Player Matchup

Sun Wukong
Sun Wukong
Altron10
Sun Wukong
Level 127
God Stats
1W - 2L
1,294 SR
Queue Stats
194W - 193L
1,564 Elo+
Party 2
Jing Wei
Jing Wei
EcclesiastesMori
Jing Wei
Level 148
God Stats
16W - 21L
1,369 SR
Queue Stats
1,464W - 1,533L
1,510 Elo+
Solo
Eset
Eset
FatHippo15
Eset
Level 106
God Stats
2W - 2L
1,856 SR
Queue Stats
97W - 90L
1,600 Elo+
Solo
Ares
Ares
dukeyboots
Ares
Level 111
God Stats
10W - 1L
1,956 SR
Queue Stats
559W - 576L
1,426 Elo+
Party 2
Ah Puch
Ah Puch
xYASUKEx
Ah Puch
Level 109
God Stats
1W - 1L
1,273 SR
Queue Stats
217W - 194L
1,534 Elo+
Party 2
Team Averages
Level 120
1,549 SR
1,527 Elo+

VS

Team Averages
Level 121
1,540 SR
1,517 Elo+
Merlin
Merlin
AnxiousAlex
Merlin
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 114L
1,466 Elo+
Solo
Ymir
Ymir
Fongrr
Ymir
Level 108
God Stats
0W - 4L
1,500 SR
Queue Stats
80W - 82L
1,499 Elo+
Solo
Artio
Artio
SQUEAKZx420
Artio
Level 129
God Stats
3W - 8L
1,756 SR
Queue Stats
449W - 452L
1,522 Elo+
Party 1
Nemesis
Nemesis
Whack Rice
Nemesis
Level 129
God Stats
5W - 11L
1,443 SR
Queue Stats
330W - 309L
1,524 Elo+
Party 1
Athena
Athena
xxGumBYGuLlYxx
Athena
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 59L
1,575 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Altron10
Sun Wukong
18
2 / 2 / 18
11,751
734
15,147
21,408
22,764
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

19
6 / 5 / 12
12,029
752
25,421
16,419
10,044
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

17
5 / 2 / 12
11,042
690
19,843
12,280
7,061
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
4 / 2 / 14
12,280
768
9,863
26,182
32,298
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
xYASUKEx
Ah Puch
19
6 / 3 / 9
12,011
751
21,513
14,317
9,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
5 / 5 / 4
10,499
656
22,797
13,240
7,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ymir
Fongrr
Ymir
18
1 / 5 / 9
10,989
687
8,982
25,681
34,417
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

16
0 / 8 / 9
9,307
582
9,373
24,130
23,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Whack Rice
Nemesis
20
6 / 2 / 4
10,840
678
16,366
14,596
9,448
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

17
2 / 5 / 10
11,098
694
6,880
22,536
29,236
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
50
23
Kills
14
14
Deaths
25
65
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Altron10
Sun Wukong
2
2
18
5.5
L
Merlin
5
5
4
1.4
W
6
5
12
2.4
W
5
2
12
5.5
L
Ymir
Fongrr
Ymir
1
5
9
1.1
L
0
8
9
0.56
L
Nemesis
Whack Rice
Nemesis
6
2
4
4
W
4
2
14
5.5
W
Ah Puch
xYASUKEx
Ah Puch
6
3
9
3.5
L
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

91,787
Damage
64,398
90,606
Taken
100,183
81,494
Mitigated
104,303
37,411
Healing
23,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Altron10
Sun Wukong
15,147
2,940
4,518
3,356
21,408
22,764
837
10,412
10,778
0
28,799
L
Merlin
22,797
1,416
518
674
13,240
7,835
145
5,106
8,134
51,163
0
W
25,421
19,847
2,317
1,032
16,419
10,044
3,519
8,462
7,817
0
53,739
W
19,843
770
8,934
3,074
12,280
7,061
1,293
7,172
4,839
36,797
0
L
Ymir
Fongrr
Ymir
8,982
780
0
2,302
25,681
34,417
28
13,068
12,613
18,402
0
L
9,373
375
4,872
4,844
24,130
23,367
0
14,238
9,892
15,269
0
L
Nemesis
Whack Rice
Nemesis
16,366
1,696
479
2,752
14,596
9,448
0
6,630
7,966
0
36,654
W
9,863
687
1,909
7,519
26,182
32,298
570
11,180
14,763
14,334
0
W
Ah Puch
xYASUKEx
Ah Puch
21,513
1,595
1,651
3,101
14,317
9,327
1,539
9,759
4,377
43,873
0
L
6,880
1,432
4,629
2,783
22,536
29,236
201
12,177
10,359
13,333
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,113
Gold Earned
52,733
170
Minions Killed
191
0
Camps Cleared
0
1,457,513
Distance Traveled
1,379,320
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
11,751
734
21
1
0
312,506
0
L
Merlin
10,499
656
65
4
0
220,792
1
W
Jing Wei
12,029
752
68
4
0
265,501
2
W
Eset
11,042
690
43
3
0
301,421
0
L
Ymir
10,989
687
38
2
0
245,115
3
L
Artio
9,307
582
13
1
0
275,906
0
L
Nemesis
10,840
678
54
3
0
347,445
1
W
Ares
12,280
768
3
0
0
300,411
0
W
Ah Puch
12,011
751
35
2
0
277,674
0
L
Athena
11,098
694
21
1
0
290,062
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role