Player Matchup

Hel
Hel
Godslayer10X
Hel
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Anubis
Anubis
HairRigger
Anubis
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,256 Elo+
Party 2
Lancelot
Lancelot
JonDav28
Lancelot
Level 69
God Stats
1W - 2L
1,331 SR
Queue Stats
2W - 7L
1,293 Elo+
Party 2
Neith
Neith
ZoltanicGod
Neith
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
jazzyfish
Sun Wukong
Level 34
God Stats
0W - 1L
1,151 SR
Queue Stats
3W - 4L
1,519 Elo+
Party 2
Team Averages
Level 42
1,396 SR
1,414 Elo+

VS

Team Averages
Level 47
1,504 SR
1,490 Elo+
Shiva
Shiva
DeHeiligeMan
Shiva
Level 154
God Stats
2W - 2L
1,387 SR
Queue Stats
77W - 69L
1,613 Elo+
Party 3
Anubis
Anubis
Sencarx
Anubis
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 6L
1,377 Elo+
Party 1
Artemis
Artemis
Suqid
Artemis
Level 16
God Stats
2W - 2L
1,450 SR
Queue Stats
2W - 4L
1,377 Elo+
Party 1
Fenrir
Fenrir
Total3rror
Fenrir
Level 29
God Stats
14W - 8L
1,683 SR
Queue Stats
83W - 89L
1,568 Elo+
Party 3
Geb
Geb
Toxic_Bants
Geb
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,517 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 9 / 3
7,920
609
6,093
14,734
5,903
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Anubis
HairRigger
Anubis
15
2 / 10 / 2
8,737
672
10,122
17,536
7,663
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
JonDav28
Lancelot
15
2 / 7 / 2
8,751
673
8,432
18,979
7,931
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

14
0 / 8 / 4
8,113
624
7,669
13,268
6,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
jazzyfish
Sun Wukong
15
2 / 2 / 3
9,375
721
13,454
20,980
15,155
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 0 / 17
11,066
851
20,154
13,618
16,206
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Anubis
Sencarx
Anubis
19
16 / 2 / 11
12,155
935
26,054
19,239
13,518
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Suqid
Artemis
15
1 / 2 / 12
8,974
690
6,965
7,526
3,256
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Total3rror
Fenrir
18
6 / 2 / 12
10,851
835
14,060
12,476
6,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 1 / 16
9,755
750
6,795
17,860
21,088
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
104
7
Kills
36
36
Deaths
7
14
Assists
68
Player
Kills
Deaths
Assists
KDA
W
11
0
17
19.5
L
1
9
3
0.28
L
Anubis
HairRigger
Anubis
2
10
2
0.3
L
Lancelot
JonDav28
Lancelot
2
7
2
0.43
W
Anubis
Sencarx
Anubis
16
2
11
10.75
W
Artemis
Suqid
Artemis
1
2
12
3.5
W
Fenrir
Total3rror
Fenrir
6
2
12
6
W
2
1
16
10
L
0
8
4
0.25
L
Sun Wukong
jazzyfish
Sun Wukong
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,770
Damage
74,028
85,497
Taken
70,719
42,747
Mitigated
60,961
16,484
Healing
21,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,154
4,243
0
2,092
13,618
16,206
936
1,100
12,518
0
43,921
L
6,093
677
2,521
2,116
14,734
5,903
0
6,715
7,928
11,809
0
L
Anubis
HairRigger
Anubis
10,122
552
0
3,495
17,536
7,663
0
9,771
6,453
21,847
0
L
Lancelot
JonDav28
Lancelot
8,432
1,116
0
2,694
18,979
7,931
0
2,829
14,869
0
26,189
W
Anubis
Sencarx
Anubis
26,054
2,682
0
11,971
19,239
13,518
597
4,991
14,248
72,589
0
W
Artemis
Suqid
Artemis
6,965
3,775
0
1,215
7,526
3,256
2,600
2,350
5,176
0
18,119
W
Fenrir
Total3rror
Fenrir
14,060
2,783
0
3,495
12,476
6,893
1,749
2,436
10,040
0
42,990
W
6,795
325
0
2,337
17,860
21,088
0
5,461
12,399
16,720
0
L
7,669
2,878
193
998
13,268
6,095
0
4,159
9,010
0
20,440
L
Sun Wukong
jazzyfish
Sun Wukong
13,454
3,056
0
4,467
20,980
15,155
25
8,957
11,795
131
33,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,896
Gold Earned
52,801
146
Minions Killed
240
0
Camps Cleared
0
1,193,910
Distance Traveled
1,323,026
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
11,066
851
46
4
0
316,247
2
L
Hel
7,920
609
11
1
0
210,384
2
L
Anubis
8,737
672
24
2
0
202,546
1
L
Lancelot
8,751
673
37
3
0
276,743
1
W
Anubis
12,155
935
91
7
0
227,947
2
W
Artemis
8,974
690
18
1
0
225,046
0
W
Fenrir
10,851
835
59
5
0
285,651
1
W
Geb
9,755
750
26
2
0
268,135
1
L
Neith
8,113
624
30
2
0
221,278
0
L
Sun Wukong
9,375
721
44
3
0
282,959
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role