Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
JRBlazingChaos
Baron Samedi
Level 127
God Stats
11W - 4L
1,807 SR
Queue Stats
148W - 53L
1,869 Elo+
Party 2
Kukulkan
Kukulkan
Suicidal_Panda22
Kukulkan
Level 154
God Stats
19W - 4L
1,991 SR
Queue Stats
471W - 188L
1,820 Elo+
Party 2
Team Averages
Level 146
1,766 SR
1,730 Elo+

VS

Team Averages
Level 115
1,572 SR
1,522 Elo+
Eset
Eset
Aniquilattor55
Eset
Level 144
God Stats
5W - 3L
1,506 SR
Queue Stats
57W - 54L
1,525 Elo+
Party 1
Lancelot
Lancelot
Daniell2000lol
Lancelot
Level 107
God Stats
1W - 3L
1,570 SR
Queue Stats
9W - 10L
1,480 Elo+
Party 1
Mulan
Mulan
Rexvel11
Mulan
Level 95
God Stats
6W - 5L
1,639 SR
Queue Stats
25W - 22L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
1 / 0 / 6
7,635
764
5,401
10,801
10,453
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
JRBlazingChaos
Baron Samedi
11
0 / 0 / 7
7,322
732
3,846
4,446
4,260
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
6 / 0 / 1
7,596
760
8,904
2,984
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 0
6,251
625
3,195
4,817
2,230
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lancelot
10
0 / 3 / 0
5,983
598
5,379
8,092
4,276
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mulan
Rexvel11
Mulan
9
0 / 2 / 0
5,873
587
5,277
8,908
7,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
0
7
Kills
0
0
Deaths
7
14
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
6
4
L
0
2
0
0
L
Lancelot
0
3
0
0
W
Baron Samedi
JRBlazingChaos
Baron Samedi
0
0
7
3.5
L
Mulan
Rexvel11
Mulan
0
2
0
0
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,151
Damage
13,851
18,231
Taken
21,817
16,082
Mitigated
13,805
9,320
Healing
3,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,401
1,218
0
5,009
10,801
10,453
0
2,657
7,805
0
12,645
L
3,195
210
314
711
4,817
2,230
0
2,720
1,979
23,791
0
L
Lancelot
5,379
252
0
1,068
8,092
4,276
0
3,662
4,282
0
16,528
W
Baron Samedi
JRBlazingChaos
Baron Samedi
3,846
454
1,245
2,289
4,446
4,260
22
761
3,657
11,832
0
L
Mulan
Rexvel11
Mulan
5,277
679
0
1,638
8,908
7,299
0
6,186
2,462
0
13,243
W
8,904
767
0
777
2,984
1,369
0
374
2,610
33,628
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,553
Gold Earned
18,107
104
Minions Killed
109
4
Camps Cleared
5
552,688
Distance Traveled
532,431
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,635
764
10
1
1
197,744
3
L
Eset
6,251
625
57
6
1
164,468
2
L
Lancelot
5,983
598
29
3
2
192,090
0
W
Baron Samedi
7,322
732
9
1
0
178,372
1
L
Mulan
5,873
587
23
2
2
175,873
2
W
Kukulkan
7,596
760
85
9
3
176,572
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role