
Queue Stats
358W - 396L
1,327 Elo+
Party 2
Apollo
Apollo
jota_peterpan
Apollo
Level 28
God Stats
1W - 3L
1,431 SR
Queue Stats
141W - 193L
1,250 Elo+
Party 2
Team Averages
Level 88
1,574 SR
1,349 Elo+

VS

Team Averages
Level 59
1,473 SR
1,339 Elo+
Hel
Hel
H1NAM1
Hel
Level 34
God Stats
4W - 3L
1,408 SR
Queue Stats
6W - 12L
1,214 Elo+
Party 1
Gilgamesh
Gilgamesh
HutchHammer1
Gilgamesh
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,447 Elo+
Party 1
Pele
Pele
J_kies_60
Pele
Level 57
God Stats
4W - 2L
1,687 SR
Queue Stats
43W - 48L
1,348 Elo+
Solo
Neith
Neith
United-Tyranny
Neith
Level 69
God Stats
64W - 49L
1,429 SR
Queue Stats
417W - 424L
1,323 Elo+
Solo
Nu Wa
Nu Wa
Walter-White00
Nu Wa
Level 64
God Stats
3W - 4L
1,340 SR
Queue Stats
66W - 62L
1,362 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
12
1 / 1 / 1
6,767
483
5,571
6,588
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
Pato Vicious
Sun Wukong
9
0 / 4 / 0
5,946
425
3,409
12,499
9,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
Val-R-01
Tsukuyomi
11
3 / 2 / 1
7,023
502
9,224
10,123
7,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cabrakan
Victor-kun1
Cabrakan
10
1 / 1 / 0
6,215
444
4,329
10,203
6,008
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 4 / 0
5,923
423
3,615
8,863
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
H1NAM1
Hel
11
4 / 0 / 5
7,578
541
6,817
7,755
3,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
HutchHammer1
Gilgamesh
11
0 / 1 / 2
6,385
456
2,158
8,923
4,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pele
12
3 / 2 / 1
6,902
493
4,616
11,875
4,589
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 0 / 5
6,429
459
5,854
7,712
2,631
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
1 / 2 / 3
6,389
456
8,284
7,879
3,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
27
5
Kills
11
12
Deaths
5
2
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
1
1
1
1.5
W
Hel
H1NAM1
Hel
4
0
5
6.5
W
Gilgamesh
HutchHammer1
Gilgamesh
0
1
2
1
W
Pele
3
2
1
1.75
L
Sun Wukong
Pato Vicious
Sun Wukong
0
4
0
0
W
3
0
5
5.5
L
Tsukuyomi
Val-R-01
Tsukuyomi
3
2
1
1.75
L
Cabrakan
Victor-kun1
Cabrakan
1
1
0
1
W
1
2
3
1.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,148
Damage
27,729
48,276
Taken
44,144
30,379
Mitigated
18,633
16,732
Healing
14,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
5,571
903
0
2,594
6,588
4,108
280
4,107
2,481
56,655
0
W
Hel
H1NAM1
Hel
6,817
907
3,191
4,215
7,755
3,867
457
942
6,813
36,372
0
W
Gilgamesh
HutchHammer1
Gilgamesh
2,158
479
0
1,893
8,923
4,276
0
804
8,119
0
28,390
W
Pele
4,616
1,413
0
2,445
11,875
4,589
462
3,178
8,697
0
54,762
L
Sun Wukong
Pato Vicious
Sun Wukong
3,409
543
0
1,376
12,499
9,022
0
3,530
8,969
0
27,790
W
5,854
2,868
251
814
7,712
2,631
932
977
6,735
0
24,281
L
Tsukuyomi
Val-R-01
Tsukuyomi
9,224
1,525
0
5,148
10,123
7,132
415
1,918
8,205
0
41,135
L
Cabrakan
Victor-kun1
Cabrakan
4,329
793
0
4,726
10,203
6,008
0
1,539
8,664
37,038
0
W
8,284
3,778
463
1,539
7,879
3,270
766
3,999
3,880
38,441
0
L
3,615
1,815
0
2,888
8,863
4,109
0
4,007
4,856
0
38,570

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,874
Gold Earned
33,683
339
Minions Killed
307
0
Camps Cleared
0
1,230,326
Distance Traveled
1,269,268
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,767
483
112
8
0
245,657
2
W
Hel
7,578
541
50
4
0
263,144
4
W
Gilgamesh
6,385
456
72
5
0
235,609
2
W
Pele
6,902
493
82
6
0
291,533
0
L
Sun Wukong
5,946
425
36
3
0
250,500
0
W
Neith
6,429
459
39
3
0
231,404
0
L
Tsukuyomi
7,023
502
56
4
0
233,132
1
L
Cabrakan
6,215
444
60
4
0
269,160
2
W
Nu Wa
6,389
456
64
5
0
247,578
0
L
Apollo
5,923
423
75
5
0
231,877
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role