Player Matchup

Freya
Freya
 
Freya
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Countryboy5014
Hades
Level 85
God Stats
1W - 0L
1,428 SR
Queue Stats
5W - 6L
1,210 Elo+
Solo
Bastet
Bastet
SSttaarrkk78
Bastet
Level 145
God Stats
1W - 0L
1,581 SR
Queue Stats
3W - 3L
1,514 Elo+
Party 1
Mulan
Mulan
ogtz Shady
Mulan
Level 85
God Stats
8W - 6L
1,579 SR
Queue Stats
140W - 141L
1,536 Elo+
Party 1
Cthulhu
Cthulhu
proplayer7800
Cthulhu
Level 113
God Stats
2W - 0L
1,531 SR
Queue Stats
8W - 3L
1,712 Elo+
Party 1
Team Averages
Level 106
1,524 SR
1,494 Elo+

VS

Team Averages
Level 118
1,605 SR
1,436 Elo+
Neith
Neith
AAenforcer716
Neith
Level 156
God Stats
461W - 438L
1,489 SR
Queue Stats
1,347W - 1,363L
1,497 Elo+
Solo
Cernunnos
Cernunnos
AdaptiveComb139
Cernunnos
Level 61
God Stats
2W - 2L
1,500 SR
Queue Stats
190W - 197L
1,421 Elo+
Solo
Bakasura
Bakasura
Diegoalax5
Bakasura
Level 157
God Stats
13W - 8L
1,585 SR
Queue Stats
196W - 195L
1,484 Elo+
Solo
Eset
Eset
MfLucidSwauv420
Eset
Level 132
God Stats
1W - 2L
1,725 SR
Queue Stats
661W - 660L
1,378 Elo+
Solo
Janus
Janus
RPS_ZzROTIXzZ
Janus
Level 85
God Stats
2W - 4L
1,726 SR
Queue Stats
282W - 296L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
9
1 / 1 / 0
4,887
489
2,503
5,217
1,557
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

10
0 / 2 / 0
5,396
540
414
5,911
2,266
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Bastet
8
3 / 1 / 2
5,424
542
3,261
7,302
2,243
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mulan
12
3 / 0 / 0
6,620
662
4,196
6,407
3,135
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
8
1 / 0 / 1
5,596
560
3,649
5,589
3,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 0
4,131
413
2,612
4,054
1,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cernunnos
AdaptiveComb139
Cernunnos
8
0 / 4 / 1
4,623
462
2,708
7,004
2,619
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Bakasura
Diegoalax5
Bakasura
7
0 / 1 / 1
4,648
465
2,356
5,166
1,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
0 / 2 / 0
5,006
501
2,679
4,863
1,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

11
3 / 0 / 0
6,510
651
2,019
2,331
666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
6
8
Kills
4
4
Deaths
8
3
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
1
1
0
1
L
1
1
0
1
L
Cernunnos
AdaptiveComb139
Cernunnos
0
4
1
0.13
W
0
2
0
0
L
Bakasura
Diegoalax5
Bakasura
0
1
1
0.5
L
0
2
0
0
L
3
0
0
3
W
Bastet
3
1
2
4
W
Mulan
3
0
0
3
W
Cthulhu
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,023
Damage
12,374
30,426
Taken
23,418
12,428
Mitigated
7,999
14,899
Healing
6,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
2,503
653
0
2,008
5,217
1,557
0
0
5,217
29,847
0
L
2,612
1,368
0
1,126
4,054
1,408
0
1,346
2,648
0
17,118
L
Cernunnos
AdaptiveComb139
Cernunnos
2,708
1,136
0
1,793
7,004
2,619
172
4,418
2,354
0
24,650
W
414
63
0
3,462
5,911
2,266
0
1,272
4,378
35,317
0
L
Bakasura
Diegoalax5
Bakasura
2,356
1,636
0
1,546
5,166
1,789
0
259
4,907
0
21,189
L
2,679
368
187
1,091
4,863
1,517
0
0
4,863
26,467
0
L
2,019
185
0
500
2,331
666
0
251
2,080
44,563
0
W
Bastet
3,261
859
0
3,372
7,302
2,243
0
801
6,461
0
26,365
W
Mulan
4,196
795
0
3,506
6,407
3,135
0
2,399
3,848
0
44,960
W
Cthulhu
3,649
458
131
2,420
5,589
3,227
0
0
5,579
19,189
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,923
Gold Earned
24,918
307
Minions Killed
263
0
Camps Cleared
0
1,013,480
Distance Traveled
801,283
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
4,887
489
52
5
0
180,134
2
L
Neith
4,131
413
32
3
0
93,777
2
L
Cernunnos
4,623
462
42
4
0
175,470
1
W
Hades
5,396
540
72
7
0
180,022
2
L
Bakasura
4,648
465
48
5
0
174,275
1
L
Eset
5,006
501
53
5
0
168,209
0
L
Janus
6,510
651
88
9
0
189,552
0
W
Bastet
5,424
542
46
5
0
243,293
0
W
Mulan
6,620
662
107
11
0
180,881
3
W
Cthulhu
5,596
560
30
3
0
229,150
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role