Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
QuanDaDon
Ymir
Level 159
God Stats
5W - 2L
1,602 SR
Queue Stats
261W - 140L
1,628 Elo+
Party 1
Raijin
Raijin
Raththordan
Raijin
Level 148
God Stats
5W - 0L
1,852 SR
Queue Stats
94W - 40L
1,752 Elo+
Party 1
Team Averages
Level 156
1,651 SR
1,626 Elo+

VS

Team Averages
Level 108
1,546 SR
1,542 Elo+
Lancelot
Lancelot
TideWaters
Lancelot
Level 89
God Stats
1W - 3L
1,500 SR
Queue Stats
320W - 357L
1,523 Elo+
Solo
Hades
Hades
candidhawk12
Hades
Level 109
God Stats
8W - 3L
1,639 SR
Queue Stats
114W - 99L
1,616 Elo+
Solo
Gilgamesh
Gilgamesh
davidcolon_
Gilgamesh
Level 127
God Stats
0W - 3L
1,500 SR
Queue Stats
55W - 63L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
12
8 / 0 / 4
8,891
889
8,775
6,903
3,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
12
2 / 1 / 10
8,160
816
5,107
7,182
5,844
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
13
2 / 2 / 8
7,677
768
6,979
4,332
1,662
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
TideWaters
Lancelot
9
1 / 2 / 1
6,196
620
2,266
5,248
2,758
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 4 / 2
6,436
644
6,636
9,428
5,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
davidcolon_
Gilgamesh
10
1 / 6 / 2
6,454
645
3,901
11,077
6,879
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
12
Kills
3
3
Deaths
12
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
8
0
4
10
W
Ymir
2
1
10
7
W
Raijin
2
2
8
3
L
Lancelot
TideWaters
Lancelot
1
2
1
0.75
L
1
4
2
0.5
L
Gilgamesh
davidcolon_
Gilgamesh
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,861
Damage
12,803
18,417
Taken
25,753
11,215
Mitigated
15,486
4,621
Healing
5,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
8,775
2,357
0
2,609
6,903
3,709
545
1,748
4,995
0
21,692
W
Ymir
5,107
1,047
0
1,387
7,182
5,844
378
2,714
4,134
8,493
0
W
Raijin
6,979
922
47
578
4,332
1,662
517
1,720
2,433
29,515
0
L
Lancelot
TideWaters
Lancelot
2,266
515
0
465
5,248
2,758
0
1,958
3,144
0
9,989
L
6,636
585
199
2,989
9,428
5,849
0
5,122
4,107
24,442
0
L
Gilgamesh
davidcolon_
Gilgamesh
3,901
1,091
120
1,514
11,077
6,879
0
4,800
5,995
0
9,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,728
Gold Earned
19,086
102
Minions Killed
92
7
Camps Cleared
2
528,790
Distance Traveled
459,935
12
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,891
889
29
3
2
177,082
2
W
Ymir
8,160
816
5
1
2
175,391
4
W
Raijin
7,677
768
68
7
3
176,317
6
L
Lancelot
6,196
620
21
2
0
120,309
0
L
Hades
6,436
644
47
5
1
175,528
3
L
Gilgamesh
6,454
645
24
2
1
164,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role