Player Matchup

Arachne
Arachne
AuroraQueenbr
Arachne
Level 72
God Stats
1W - 3L
1,367 SR
Queue Stats
6W - 38L
993 Elo+
Party 1
Discordia
Discordia
Giulicious
Discordia
Level 17
God Stats
0W - 2L
1,085 SR
Queue Stats
2W - 19L
975 Elo+
Party 1
Baron Samedi
Baron Samedi
Klaussif
Baron Samedi
Level 53
God Stats
0W - 1L
965 SR
Queue Stats
0W - 8L
955 Elo+
Party 1
Sol
Sol
LuckyJoint
Sol
Level 28
God Stats
2W - 16L
1,136 SR
Queue Stats
17W - 52L
972 Elo+
Party 1
Yemoja
Yemoja
xXJubaleaoXx
Yemoja
Level 124
God Stats
1W - 2L
1,487 SR
Queue Stats
2W - 7L
1,355 Elo+
Party 1
Team Averages
Level 59
1,208 SR
1,050 Elo+

VS

Team Averages
Level 79
1,495 SR
1,377 Elo+
Hun Batz
Hun Batz
DMFPapaSmurf
Hun Batz
Level 49
God Stats
9W - 5L
1,500 SR
Queue Stats
125W - 101L
1,528 Elo+
Solo
Izanami
Izanami
Dcope
Izanami
Level 68
God Stats
24W - 8L
1,721 SR
Queue Stats
35W - 25L
1,268 Elo+
Solo
Nu Wa
Nu Wa
Deorksen
Nu Wa
Level 88
God Stats
2W - 2L
1,217 SR
Queue Stats
9W - 10L
1,354 Elo+
Solo
Shiva
Shiva
Starlencho
Shiva
Level 141
God Stats
10W - 8L
1,617 SR
Queue Stats
174W - 196L
1,445 Elo+
Solo
Achilles
Achilles
daaaallxxd
Achilles
Level 51
God Stats
21W - 22L
1,417 SR
Queue Stats
33W - 41L
1,291 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
12
2 / 6 / 0
7,719
482
9,182
16,704
10,645
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Discordia
Giulicious
Discordia
12
2 / 4 / 2
7,454
466
4,176
8,161
3,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Klaussif
Baron Samedi
11
0 / 8 / 0
6,826
427
2,986
11,411
5,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 7 / 1
6,435
402
8,349
15,653
2,511
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Yemoja
10
0 / 6 / 1
6,227
389
4,202
13,082
5,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
DMFPapaSmurf
Hun Batz
17
8 / 0 / 5
9,860
616
9,383
12,827
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Dcope
Izanami
15
8 / 2 / 5
9,185
574
14,508
11,835
5,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Deorksen
Nu Wa
14
5 / 3 / 6
9,039
565
8,418
10,684
4,122
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
16
8 / 0 / 5
10,063
629
8,254
13,260
9,705
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
daaaallxxd
Achilles
13
2 / 0 / 7
8,077
505
5,041
7,412
5,062
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
59
5
Kills
31
31
Deaths
5
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Arachne
2
6
0
0.33
W
Hun Batz
DMFPapaSmurf
Hun Batz
8
0
5
10.5
W
Izanami
Dcope
Izanami
8
2
5
5.25
W
Nu Wa
Deorksen
Nu Wa
5
3
6
2.67
L
Discordia
Giulicious
Discordia
2
4
2
0.75
L
Baron Samedi
Klaussif
Baron Samedi
0
8
0
0
L
1
7
1
0.21
W
Shiva
8
0
5
10.5
W
Achilles
daaaallxxd
Achilles
2
0
7
5.5
L
Yemoja
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,895
Damage
45,604
65,011
Taken
56,018
27,335
Mitigated
29,664
12,901
Healing
21,528
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
9,182
6,151
0
2,841
16,704
10,645
0
2,937
13,767
0
52,741
W
Hun Batz
DMFPapaSmurf
Hun Batz
9,383
3,051
0
6,824
12,827
5,713
0
2,632
10,195
0
82,164
W
Izanami
Dcope
Izanami
14,508
9,334
0
4,988
11,835
5,062
1,823
6,076
5,759
0
76,550
W
Nu Wa
Deorksen
Nu Wa
8,418
4,729
0
3,325
10,684
4,122
2,768
3,029
7,655
58,446
0
L
Discordia
Giulicious
Discordia
4,176
390
0
750
8,161
3,097
142
3,854
4,307
35,877
0
L
Baron Samedi
Klaussif
Baron Samedi
2,986
562
201
712
11,411
5,158
636
85
11,326
35,639
0
L
8,349
3,811
0
2,355
15,653
2,511
1,425
505
15,148
38,869
0
W
Shiva
8,254
690
205
4,798
13,260
9,705
961
3,122
10,138
0
70,789
W
Achilles
daaaallxxd
Achilles
5,041
1,532
0
1,388
7,412
5,062
1,746
4,359
3,053
0
45,364
L
Yemoja
4,202
1,356
3,820
2,222
13,082
5,924
351
1,037
12,045
28,358
3,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,661
Gold Earned
46,224
292
Minions Killed
536
0
Camps Cleared
0
1,415,139
Distance Traveled
1,591,033
19
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,719
482
72
5
0
322,815
2
W
Hun Batz
9,860
616
135
8
0
402,467
0
W
Izanami
9,185
574
117
7
0
306,823
13
W
Nu Wa
9,039
565
93
6
0
237,661
5
L
Discordia
7,454
466
53
3
0
297,109
7
L
Baron Samedi
6,826
427
64
4
0
266,190
3
L
Sol
6,435
402
65
4
0
266,187
3
W
Shiva
10,063
629
126
8
0
317,886
0
W
Achilles
8,077
505
65
4
0
326,196
3
L
Yemoja
6,227
389
38
2
0
262,838
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role