Player Matchup

Hera
Hera
ADeathShot
Hera
Level 69
God Stats
2W - 2L
1,598 SR
Queue Stats
18W - 16L
1,473 Elo+
Party 2
Bacchus
Bacchus
FIamingFox
Bacchus
Level 76
God Stats
2W - 1L
1,753 SR
Queue Stats
17W - 20L
1,383 Elo+
Party 2
Hun Batz
Hun Batz
GAMING-J-A
Hun Batz
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 47L
1,435 Elo+
Party 2
Team Averages
Level 90
1,617 SR
1,430 Elo+

VS

Team Averages
Level 116
1,511 SR
1,377 Elo+
Medusa
Medusa
Dei Vocationem
Medusa
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 22L
1,364 Elo+
Solo
Kumbhakarna
Kumbhakarna
PHIL300000
Kumbhakarna
Level 108
God Stats
19W - 17L
1,535 SR
Queue Stats
118W - 153L
1,378 Elo+
Party 1
Baron Samedi
Baron Samedi
shaneJEZ
Baron Samedi
Level 122
God Stats
15W - 7L
1,497 SR
Queue Stats
132W - 155L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 3
11,088
584
19,309
12,597
5,542
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
FIamingFox
Bacchus
16
0 / 2 / 1
10,436
549
12,044
19,097
27,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hun Batz
GAMING-J-A
Hun Batz
16
4 / 3 / 0
11,463
603
15,008
17,251
7,956
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 3
13,026
686
21,087
17,743
9,528
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
PHIL300000
Kumbhakarna
17
0 / 0 / 8
11,509
606
3,907
25,733
19,914
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Baron Samedi
shaneJEZ
Baron Samedi
17
3 / 4 / 5
12,253
645
13,644
16,371
9,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
8
8
Deaths
4
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
5
0
3
6.5
L
Bacchus
FIamingFox
Bacchus
0
2
1
0.25
L
Hun Batz
GAMING-J-A
Hun Batz
4
3
0
1.33
W
Kumbhakarna
PHIL300000
Kumbhakarna
0
0
8
4
W
Baron Samedi
shaneJEZ
Baron Samedi
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,361
Damage
38,638
48,945
Taken
59,847
40,583
Mitigated
38,712
3,600
Healing
27,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
19,309
5,125
0
749
12,597
5,542
0
6,971
5,626
66,880
0
W
21,087
7,938
269
3,732
17,743
9,528
2,579
10,002
7,515
0
89,588
L
Bacchus
FIamingFox
Bacchus
12,044
402
425
1,882
19,097
27,085
0
5,646
13,451
33,144
0
L
Hun Batz
GAMING-J-A
Hun Batz
15,008
1,828
0
544
17,251
7,956
0
5,408
11,843
0
43,092
W
Kumbhakarna
PHIL300000
Kumbhakarna
3,907
173
1,158
12,283
25,733
19,914
28
13,770
11,346
12,001
0
W
Baron Samedi
shaneJEZ
Baron Samedi
13,644
385
4,413
5,489
16,371
9,270
832
7,237
8,968
55,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,987
Gold Earned
36,788
200
Minions Killed
213
6
Camps Cleared
11
1,010,286
Distance Traveled
985,600
3
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,088
584
112
6
1
304,351
3
W
Medusa
13,026
686
116
6
4
311,627
7
L
Bacchus
10,436
549
38
2
2
349,925
0
L
Hun Batz
11,463
603
50
3
3
356,010
0
W
Kumbhakarna
11,509
606
10
1
1
338,565
2
W
Baron Samedi
12,253
645
87
5
6
335,408
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role