Player Matchup

Morgan Le Fay
Morgan Le Fay
Boarish Proxy
Morgan Le Fay
Level 88
God Stats
1W - 1L
1,873 SR
Queue Stats
43W - 37L
1,518 Elo+
Solo
Hou Yi
Hou Yi
Drizzy K2
Hou Yi
Level 32
God Stats
1W - 3L
1,500 SR
Queue Stats
28W - 38L
1,500 Elo+
Party 2
Bacchus
Bacchus
MatWizard15
Bacchus
Level 88
God Stats
2W - 2L
1,841 SR
Queue Stats
86W - 87L
1,495 Elo+
Party 2
Team Averages
Level 69
1,738 SR
1,504 Elo+

VS

Team Averages
Level 130
1,442 SR
1,546 Elo+
Sylvanus
Sylvanus
DevoGord14
Sylvanus
Level 115
God Stats
2W - 1L
1,325 SR
Queue Stats
59W - 32L
1,594 Elo+
Party 1
Hun Batz
Hun Batz
GoCrazy-AH
Hun Batz
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 28L
1,484 Elo+
Party 1
Nemesis
Nemesis
Sizih
Nemesis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 41L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Boarish Proxy
Morgan Le Fay
16
1 / 7 / 2
11,366
598
17,124
19,907
7,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Hou Yi
Drizzy K2
Hou Yi
15
1 / 2 / 1
10,761
566
5,755
10,170
3,048
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
MatWizard15
Bacchus
14
1 / 4 / 1
10,255
540
7,128
20,608
22,824
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
DevoGord14
Sylvanus
18
3 / 1 / 10
13,162
693
10,832
14,387
11,691
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hun Batz
GoCrazy-AH
Hun Batz
17
3 / 1 / 8
12,411
653
21,235
18,463
10,831
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nemesis
Sizih
Nemesis
19
7 / 1 / 5
14,192
747
13,018
15,637
9,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
36
3
Kills
13
13
Deaths
3
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
Boarish Proxy
Morgan Le Fay
1
7
2
0.29
W
Sylvanus
DevoGord14
Sylvanus
3
1
10
8
L
Hou Yi
Drizzy K2
Hou Yi
1
2
1
0.75
W
Hun Batz
GoCrazy-AH
Hun Batz
3
1
8
7
L
Bacchus
MatWizard15
Bacchus
1
4
1
0.38
W
Nemesis
Sizih
Nemesis
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,007
Damage
45,085
50,685
Taken
48,487
32,905
Mitigated
31,584
4,955
Healing
17,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
Boarish Proxy
Morgan Le Fay
17,124
832
0
2,467
19,907
7,033
0
3,710
15,637
50,544
0
W
Sylvanus
DevoGord14
Sylvanus
10,832
2,726
2,942
7,060
14,387
11,691
164
6,832
7,555
47,140
6,827
L
Hou Yi
Drizzy K2
Hou Yi
5,755
2,655
0
156
10,170
3,048
0
1,226
8,602
0
42,694
W
Hun Batz
GoCrazy-AH
Hun Batz
21,235
3,352
0
3,630
18,463
10,831
971
10,597
7,866
0
57,654
L
Bacchus
MatWizard15
Bacchus
7,128
690
398
1,934
20,608
22,824
0
5,136
14,749
25,223
0
W
Nemesis
Sizih
Nemesis
13,018
7,712
0
4,033
15,637
9,062
1,765
8,249
7,388
0
67,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
39,765
151
Minions Killed
220
2
Camps Cleared
16
872,866
Distance Traveled
1,074,418
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
11,366
598
52
3
1
305,182
5
W
Sylvanus
13,162
693
64
3
5
316,941
3
L
Hou Yi
10,761
566
66
3
0
254,154
0
W
Hun Batz
12,411
653
61
3
6
351,993
4
L
Bacchus
10,255
540
33
2
1
313,530
3
W
Nemesis
14,192
747
95
5
5
405,484
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role