Player Matchup

Chaac
Chaac
LuV GooN
Chaac
Level 84
God Stats
1W - 7L
1,468 SR
Queue Stats
53W - 58L
1,423 Elo+
Party 1
Poseidon
Poseidon
LuVBiggS
Poseidon
Level 47
God Stats
1W - 2L
1,776 SR
Queue Stats
51W - 36L
1,576 Elo+
Party 1
Apollo
Apollo
MR keiri
Apollo
Level 17
God Stats
0W - 2L
1,707 SR
Queue Stats
57W - 57L
1,816 Elo+
Solo
King Arthur
King Arthur
TrickZxFade
King Arthur
Level 118
God Stats
4W - 7L
1,638 SR
Queue Stats
223W - 201L
1,544 Elo+
Party 2
Eset
Eset
TrickZxGravity
Eset
Level 86
God Stats
10W - 4L
1,696 SR
Queue Stats
127W - 123L
1,503 Elo+
Party 2
Team Averages
Level 70
1,657 SR
1,573 Elo+

VS

Team Averages
Level 64
1,645 SR
1,733 Elo+
Merlin
Merlin
BigDreco314
Merlin
Level 130
God Stats
5W - 0L
1,517 SR
Queue Stats
133W - 140L
1,473 Elo+
Solo
Ne Zha
Ne Zha
HanjoShimodo
Ne Zha
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
72W - 16L
1,858 Elo+
Party 3
Sobek
Sobek
Necrommm
Sobek
Level 28
God Stats
8W - 0L
1,884 SR
Queue Stats
122W - 25L
1,903 Elo+
Party 3
Hera
Hera
PlagueRat4485
Hera
Level 104
God Stats
8W - 3L
1,434 SR
Queue Stats
124W - 129L
1,516 Elo+
Solo
Xing Tian
Xing Tian
pepegaa
Xing Tian
Level 29
God Stats
3W - 0L
1,889 SR
Queue Stats
88W - 16L
1,914 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
LuV GooN
Chaac
17
3 / 6 / 5
10,253
641
13,772
23,136
16,275
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Poseidon
LuVBiggS
Poseidon
14
2 / 7 / 0
9,185
574
10,156
11,796
4,677
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
MR keiri
Apollo
19
4 / 3 / 5
11,094
693
15,128
17,716
7,589
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
TrickZxFade
King Arthur
17
2 / 8 / 7
10,294
643
13,960
22,358
28,123
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

19
4 / 5 / 5
11,094
693
12,906
14,010
5,626
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
8 / 4 / 16
11,614
726
20,767
13,374
7,873
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
17
5 / 5 / 17
10,249
641
16,240
15,296
10,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Necrommm
Sobek
17
2 / 2 / 19
10,571
661
6,355
19,460
27,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

19
4 / 3 / 21
10,750
672
18,064
9,473
4,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Xing Tian
pepegaa
Xing Tian
19
9 / 2 / 17
11,796
737
15,220
18,978
27,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
118
15
Kills
28
29
Deaths
16
22
Assists
90
Player
Kills
Deaths
Assists
KDA
W
Merlin
8
4
16
4
W
Ne Zha
5
5
17
2.7
L
Chaac
LuV GooN
Chaac
3
6
5
0.92
L
Poseidon
LuVBiggS
Poseidon
2
7
0
0.29
L
Apollo
MR keiri
Apollo
4
3
5
2.17
W
Sobek
Necrommm
Sobek
2
2
19
5.75
W
4
3
21
4.83
L
King Arthur
TrickZxFade
King Arthur
2
8
7
0.69
L
4
5
5
1.3
W
Xing Tian
pepegaa
Xing Tian
9
2
17
8.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,922
Damage
76,646
89,016
Taken
76,581
62,290
Mitigated
78,456
21,919
Healing
31,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
20,767
609
3,244
1,973
13,374
7,873
240
4,040
9,334
43,299
0
W
Ne Zha
16,240
2,553
2,417
3,821
15,296
10,658
0
3,976
11,320
0
25,590
L
Chaac
LuV GooN
Chaac
13,772
1,630
752
3,073
23,136
16,275
0
16,036
6,913
0
27,730
L
Poseidon
LuVBiggS
Poseidon
10,156
670
1,185
818
11,796
4,677
63
7,984
3,645
27,275
0
L
Apollo
MR keiri
Apollo
15,128
6,755
846
5,968
17,716
7,589
1,362
12,907
4,588
0
41,954
W
Sobek
Necrommm
Sobek
6,355
295
4,612
6,623
19,460
27,282
0
6,167
13,293
14,516
0
W
18,064
4,729
2,800
1,193
9,473
4,979
266
2,639
6,834
40,886
0
L
King Arthur
TrickZxFade
King Arthur
13,960
1,278
1,276
2,129
22,358
28,123
0
12,775
9,339
0
22,788
L
12,906
699
3,291
2,581
14,010
5,626
74
10,704
3,147
30,305
0
W
Xing Tian
pepegaa
Xing Tian
15,220
1,333
874
3,509
18,978
27,664
0
6,240
12,738
22,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,920
Gold Earned
54,980
163
Minions Killed
152
0
Camps Cleared
0
1,409,030
Distance Traveled
1,569,630
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,614
726
50
3
0
299,804
0
W
Ne Zha
10,249
641
18
1
0
306,299
0
L
Chaac
10,253
641
28
2
0
270,969
0
L
Poseidon
9,185
574
41
3
0
250,529
1
L
Apollo
11,094
693
38
2
0
290,286
2
W
Sobek
10,571
661
18
1
0
328,664
0
W
Hera
10,750
672
54
3
0
300,110
0
L
King Arthur
10,294
643
10
1
0
291,932
0
L
Eset
11,094
693
46
3
0
305,314
0
W
Xing Tian
11,796
737
12
1
0
334,753
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role