Player Matchup

Izanami
Izanami
 
Izanami
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
FELIPS_02_
Sobek
Level 43
God Stats
23W - 17L
1,529 SR
Queue Stats
239W - 216L
1,453 Elo+
Party 1
Tiamat
Tiamat
Mitsuri5435
Tiamat
Level 38
God Stats
4W - 5L
1,404 SR
Queue Stats
85W - 58L
1,565 Elo+
Solo
Bakasura
Bakasura
YOYI_711
Bakasura
Level 84
God Stats
5W - 5L
1,453 SR
Queue Stats
309W - 236L
1,483 Elo+
Party 1
Hercules
Hercules
rubokiller
Hercules
Level 54
God Stats
65W - 48L
1,486 SR
Queue Stats
382W - 321L
1,463 Elo+
Party 1
Team Averages
Level 54
1,474 SR
1,493 Elo+

VS

Team Averages
Level 65
1,485 SR
1,482 Elo+
Neith
Neith
Aleynamun
Neith
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
Asphodel_Verseau
Kukulkan
Level 75
God Stats
8W - 8L
1,522 SR
Queue Stats
560W - 625L
1,484 Elo+
Solo
Hel
Hel
Holykking
Hel
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 7L
1,509 Elo+
Party 2
Thanatos
Thanatos
joan_1113
Thanatos
Level 127
God Stats
12W - 12L
1,477 SR
Queue Stats
81W - 74L
1,488 Elo+
Solo
Bellona
Bellona
senoo-99
Bellona
Level 90
God Stats
12W - 14L
1,427 SR
Queue Stats
65W - 62L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
9
0 / 0 / 0
5,095
728
57
2,581
891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
6
0 / 1 / 1
4,513
645
667
5,109
3,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tiamat
8
3 / 1 / 1
5,124
732
3,157
2,669
1,386
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
YOYI_711
Bakasura
7
2 / 0 / 2
4,693
670
2,878
5,314
1,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hercules
rubokiller
Hercules
9
3 / 1 / 2
5,519
788
3,824
5,055
3,084
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Aleynamun
Neith
1
0 / 0 / 0
1,431
204
0
0
0
8
1 / 1 / 0
4,264
609
1,642
3,137
1,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

7
2 / 1 / 0
4,175
596
1,536
2,714
1,050
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Thanatos
joan_1113
Thanatos
2
0 / 3 / 0
3,093
442
473
3,587
815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
senoo-99
Bellona
6
0 / 3 / 2
3,945
564
4,455
6,100
4,884
Cudgel

Cudgel

+10
Physical Power
+50
Health

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
8
Kills
3
3
Deaths
8
6
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
0
0
0
0
L
Neith
Aleynamun
Neith
0
0
0
0
L
1
1
0
1
W
Sobek
0
1
1
0.5
L
2
1
0
2
W
Tiamat
3
1
1
3.5
W
Bakasura
YOYI_711
Bakasura
2
0
2
3
L
Thanatos
joan_1113
Thanatos
0
3
0
0
W
Hercules
rubokiller
Hercules
3
1
2
4
L
Bellona
senoo-99
Bellona
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,583
Damage
8,106
20,728
Taken
15,538
10,344
Mitigated
7,950
6,459
Healing
3,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
57
57
0
977
2,581
891
1,254
317
2,264
0
41,817
L
Neith
Aleynamun
Neith
0
0
0
0
0
0
0
0
0
0
0
L
1,642
326
0
250
3,137
1,201
0
2,104
815
21,518
0
W
Sobek
667
90
0
2,241
5,109
3,087
0
1,401
3,586
9,501
0
L
1,536
45
438
692
2,714
1,050
0
559
2,101
15,682
0
W
Tiamat
3,157
397
0
902
2,669
1,386
155
551
2,058
24,341
0
W
Bakasura
YOYI_711
Bakasura
2,878
2,401
0
1,374
5,314
1,896
0
439
4,875
0
23,441
L
Thanatos
joan_1113
Thanatos
473
0
0
1,401
3,587
815
0
147
3,263
0
3,300
W
Hercules
rubokiller
Hercules
3,824
1,206
0
965
5,055
3,084
462
288
4,586
0
28,360
L
Bellona
senoo-99
Bellona
4,455
2,186
0
1,049
6,100
4,884
0
666
5,180
0
14,432

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,944
Gold Earned
16,908
276
Minions Killed
89
0
Camps Cleared
0
744,330
Distance Traveled
492,285
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
5,095
728
80
11
0
133,155
2
L
Neith
1,431
204
0
0
0
0
0
L
Kukulkan
4,264
609
42
6
0
136,722
0
W
Sobek
4,513
645
21
3
0
154,041
0
L
Hel
4,175
596
22
3
0
141,105
2
W
Tiamat
5,124
732
50
7
0
128,855
0
W
Bakasura
4,693
670
67
10
0
180,851
0
L
Thanatos
3,093
442
5
1
0
67,048
0
W
Hercules
5,519
788
58
8
0
147,428
0
L
Bellona
3,945
564
20
3
0
147,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role