Player Matchup

Rama
Rama
 
Rama
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Eluvic
Cu Chulainn
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 52L
1,713 Elo+
Solo
Hel
Hel
günther98
Hel
Level 159
God Stats
5W - 6L
1,508 SR
Queue Stats
693W - 713L
1,587 Elo+
Solo
Ao Kuang
Ao Kuang
iTroZz_Fatality
Ao Kuang
Level 127
God Stats
5W - 0L
1,889 SR
Queue Stats
68W - 39L
1,666 Elo+
Party 2
Tyr
Tyr
juhelak
Tyr
Level 119
God Stats
3W - 0L
1,656 SR
Queue Stats
154W - 140L
1,621 Elo+
Solo
Team Averages
Level 117
1,611 SR
1,618 Elo+

VS

Team Averages
Level 154
1,560 SR
1,648 Elo+
Thanatos
Thanatos
Aleckzandro
Thanatos
Level 160
God Stats
53W - 40L
1,658 SR
Queue Stats
336W - 291L
1,671 Elo+
Party 1
Ne Zha
Ne Zha
Alestein
Ne Zha
Level 160
God Stats
3W - 2L
1,694 SR
Queue Stats
39W - 26L
1,639 Elo+
Solo
Yu Huang
Yu Huang
Kotgenuss
Yu Huang
Level 158
God Stats
8W - 12L
1,468 SR
Queue Stats
229W - 182L
1,733 Elo+
Party 1
Geb
Geb
VIooi
Geb
Level 135
God Stats
9W - 8L
1,317 SR
Queue Stats
222W - 221L
1,569 Elo+
Solo
Neith
Neith
bederpan
Neith
Level 155
God Stats
24W - 13L
1,665 SR
Queue Stats
215W - 191L
1,627 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
4 / 0 / 7
12,482
567
14,132
20,979
9,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cu Chulainn
Eluvic
Cu Chulainn
17
4 / 2 / 7
11,268
512
21,360
26,545
29,518
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
2 / 2 / 6
10,938
497
8,963
13,071
5,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
18
7 / 4 / 4
11,821
537
15,068
27,034
11,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tyr
16
3 / 0 / 9
11,297
514
7,891
20,056
24,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Aleckzandro
Thanatos
16
4 / 7 / 4
10,252
466
15,904
25,584
13,951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ne Zha
Alestein
Ne Zha
18
1 / 5 / 5
11,544
525
14,795
25,995
19,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yu Huang
Kotgenuss
Yu Huang
16
1 / 1 / 2
9,884
449
21,894
12,214
5,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Geb
VIooi
Geb
10
1 / 4 / 2
7,462
339
7,348
14,520
13,305
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
bederpan
Neith
17
1 / 3 / 0
10,588
481
12,332
13,377
6,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
21
20
Kills
8
8
Deaths
20
33
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
4
0
7
7.5
L
Thanatos
Aleckzandro
Thanatos
4
7
4
0.86
L
Ne Zha
Alestein
Ne Zha
1
5
5
0.7
W
Cu Chulainn
Eluvic
Cu Chulainn
4
2
7
3.75
L
Yu Huang
Kotgenuss
Yu Huang
1
1
2
2
L
Geb
VIooi
Geb
1
4
2
0.5
L
Neith
bederpan
Neith
1
3
0
0.33
W
2
2
6
2.5
W
Ao Kuang
7
4
4
2.25
W
Tyr
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,414
Damage
72,273
107,685
Taken
91,690
81,507
Mitigated
58,715
43,220
Healing
38,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
14,132
8,891
0
9,507
20,979
9,966
1,931
4,277
16,702
0
138,800
L
Thanatos
Aleckzandro
Thanatos
15,904
4,687
0
19,397
25,584
13,951
0
8,922
16,432
0
82,843
L
Ne Zha
Alestein
Ne Zha
14,795
6,424
0
11,280
25,995
19,464
972
6,007
19,928
0
110,142
W
Cu Chulainn
Eluvic
Cu Chulainn
21,360
4,984
0
4,726
26,545
29,518
0
7,188
19,357
0
85,295
L
Yu Huang
Kotgenuss
Yu Huang
21,894
1,311
0
2,280
12,214
5,833
0
2,711
9,333
99,709
0
L
Geb
VIooi
Geb
7,348
1,279
0
1,603
14,520
13,305
0
3,756
10,604
20,929
0
L
Neith
bederpan
Neith
12,332
4,761
0
3,845
13,377
6,162
1,584
2,113
11,212
0
99,990
W
8,963
483
9,002
6,791
13,071
5,772
769
4,431
8,640
89,900
0
W
Ao Kuang
15,068
3,504
0
10,049
27,034
11,514
0
6,479
20,555
85,707
0
W
Tyr
7,891
1,092
0
3,145
20,056
24,737
71
8,257
11,799
854
34,723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,806
Gold Earned
49,730
652
Minions Killed
668
0
Camps Cleared
0
2,234,761
Distance Traveled
2,144,360
31
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
12,482
567
204
9
0
399,664
5
L
Thanatos
10,252
466
106
5
0
456,899
4
L
Ne Zha
11,544
525
199
9
0
431,555
3
W
Cu Chulainn
11,268
512
132
6
0
426,890
5
L
Yu Huang
9,884
449
159
7
0
479,736
5
L
Geb
7,462
339
32
1
0
371,634
9
L
Neith
10,588
481
172
8
0
404,536
4
W
Hel
10,938
497
167
8
0
457,672
9
W
Ao Kuang
11,821
537
108
5
0
455,980
3
W
Tyr
11,297
514
41
2
0
494,555
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role