Player Matchup

Agni
Agni
Diamond III
Dr_GlouGlou
Agni
Diamond III
Level 126
God Stats
47W - 17L
1,795 SR
Queue Stats
114W - 66L
2,176 MMR
Party 1
Achilles
Achilles
Diamond III
Farouk_Officiel
Achilles
Diamond III
Level 149
God Stats
21W - 12L
1,671 SR
Queue Stats
114W - 67L
2,176 MMR
Party 1
Hun Batz
Hun Batz
Diamond III
docteur_PO
Hun Batz
Diamond III
Level 150
God Stats
3W - 0L
1,737 SR
Queue Stats
114W - 67L
2,176 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 142
1,734 SR
2,176 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 143
1,627 SR
1,844 MMR
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Platinum I
Bumf_
He Bo
Platinum I
Level 137
God Stats
1W - 2L
1,644 SR
Queue Stats
71W - 76L
2,015 MMR
Party 2
Awilix
Awilix
Platinum I
Vebbutler
Awilix
Platinum I
Level 149
God Stats
3W - 3L
1,738 SR
Queue Stats
71W - 78L
2,015 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 4 / 9
14,219
711
24,012
14,136
6,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Achilles
19
3 / 3 / 11
13,286
664
15,035
19,922
24,905
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
docteur_PO
Hun Batz
20
6 / 3 / 8
15,291
765
18,789
22,037
28,535
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ah Muzen CabAtlasJing WeiThothAthena

VS

Bans
ShivaCabrakanGebSobekFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
4 / 4 / 5
11,959
598
17,286
24,386
25,889
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

He Bo
Bumf_
He Bo
18
3 / 7 / 7
12,611
631
16,336
18,139
7,169
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Awilix
Vebbutler
Awilix
17
3 / 4 / 6
12,341
617
9,544
24,840
16,895
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
14
Kills
10
10
Deaths
15
28
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
4
4
5
1.63
L
He Bo
Bumf_
He Bo
3
7
7
0.93
W
5
4
9
2.38
W
Achilles
3
3
11
2.83
L
Awilix
Vebbutler
Awilix
3
4
6
1.5
W
Hun Batz
docteur_PO
Hun Batz
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,836
Damage
43,166
56,095
Taken
67,365
60,041
Mitigated
49,953
5,298
Healing
10,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
17,286
1,256
0
8,036
24,386
25,889
212
8,358
16,028
0
44,027
L
He Bo
Bumf_
He Bo
16,336
682
0
750
18,139
7,169
283
6,532
11,607
64,877
0
W
24,012
1,764
0
1,593
14,136
6,601
1,564
2,655
11,337
78,637
0
W
Achilles
15,035
4,302
0
1,629
19,922
24,905
448
5,235
14,328
0
42,542
L
Awilix
Vebbutler
Awilix
9,544
3,433
0
1,280
24,840
16,895
281
9,391
15,449
0
34,167
W
Hun Batz
docteur_PO
Hun Batz
18,789
3,702
0
2,076
22,037
28,535
0
9,351
12,336
0
53,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,796
Gold Earned
36,911
231
Minions Killed
206
5
Camps Cleared
13
1,108,888
Distance Traveled
1,066,807
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
11,959
598
41
2
2
381,808
5
L
He Bo
12,611
631
117
6
8
300,005
3
W
Agni
14,219
711
115
6
4
328,978
3
W
Achilles
13,286
664
47
2
1
395,832
3
L
Awilix
12,341
617
48
2
3
384,994
3
W
Hun Batz
15,291
765
69
3
0
384,078
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role