Player Matchup

Janus
Janus
 
Janus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
PSYTRANCElsd
Artemis
Level 105
God Stats
4W - 3L
1,764 SR
Queue Stats
131W - 127L
1,504 Elo+
Party 1
Nike
Nike
Yurelouco
Nike
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,334 Elo+
Solo
Loki
Loki
l bad witch
Loki
Level 106
God Stats
1W - 2L
1,573 SR
Queue Stats
551W - 465L
1,500 Elo+
Party 1
Team Averages
Level 118
1,567 SR
1,468 Elo+

VS

Team Averages
Level 136
1,494 SR
1,459 Elo+
Bakasura
Bakasura
BakuraRyou
Bakasura
Level 157
God Stats
2W - 2L
1,167 SR
Queue Stats
231W - 223L
1,457 Elo+
Solo
Amaterasu
Amaterasu
Misterbla
Amaterasu
Level 134
God Stats
2W - 0L
1,802 SR
Queue Stats
100W - 87L
1,492 Elo+
Solo
Khepri
Khepri
Nawi16
Khepri
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,432 Elo+
Party 2
Baron Samedi
Baron Samedi
SebaIlla
Baron Samedi
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
27W - 22L
1,379 Elo+
Party 2
Danzaburou
Danzaburou
Øscurø
Danzaburou
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 83L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
2 / 2 / 3
10,255
513
13,194
7,374
2,815
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
 
Baron Samedi
11
1 / 6 / 3
8,387
419
3,235
18,227
19,284
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
PSYTRANCElsd
Artemis
14
0 / 2 / 1
9,000
450
4,288
10,255
3,419
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
17
1 / 3 / 0
10,317
516
14,378
16,368
16,101
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

16
3 / 4 / 2
9,907
495
6,645
13,916
5,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BakuraRyou
Bakasura
18
9 / 2 / 3
11,541
577
14,986
18,650
9,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Amaterasu
Misterbla
Amaterasu
18
0 / 1 / 4
10,825
541
8,545
19,032
17,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Khepri
Nawi16
Khepri
15
1 / 2 / 7
9,945
497
3,347
10,430
13,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baron Samedi
SebaIlla
Baron Samedi
16
2 / 1 / 7
10,298
515
9,742
9,526
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Øscurø
Danzaburou
17
5 / 1 / 4
11,334
567
9,751
12,625
5,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
42
7
Kills
17
17
Deaths
7
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
2
3
1.75
L
Baron Samedi
 
Baron Samedi
1
6
3
0.42
W
Bakasura
BakuraRyou
Bakasura
9
2
3
5.25
W
Amaterasu
Misterbla
Amaterasu
0
1
4
2
W
Khepri
Nawi16
Khepri
1
2
7
2.25
L
Artemis
PSYTRANCElsd
Artemis
0
2
1
0.25
W
Baron Samedi
SebaIlla
Baron Samedi
2
1
7
5.5
L
Nike
1
3
0
0.33
L
3
4
2
1
W
Danzaburou
Øscurø
Danzaburou
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,740
Damage
46,371
66,140
Taken
70,263
47,314
Mitigated
52,090
14,711
Healing
28,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,194
1,314
0
364
7,374
2,815
0
1,529
5,306
99,325
0
L
Baron Samedi
 
Baron Samedi
3,235
247
286
2,480
18,227
19,284
0
6,103
11,393
15,620
0
W
Bakasura
BakuraRyou
Bakasura
14,986
10,578
0
5,802
18,650
9,583
0
4,739
13,657
0
95,406
W
Amaterasu
Misterbla
Amaterasu
8,545
4,183
0
9,486
19,032
17,723
27
2,502
16,454
0
88,454
W
Khepri
Nawi16
Khepri
3,347
533
0
1,288
10,430
13,543
366
3,036
7,162
32,617
0
L
Artemis
PSYTRANCElsd
Artemis
4,288
1,549
0
3,728
10,255
3,419
2,985
463
9,512
0
61,964
W
Baron Samedi
SebaIlla
Baron Samedi
9,742
1,083
728
3,448
9,526
5,297
0
3,531
5,810
82,962
0
L
Nike
14,378
2,584
0
2,687
16,368
16,101
304
752
14,959
379
96,094
L
6,645
1,486
0
5,166
13,916
5,695
969
4,242
9,317
0
84,837
W
Danzaburou
Øscurø
Danzaburou
9,751
4,896
0
7,701
12,625
5,944
5,451
2,481
10,048
0
93,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,866
Gold Earned
53,943
587
Minions Killed
628
0
Camps Cleared
0
1,868,672
Distance Traveled
1,806,261
29
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,255
513
163
8
0
403,415
3
L
Baron Samedi
8,387
419
30
2
0
328,758
9
W
Bakasura
11,541
577
133
7
0
439,171
4
W
Amaterasu
10,825
541
173
9
0
362,744
4
W
Khepri
9,945
497
50
3
0
355,184
8
L
Artemis
9,000
450
98
5
0
337,247
7
W
Baron Samedi
10,298
515
134
7
0
321,639
6
L
Nike
10,317
516
152
8
0
377,281
5
L
Loki
9,907
495
144
7
0
421,971
5
W
Danzaburou
11,334
567
138
7
0
327,523
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role